Revision d5da54e by M.G. Kishalmi January 30, 2011, 16:24 (GMT) |
bugfix #25867 fix for objectspace bumpmapping |
Revision 658f86b by Ton Roosendaal January 30, 2011, 16:19 (GMT) |
Bugfix #25870 Operator "Select linked flat faces" didn't initialize the default angle. That made it fail being called via menus. |
Revision 17f8bce by Ton Roosendaal January 30, 2011, 16:17 (GMT) |
Removed bad copied UI strings and comment from texture slot rna code. |
Revision 89c617a by Campbell Barton January 30, 2011, 15:29 (GMT) |
remove nan-makefiles |
Revision 9400f43 by Ton Roosendaal January 30, 2011, 14:43 (GMT) |
Fix for object-space bumpmapping in GLSL. Fix provided by Morten Mikkelsen in IRC. |
Revision a550cca by Ton Roosendaal January 30, 2011, 14:19 (GMT) |
Bugfix #25855 New bump code: option "Texture space" only works for image textures. It appears this option is some kind of "fake normal map" actually. Needs nicer name... maybe "Image space". Now it ignores the option when no image texture is used. |
Revision 02458c0 by Ton Roosendaal January 30, 2011, 13:51 (GMT) |
Bugfix #25840 UI bug: when a button has an open menu, the menu closed on any mouse-over of other buttons in this panel. That's not too bad, but it didn't check for whether the mouse was already inside the menu itself (respecting safety region). The bug showed error on zoomed in UI, using FPS presets, in case the menu-button was drawing aligned with other buttons. A real boundary case... :) |
Revision c7834e0 by Ton Roosendaal January 30, 2011, 13:12 (GMT) |
And here's a decent fix for correctly recognizing the the .blend1 etc backups. Proves again that lazy coders only make bad code :) Implementation note: The filewindow now recoginizes .blend version backups as a special type, so filtering for .blend files themselves ignores it. However, they're recognized correctly as valid .blend files, and draw an icon as .blend file when filtering is off. Can become a distinct icon if we want... |
Revision 9d0b848 by Ton Roosendaal January 30, 2011, 12:26 (GMT) |
Stupid error in commit to allow .blend1 and .blend2 being dropped in window caused .blend itself to be not seen :) Mea Maxima Culpa! |
Revision 811897c by Daniel Salazar January 30, 2011, 07:04 (GMT) |
Better property names for backdrop RNA |
Revision 706d79f by Daniel Salazar January 30, 2011, 06:58 (GMT) |
RNA for node editor backdrop zoom and offset. Thanks Moguri for help |
Revision 4d308dd by Daniel Salazar January 29, 2011, 23:51 (GMT) |
Added handy option to delete all vgroups in the dropdown menu |
Revision abf483b by Ton Roosendaal January 29, 2011, 18:37 (GMT) |
Bugfix #25750 CTRL+L link modifiers (actually, it copies!) didn't call an update for new dependencies. |
Revision 83cb3b1 by Ton Roosendaal January 29, 2011, 17:56 (GMT) |
Todo item: When dropping image on an object, it now sets view to show texture in solid view mode. Nicer interaction, and good for dummies & demos. :) |
Revision ff58fc3 by Ton Roosendaal January 29, 2011, 17:47 (GMT) |
Todo list fix: .blend backup files are recognized as such now; for drop inside Blender window and icons. (.blend1, .blend2, etc). |
Revision aef4356 by Ton Roosendaal January 29, 2011, 16:27 (GMT) |
Bug report #25722 Allowing IOR smaller than 1.0. This is for people who want to trace air bubbles under water :) |
Revision bcacaa3 by Ton Roosendaal January 29, 2011, 16:13 (GMT) |
Fixes for GLSL bump code; it was using calls not supported for older GLSL versions (< 1.3) Thanks Matthew M: - adding mat3 from ma4 function - removal of transpose() And I've hacked in myself a textureSize() replacement, the image size gets passed on to function now. |
Revision 28e91fc by M.G. Kishalmi January 29, 2011, 12:09 (GMT) |
ISO C90 fix |
Revision 50d434f by M.G. Kishalmi January 29, 2011, 12:01 (GMT) |
matching 3Dview GLSL shaders for the new bumpmapping methods |
Revision c709524 by M.G. Kishalmi January 29, 2011, 11:56 (GMT) |
new bumpmapping options for the renderer oldbump -> original newbump -> compatible *new* -> default (3tap) *new* -> best quality (5tap) the latter two have an option to apply bumpmapping in viewspace - much like displacement mapping objectspace - default (scales with the object) texturespace - much like normal mapping (scales) |
|
|
|


Master Commits
MiikaHweb | 2003-2021