Blender Git Commits

Blender Git "master" branch commits.

Page: 4128 / 5574

Revision 18aece4 by Joshua Leung
January 27, 2011, 01:29 (GMT)
Bugfix [#25823] When objects are parented to the same objects that
they have some rotation-affecting constraint (i.e. Track To and Copy
Rotation) targetting, transforming the objects (directly, using GKEY
-> grab) becomes unreliable.

This was caused by a typo in some code checking for some
OB_NO_CONSTRAINTS under "flag" instead of "transflag"
January 27, 2011, 00:02 (GMT)
[#25815] Patch gcc 4.6
with minor edits, made sure it works in CMake too.
Revision 340e411 by Joshua Leung
January 26, 2011, 23:58 (GMT)
Silencing some annoying key-event prints in Win32 console:

The console was getting flooded with output like
g


i

i
...
all as a result of what looks like a debugging print. Whoever put this
in, you can get back your debugging prints by enabling BF_GHOST_DEBUG
in your local config :)
Revision 50e09b1 by Joshua Leung
January 26, 2011, 23:33 (GMT)
Bugfix [#25707] / Todo Item: "Local Space" for Object constraining

For Constraints, there's now a working "Local" Space for Objects
without parents. This is defined as relative to the object's rotated
set of axes which results from rotation that gets set via "rotation"
transform properties.

I'm not sure whether this different behaviour between parented and
unparented objects will be too confusing (and thus require separate
settings + a round of version patching), so I'll wait until we get
proper testing from experienced riggers first.
Revision eb0ddb7 by Joshua Leung
January 26, 2011, 22:38 (GMT)
Usability issue noted while self-testing some stuff...

Giving modifiers more descriptive tooltips for "Vertex Group" fields
than just the useless/meaningless "Vertex Group name" tooltip they
used to have.
Revision 5270280 by Joshua Leung
January 26, 2011, 22:31 (GMT)
Bullet-proofing mesh vertex group RNA wrapping, after double checking
on whether vertexgroup weight animation worked
January 26, 2011, 22:16 (GMT)
bge fix: debug text didn't have GL_DEPTH disabled - text got clipped when we have objects too close to the camera
fix only in embed bge, blenderplayer seems to be doing differently.
-- reported live by Mike Pan
Revision 0fb785a by Joshua Leung
January 26, 2011, 22:01 (GMT)
Removing some old stuff from old animation system that isn't needed
anymore (shapekeys stuff)
Revision 91b1efc by Joshua Leung
January 26, 2011, 21:58 (GMT)
"Bugfix" (otherwise known as another ZanQdo Feature Request)

Shape Key point data can now be animated directly. That is, you can
animate the locations that each shape key defines.
January 26, 2011, 21:00 (GMT)
Fix #25818: Text Editor holizontal grab inverted

Stupid typo. Maybe it's a result of merging two patches related to this part of code.
January 26, 2011, 20:09 (GMT)
Bug [#25696] Netrender feedback fails

Patch by Wintch Analyzer

Someone change an attribute name and this wasn't updated
January 26, 2011, 16:30 (GMT)
option for blender --addons rigify,io_scene_fbx,add_mesh_gears
needed so ctest unit testing can be done on addons that are not enabled by default.
January 26, 2011, 16:21 (GMT)
fix from andguent on irc, wasn't checking for property type.
January 26, 2011, 14:52 (GMT)
fix for error in add mesh script with no operator passed.
January 26, 2011, 14:18 (GMT)
Possible fix for issue #2 in [#25664] Remove Pack does not work in Texture panel
- There were 2 pack menu's, merged into 1.
- Don't attempt to unpack into // if the blend file isn't saved, would use the CWD instead.
Revision 307c104 by Janne Karhu
January 26, 2011, 13:02 (GMT)
Fix for [#25797] Hair partcle crash when vertexgroup length enabled
* Rounding errors could give vgroup weights of slightly over 1.0 to particles in some cases.
January 26, 2011, 12:48 (GMT)
After test, offset is better to be 0.001f (test in windows nvidia)

January 26, 2011, 12:44 (GMT)
fix for crash when assigning unsupported type to collection properties.
January 26, 2011, 12:26 (GMT)
Bugfix #25756

Outliner was drawing icons sometimes blurred. Happens when subpixel
positions vary. UI code doesn't suffer this, it makes own ortho for
it.

This fix re-uses an un-used v2d flag (V2D_PIXELOFS_X) to force a 2d
view on pixel exact positions. It's set for outliner only, I need
testing feedback first.

January 26, 2011, 12:23 (GMT)
Apply part of patch [#25612] Windows 7 icon progress bar
Submitted by Alexander Kuznetsov.

This adds the progress bar to the taskbar item of Blender for Windows 7.
Small change in version retrieval, otherwise as is.
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021