Revision c52ba88 by Campbell Barton December 14, 2010, 06:20 (GMT) |
[#25211] Impossible to select an armature with shapes broke since 2.49b, highly confusing function. Stick bones dont draw solid so cant run glLoadName() in this case. Tested pose/object mode with all armature draw types and view draw modes. |
Revision 96eeb9a by Campbell Barton December 14, 2010, 04:45 (GMT) |
bugfix [#25209] X3D export results in invalid value for specular color |
Revision 2fe540e by Campbell Barton December 14, 2010, 04:44 (GMT) |
disallow RNA color values to be set to negative values. Material colors could be set to -100.0 if typed in manually, this is sure to cause bad/unpredictable behavior. |
Revision 98f642d by Nicholas Bishop December 14, 2010, 03:30 (GMT) |
Fixed bug #23922, Sculpting - Textured display draws incorrectly Root cause is that some drawing modes don't work with PBVH drawing. Worked around by adding a call to update mesh normals from the PBVH so that sculpted changes appear correctly in those "unsupported" modes. (They'll still draw much more slowly than solid, but should at least appear correct now.) |
Revision 35f431b by Campbell Barton December 14, 2010, 02:38 (GMT) |
Menu UI feature common in other widget sets: Automatically assign menu keys based on name, alternative to pressing number 0-9 on menus items. keys are assigned by first giving each menu item the first character of any word, if that fails any key in the name is used. - active key is shown underlined. - only ascii keys are assigned currently. - can run operators, open menu items. - currently this only works in cases where number buttons were used (UI_BLOCK_NUMSELECT), but could be enabled for file menu, splash etc by removing this check. |
Revision 17bd906 by Nicholas Bishop December 14, 2010, 01:19 (GMT) |
Fixed bug #23826, Other kind of brushes appear in sculpt mode Was another problem caused by each brush being allowed in more than one paint mode. Added a new field to the brush struct to indicate what mode the icon was last set for; if it's changed then reset it. Not sure if it's really worth it to cache this, could remove it for simplicity. |
Revision 991eac8 by Sergey Sharybin December 13, 2010, 21:22 (GMT) |
Initial implementation of mdisps layer interpolation Sculpt data shouldn't be lost when making topology changes without quads<->tris face converison. General idea: - Go through all grid points of each corner and convert per-corner coordiante to per-face cooredinate - Apply weights and convert new point to per-corner coordinate - Use bilinear interpolation to get needed displacement vector Some additional work was necessery: - Two neighbour corners could have different displacements along common boundary. multires_mdisp_smooth_bounds() makes displacement "symmetrical" - Point could change it's corner, so displacement vector should be flipped in some way. In some cases it's not only flipping, because corner could be mapped with some rotation. It's not solved for triangular faces yet, so only z-axis displacement would be interpolated for tris. More limitations: - Interpolation will give incorrect result after quad<->triangle face conversion. - When face normal was fillped displacement would change it's direction too. |
Revision bfe5ae9 by Xavier Thomas December 13, 2010, 21:17 (GMT) |
Compositor: Add an option to select the YCbCR conversion mode for the YCbCR combine/separate nodes. |
Revision 33d98c4 by Ton Roosendaal December 13, 2010, 19:10 (GMT) |
Bugfix #25207 Driver fix: typing expression outside Graph Editor didn't tag the expression to be re-evaluated. Also missing was notifier for other editors. |
Revision 4d5afa0 by Ton Roosendaal December 13, 2010, 18:22 (GMT) |
Bugfix #23420 Compositor/Image viewer In 2.4x viewer nodes had animation playback. Not restored yet. However, when loading such older files the viewer never showed any result. |
Revision d2f84e0 by Ton Roosendaal December 13, 2010, 17:40 (GMT) |
Bugfix #25191 F11 pushed a render window to back, but not popped it. This also works for user prefs btw, not bad ;) |
Revision e3a2622 by Ton Roosendaal December 13, 2010, 17:23 (GMT) |
Small fix in error text returned from baking. |
Revision 573b8d0 by Ton Roosendaal December 13, 2010, 17:10 (GMT) |
Bugfix #25197 Curve follow path: the fcurve modifier got lost after tabbing in out editmode. Also other non-point related curves would get lost. |
Revision 0ea9673 by Ton Roosendaal December 13, 2010, 15:21 (GMT) |
Bugfix #25199 Graph editor: submenu for handle type had drawing error. Seems to be the collumns-separator feature for enum properties? No time for debugging that, a 5-item menu doesn't need 2 collumns. |
Revision d241f2e by Xavier Thomas December 13, 2010, 14:47 (GMT) |
Fix for imageeditor's scopes not updating when changing the image. |
Revision 6402aed by Ton Roosendaal December 13, 2010, 13:50 (GMT) |
Bugfix #25178 Armature edit mode: x-mirror: "switch bone direction" now flips the mirror bone too. It leaves the mirrored bones selected too, so you get good visual feedback things happened there. |
Revision 7a581f9 by Campbell Barton December 13, 2010, 11:39 (GMT) |
check if a path can be created to a property before showing keyframe items in menus since they only give an error when accessed. |
Revision 7bf5d94 by Janne Karhu December 13, 2010, 10:45 (GMT) |
"Fix" for [#25184] Forces for growing hair - update inconsistency - as discussed with Jahka on Saturday on IRC * New option to "Regrow hair" for each frame. * This was perhaps more a feature request, but there was a similar useful feature called "animated hair" in particles at some point. * The previous behavior for hair growing was inconsistent to say the least, so this is a nice option to have. |
Revision c85adcc by Sergey Sharybin December 13, 2010, 10:24 (GMT) |
Use mdisps layer from edit_mesh when adding/removing multires modifier when object is in edit mode. |
Revision 4cd06a6 by Janne Karhu December 13, 2010, 09:39 (GMT) |
Fix for [#25185] Toggling hair dynamics without deleting cache leaves hair disattached when mesh animation is controlled by deformers - discussed with Jahka on IRC on Sat |
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