Revision e7e5fa0 by Joshua Leung January 29, 2011, 09:47 (GMT) |
"Whole Character" KeyingSet Bugfix: RNA paths for custom properties were getting formed wrongly Although the RNA paths for the custom properties could get evaluated correctly, keyframe status highlights in buttons didn't always work correctly, and would lead to a duplicate F-Curve for the same setting getting created. |
Revision 1439ebb by Joshua Leung January 29, 2011, 03:01 (GMT) |
Character Animation Goodie: "Whole Character" Builtin Keying Set This commit introduces a new Keying Set: "Whole Character", which is specially designed for character animators blocking out their animation. It should make animating with rigs such as the Sintel rigs (and other "mainstream" setups, though others may also work with a few modifications) much easier. It automatically determines which properties on every bone in the active rig should be keyframed, avoiding an initial set up step where properties may be missed, or non-animatable properties are also needlessly keyframed. To do this, it relies on several rules: 1) All bones in the armature, regardless of visibility status are considered, so that hiding some layers on some keyframes then keyframing them later won't create problems with earlier poses changing 2) Bones starting with certain prefixes, i.e. DEF, MCH, VIS, etc. (the full list is available in the code for this, and can be/is meant to be modified by riggers in their own versions as they see fit), so that some bones on hidden layers which shouldn't be seen by animators are not keyframed 3) Locked transforms AREN'T keyframed 4) All custom properties ARE keyframed - currently this is the best we can do, as it's hard to tell if they're needed or not, or even if they're already driven. |
Revision f11424d by Janne Karhu January 28, 2011, 15:24 (GMT) |
Fix for [#25825] Boolean doesn't work in command-line rendering (2.56) * DAG_on_load_update wasn't called at all for background rendering, so any non-animated object data wasn't updated properly. |
Revision 3a5e08a by Ton Roosendaal January 28, 2011, 14:51 (GMT) |
Small feature request: using texture buttons (mapping) now updates GLSL view of texture as well. |
Revision 73f48ef by Janne Karhu January 28, 2011, 13:14 (GMT) |
Fix for [#25843] Multiple Scene Strip in Sequencer, bad scrubbing for armatures in viewport * Sequencer didn't restore the scene properly after drawing a frame other than the current frame. |
Revision 7769c00 by Nathan Letwory January 28, 2011, 12:56 (GMT) |
First step towards having a 2-pass reading of COLLADA .dae files. |
Revision 037920c by Nathan Letwory January 28, 2011, 08:51 (GMT) |
Make version check more future proof. |
Revision 53b8326 by Janne Karhu January 28, 2011, 00:59 (GMT) |
Fix for [#25713] VSE shows and renders wrong straight alpha gradient even after convert to premul is checked * Caching of the start and end stills were just referencing the original imbuf (which got premultiplied after the caching), so as a result most of the time the premul was applied twice. * Now the start and end stills are stored in the cache as duplicates of the original (non modified) imbuf. |
Revision b445467 by Joshua Leung January 28, 2011, 00:52 (GMT) |
In the Timeline, keyframe lines are now drawn in front of the frame indicator. This is so that it will be possible to see if there is a keyframe on the current frame by just looking in the timeline. |
Revision 0b6c130 by Martin Poirier January 28, 2011, 00:45 (GMT) |
[#25783] Network rendering fails with windows paths Potential fix. Absolute windows path weren't detected as absolute on linux. |
Revision 185f774 by Martin Poirier January 28, 2011, 00:00 (GMT) |
[#25671] Network Render freezes/blocks blender Decreasing timeout and increasing refresh period |
Revision a68a448 by Daniel Salazar January 27, 2011, 21:05 (GMT) |
More logical ordering of Empty draw types. Made Plain Axes default for new empties |
Revision 7c31042 by Nathan Letwory January 27, 2011, 19:49 (GMT) |
And on your left you can see something much nicer (while I fix this here on your right). |
Revision 71cb745 by Nathan Letwory January 27, 2011, 19:39 (GMT) |
Commit to cope with API changes in OpenCOLLADA (latest for Windows right now r827). |
Revision ba9dacb by Janne Karhu January 27, 2011, 17:29 (GMT) |
Silly mistake in own previous commit, now we have particles again! |
Revision ce7f7d6 by Campbell Barton January 27, 2011, 12:36 (GMT) |
r34526 removed a line which had an unused return value but still needed to run. |
Revision 8fa9a91 by Janne Karhu January 27, 2011, 12:21 (GMT) |
Fixing some clang reported issues in particle code. * Not really bugs, but some code cleanup and clarification. |
Revision 40b4471 by Campbell Barton January 27, 2011, 11:17 (GMT) |
fix for gcc 4.6 commit: this is needed for osx too. |
Revision f10e448 by Campbell Barton January 27, 2011, 09:40 (GMT) |
gcc 4.6 compatibility commit r34520 broke OSX, this should work now. |
Revision 45fc590 by Campbell Barton January 27, 2011, 06:48 (GMT) |
internal changes, script writers won't notice. disable getattr metaclass forwarding attributes from the python class, eg: bpy.types.Scene.foo != bpy.types.Scene.bl_rna.properties['foo'] ... This was convenient but too tricky to properly maintain with attribute assignment and attributes defined within the class. avoid doubles in dir() by converting to a set and then back to a list. |
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