Revision 18aece4 by Joshua Leung January 27, 2011, 01:29 (GMT) |
Bugfix [#25823] When objects are parented to the same objects that they have some rotation-affecting constraint (i.e. Track To and Copy Rotation) targetting, transforming the objects (directly, using GKEY -> grab) becomes unreliable. This was caused by a typo in some code checking for some OB_NO_CONSTRAINTS under "flag" instead of "transflag" |
Revision 6a2e5ad by Campbell Barton January 27, 2011, 00:02 (GMT) |
[#25815] Patch gcc 4.6 with minor edits, made sure it works in CMake too. |
Revision 340e411 by Joshua Leung January 26, 2011, 23:58 (GMT) |
Silencing some annoying key-event prints in Win32 console: The console was getting flooded with output like g i i ... all as a result of what looks like a debugging print. Whoever put this in, you can get back your debugging prints by enabling BF_GHOST_DEBUG in your local config :) |
Revision 50e09b1 by Joshua Leung January 26, 2011, 23:33 (GMT) |
Bugfix [#25707] / Todo Item: "Local Space" for Object constraining For Constraints, there's now a working "Local" Space for Objects without parents. This is defined as relative to the object's rotated set of axes which results from rotation that gets set via "rotation" transform properties. I'm not sure whether this different behaviour between parented and unparented objects will be too confusing (and thus require separate settings + a round of version patching), so I'll wait until we get proper testing from experienced riggers first. |
Revision eb0ddb7 by Joshua Leung January 26, 2011, 22:38 (GMT) |
Usability issue noted while self-testing some stuff... Giving modifiers more descriptive tooltips for "Vertex Group" fields than just the useless/meaningless "Vertex Group name" tooltip they used to have. |
Revision 5270280 by Joshua Leung January 26, 2011, 22:31 (GMT) |
Bullet-proofing mesh vertex group RNA wrapping, after double checking on whether vertexgroup weight animation worked |
Revision e468958 by Dalai Felinto January 26, 2011, 22:16 (GMT) |
bge fix: debug text didn't have GL_DEPTH disabled - text got clipped when we have objects too close to the camera fix only in embed bge, blenderplayer seems to be doing differently. -- reported live by Mike Pan |
Revision 0fb785a by Joshua Leung January 26, 2011, 22:01 (GMT) |
Removing some old stuff from old animation system that isn't needed anymore (shapekeys stuff) |
Revision 91b1efc by Joshua Leung January 26, 2011, 21:58 (GMT) |
"Bugfix" (otherwise known as another ZanQdo Feature Request) Shape Key point data can now be animated directly. That is, you can animate the locations that each shape key defines. |
Revision 4613d63 by Sergey Sharybin January 26, 2011, 21:00 (GMT) |
Fix #25818: Text Editor holizontal grab inverted Stupid typo. Maybe it's a result of merging two patches related to this part of code. |
Revision c627e1c by Martin Poirier January 26, 2011, 20:09 (GMT) |
Bug [#25696] Netrender feedback fails Patch by Wintch Analyzer Someone change an attribute name and this wasn't updated |
Revision 8cf0d64 by Campbell Barton January 26, 2011, 16:30 (GMT) |
option for blender --addons rigify,io_scene_fbx,add_mesh_gears needed so ctest unit testing can be done on addons that are not enabled by default. |
Revision 1efb22c by Campbell Barton January 26, 2011, 16:21 (GMT) |
fix from andguent on irc, wasn't checking for property type. |
Revision 2df908d by Campbell Barton January 26, 2011, 14:52 (GMT) |
fix for error in add mesh script with no operator passed. |
Revision 2761799 by Campbell Barton January 26, 2011, 14:18 (GMT) |
Possible fix for issue #2 in [#25664] Remove Pack does not work in Texture panel - There were 2 pack menu's, merged into 1. - Don't attempt to unpack into // if the blend file isn't saved, would use the CWD instead. |
Revision 307c104 by Janne Karhu January 26, 2011, 13:02 (GMT) |
Fix for [#25797] Hair partcle crash when vertexgroup length enabled * Rounding errors could give vgroup weights of slightly over 1.0 to particles in some cases. |
Revision c7ea17b by Ton Roosendaal January 26, 2011, 12:48 (GMT) |
After test, offset is better to be 0.001f (test in windows nvidia) |
Revision dc30caa by Campbell Barton January 26, 2011, 12:44 (GMT) |
fix for crash when assigning unsupported type to collection properties. |
Revision efa9d4f by Ton Roosendaal January 26, 2011, 12:26 (GMT) |
Bugfix #25756 Outliner was drawing icons sometimes blurred. Happens when subpixel positions vary. UI code doesn't suffer this, it makes own ortho for it. This fix re-uses an un-used v2d flag (V2D_PIXELOFS_X) to force a 2d view on pixel exact positions. It's set for outliner only, I need testing feedback first. |
Revision a70e697 by Nathan Letwory January 26, 2011, 12:23 (GMT) |
Apply part of patch [#25612] Windows 7 icon progress bar Submitted by Alexander Kuznetsov. This adds the progress bar to the taskbar item of Blender for Windows 7. Small change in version retrieval, otherwise as is. |
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