Blender Git Commits

Blender Git "master" branch commits.

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December 30, 2010, 13:02 (GMT)
Porting URL fixes for Release Logs from Tag to Trunk.
December 30, 2010, 12:50 (GMT)
Fix for bug #25367 didn't ensure the problem wasn't happening elsewhere.

add a check in makesrna, found FollowPathConstraint.offset was a float wrapped as an int.
December 30, 2010, 12:22 (GMT)
revert part of Tons commit r33884.
- rather then use unlink="None", just don't pass unlink as a keyword. This is more pythonic.
- added an RNA flag for properties which cant be unlinked by setting to None.
December 30, 2010, 11:35 (GMT)
Some small cosmetic fixes for readme.html. If it still gets into release, fine, otherwise no problem.
Revision 9fa2f9f by Joshua Leung
December 30, 2010, 05:47 (GMT)
Doh!
Revision b67692a by Joshua Leung
December 30, 2010, 05:41 (GMT)
Various pedantic fixes to satisfy compilers.
Revision 02038dc by gsr b3d
December 29, 2010, 19:50 (GMT)
SVN maintenance.
December 29, 2010, 19:05 (GMT)
Part two of 2.56 beta, VERSION for make and splash itself.
(prvicon png was already commited as datatoc)

December 29, 2010, 19:05 (GMT)
Part one of 2.56-beta release commit
(Splash picked by Durian team to honour team Argentina!)

December 29, 2010, 18:34 (GMT)
netrender

Bugfix for job cancellation (reported by Carsten in email)
Ended up recoding part of the communication pipe (use json more consistently)
Fix bpy data modifications where it shouldn't happen (as a bonus, thumbnailing is now done out of process)
December 29, 2010, 18:21 (GMT)
Bugfix #25404

Frame Mapping (map old, map new) didn't set the the framelen
variable. Note that this feature is half-working, and on the
to. Might be removed/replaced with something better.

Revision d36f15d by Joshua Leung
December 29, 2010, 12:52 (GMT)
DopeSheet Drawing Tweak:

Keyframes for locked channels are now shown faintly so that it is
possible to easily distinguish between keyframes for locked channels
and unlocked channels. Hopefully this solves the problem where you
have some keyframes selected, and try to move them but forget that
those channels are locked (without any feedback other than a single
icon).

Thanks for pointing out this problem Ronan Zeegers!
Revision f22a3c1 by Joshua Leung
December 29, 2010, 12:27 (GMT)
Silencing some compiler warnings (gcc)
Revision 32b23b2 by Joshua Leung
December 29, 2010, 12:18 (GMT)
Bugfix [#24163] (PART 2) Unable to animate INSIDE a group node in the
compositor

Now ungrouping grouped-nodes copies the animation back to the main
nodetree. This means that it is now possible to successfully roundtrip
group/un-group nodes and their animation data.

---

This should also be done for the Separate Armature operator... hmm...
Revision 92172b7 by Joshua Leung
December 29, 2010, 11:51 (GMT)
Bugfix [#24163] Unable to animate INSIDE a group node in the
compositor

This commit fixes the original bug reported here by adding some
methods to move the relevant F-Curves (and drivers) over to the new
Node-Tree's (i.e. group-node) AnimData. Animated nodes which
subsequently get grouped will still be able to animate as a result of
this commit.

TODO's:
- Ungrouping now will not yet merge the animation back (or at least
copy it)
- Buttons for nodes freshly grouped do not correctly show animated
status indicators for some reason, yet normal animation does
December 29, 2010, 11:34 (GMT)
Bugfix #25397

Loading a vector font (.ttf) didn't have option for Relative Path
in the file window. Now it does, and it sets it to the default.

Todo note: the actual path is not visible in the UI yet, nor does
outliner RNA view allow to edit path.

Revision 7115a8d by Joshua Leung
December 29, 2010, 05:20 (GMT)
Consistency cleanups for AnimData stuff:
Some AnimData looping functions were not updated to take into account
the addition of AnimData for some additional datatypes (i.e. meshes
and lattices) as well as the changes to make nested nodetrees (i.e.
for Material and Texture nodes).
December 28, 2010, 17:03 (GMT)
Bugfix #21825

Auto-IK: applying back the IK transform on bones fails for constrainted
bones themselves. This would require the post-transform of IK to be
converted to a pre-transform for the constraint. That's too much of
a headache for bugfixing days.

To keep the autoIK feature work it now stops IK chains at constrainted
bones. Added todo item for a matrix wizzard to fix this one day.

(What would be really cool is a matrix-api for armature to easily
get all the required pre- and post transforms and apply. There's a lot
of duplicate exception handling for hinge bones for example.)

December 28, 2010, 16:02 (GMT)
Bugfix #25395

Mesh "Add grid" was quite broken:
- it added an edge to a previous (not selected) vertex
- it ignored cursor location
- and it didn't use 'align to view'

Now it does behave :)

December 28, 2010, 13:03 (GMT)
Fix [#24630] alt+shift+LMB dragging does not work
Reported by Nils Austa

There was double handling of modifier keys. With my autumn work on the modifier keys I had moved state checks for
modifier keys into convertKey(), but left the call to handleModifierKeys. That caused problems with proper
modifier key handling in the entire key handling code of GHOST.
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021