Blender Git Commits

Blender Git "master" branch commits.

Page: 4127 / 5574

Revision e7e5fa0 by Joshua Leung
January 29, 2011, 09:47 (GMT)
"Whole Character" KeyingSet Bugfix: RNA paths for custom properties
were getting formed wrongly

Although the RNA paths for the custom properties could get evaluated
correctly, keyframe status highlights in buttons didn't always work
correctly, and would lead to a duplicate F-Curve for the same setting
getting created.
Revision 1439ebb by Joshua Leung
January 29, 2011, 03:01 (GMT)
Character Animation Goodie: "Whole Character" Builtin Keying Set

This commit introduces a new Keying Set: "Whole Character", which is
specially designed for character animators blocking out their
animation. It should make animating with rigs such as the Sintel rigs
(and other "mainstream" setups, though others may also work with a few
modifications) much easier.

It automatically determines which properties on every bone in the
active rig should be keyframed, avoiding an initial set up step where
properties may be missed, or non-animatable properties are also
needlessly keyframed. To do this, it relies on several rules:
1) All bones in the armature, regardless of visibility status are
considered, so that hiding some layers on some keyframes then
keyframing them later won't create problems with earlier poses
changing
2) Bones starting with certain prefixes, i.e. DEF, MCH, VIS, etc. (the
full list is available in the code for this, and can be/is meant to be
modified by riggers in their own versions as they see fit), so that
some bones on hidden layers which shouldn't be seen by animators are
not keyframed
3) Locked transforms AREN'T keyframed
4) All custom properties ARE keyframed - currently this is the best we
can do, as it's hard to tell if they're needed or not, or even if
they're already driven.
Revision f11424d by Janne Karhu
January 28, 2011, 15:24 (GMT)
Fix for [#25825] Boolean doesn't work in command-line rendering (2.56)
* DAG_on_load_update wasn't called at all for background rendering, so any non-animated object data wasn't updated properly.
January 28, 2011, 14:51 (GMT)
Small feature request: using texture buttons (mapping) now updates
GLSL view of texture as well.

Revision 73f48ef by Janne Karhu
January 28, 2011, 13:14 (GMT)
Fix for [#25843] Multiple Scene Strip in Sequencer, bad scrubbing for armatures in viewport
* Sequencer didn't restore the scene properly after drawing a frame other than the current frame.
January 28, 2011, 12:56 (GMT)
First step towards having a 2-pass reading of COLLADA .dae files.
January 28, 2011, 08:51 (GMT)
Make version check more future proof.
Revision 53b8326 by Janne Karhu
January 28, 2011, 00:59 (GMT)
Fix for [#25713] VSE shows and renders wrong straight alpha gradient even after convert to premul is checked
* Caching of the start and end stills were just referencing the original imbuf (which got premultiplied after the caching), so as a result most of the time the premul was applied twice.
* Now the start and end stills are stored in the cache as duplicates of the original (non modified) imbuf.
Revision b445467 by Joshua Leung
January 28, 2011, 00:52 (GMT)
In the Timeline, keyframe lines are now drawn in front of the frame
indicator. This is so that it will be possible to see if there is a
keyframe on the current frame by just looking in the timeline.
January 28, 2011, 00:45 (GMT)
[#25783] Network rendering fails with windows paths

Potential fix. Absolute windows path weren't detected as absolute on linux.
January 28, 2011, 00:00 (GMT)
[#25671] Network Render freezes/blocks blender

Decreasing timeout and increasing refresh period
January 27, 2011, 21:05 (GMT)
More logical ordering of Empty draw types. Made Plain Axes default for
new empties
January 27, 2011, 19:49 (GMT)
And on your left you can see something much nicer (while I fix this here on your right).
January 27, 2011, 19:39 (GMT)
Commit to cope with API changes in OpenCOLLADA (latest for Windows right now r827).
Revision ba9dacb by Janne Karhu
January 27, 2011, 17:29 (GMT)
Silly mistake in own previous commit, now we have particles again!
January 27, 2011, 12:36 (GMT)
r34526 removed a line which had an unused return value but still needed to run.
Revision 8fa9a91 by Janne Karhu
January 27, 2011, 12:21 (GMT)
Fixing some clang reported issues in particle code.
* Not really bugs, but some code cleanup and clarification.
January 27, 2011, 11:17 (GMT)
fix for gcc 4.6 commit: this is needed for osx too.
January 27, 2011, 09:40 (GMT)
gcc 4.6 compatibility commit r34520 broke OSX, this should work now.
January 27, 2011, 06:48 (GMT)
internal changes, script writers won't notice.
disable getattr metaclass forwarding attributes from the python class, eg:
bpy.types.Scene.foo != bpy.types.Scene.bl_rna.properties['foo']

... This was convenient but too tricky to properly maintain with attribute assignment and attributes defined within the class.
avoid doubles in dir() by converting to a set and then back to a list.
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021