Blender Git Commits

Blender Git "master" branch commits.

Page: 4166 / 5574

December 14, 2010, 06:20 (GMT)
[#25211] Impossible to select an armature with shapes
broke since 2.49b, highly confusing function.
Stick bones dont draw solid so cant run glLoadName() in this case.

Tested pose/object mode with all armature draw types and view draw modes.
December 14, 2010, 04:45 (GMT)
bugfix [#25209] X3D export results in invalid value for specular color
December 14, 2010, 04:44 (GMT)
disallow RNA color values to be set to negative values. Material colors could be set to -100.0 if typed in manually, this is sure to cause bad/unpredictable behavior.
December 14, 2010, 03:30 (GMT)
Fixed bug #23922, Sculpting - Textured display draws incorrectly

Root cause is that some drawing modes don't work with PBVH
drawing. Worked around by adding a call to update mesh normals from
the PBVH so that sculpted changes appear correctly in those
"unsupported" modes. (They'll still draw much more slowly than solid,
but should at least appear correct now.)

December 14, 2010, 02:38 (GMT)
Menu UI feature common in other widget sets:
Automatically assign menu keys based on name, alternative to pressing number 0-9 on menus items.

keys are assigned by first giving each menu item the first character of any word, if that fails any key in the name is used.

- active key is shown underlined.
- only ascii keys are assigned currently.
- can run operators, open menu items.
- currently this only works in cases where number buttons were used (UI_BLOCK_NUMSELECT), but could be enabled for file menu, splash etc by removing this check.
December 14, 2010, 01:19 (GMT)
Fixed bug #23826, Other kind of brushes appear in sculpt mode

Was another problem caused by each brush being allowed in more than
one paint mode.

Added a new field to the brush struct to indicate what mode the icon
was last set for; if it's changed then reset it. Not sure if it's
really worth it to cache this, could remove it for simplicity.

December 13, 2010, 21:22 (GMT)
Initial implementation of mdisps layer interpolation

Sculpt data shouldn't be lost when making topology changes without
quads<->tris face converison.

General idea:
- Go through all grid points of each corner and convert per-corner
coordiante to per-face cooredinate
- Apply weights and convert new point to per-corner coordinate
- Use bilinear interpolation to get needed displacement vector

Some additional work was necessery:
- Two neighbour corners could have different displacements along common
boundary. multires_mdisp_smooth_bounds() makes displacement "symmetrical"
- Point could change it's corner, so displacement vector should be flipped
in some way. In some cases it's not only flipping, because corner could
be mapped with some rotation. It's not solved for triangular faces yet,
so only z-axis displacement would be interpolated for tris.

More limitations:
- Interpolation will give incorrect result after quad<->triangle
face conversion.
- When face normal was fillped displacement would change it's direction too.
December 13, 2010, 21:17 (GMT)
Compositor: Add an option to select the YCbCR conversion mode for the YCbCR combine/separate nodes.
December 13, 2010, 19:10 (GMT)
Bugfix #25207

Driver fix: typing expression outside Graph Editor didn't tag the
expression to be re-evaluated. Also missing was notifier for other
editors.

December 13, 2010, 18:22 (GMT)
Bugfix #23420

Compositor/Image viewer
In 2.4x viewer nodes had animation playback. Not restored yet.
However, when loading such older files the viewer never showed
any result.

December 13, 2010, 17:40 (GMT)
Bugfix #25191

F11 pushed a render window to back, but not popped it.
This also works for user prefs btw, not bad ;)

December 13, 2010, 17:23 (GMT)
Small fix in error text returned from baking.

December 13, 2010, 17:10 (GMT)
Bugfix #25197

Curve follow path: the fcurve modifier got lost after tabbing in out
editmode. Also other non-point related curves would get lost.

December 13, 2010, 15:21 (GMT)
Bugfix #25199

Graph editor: submenu for handle type had drawing error.
Seems to be the collumns-separator feature for enum properties?
No time for debugging that, a 5-item menu doesn't need 2 collumns.

December 13, 2010, 14:47 (GMT)
Fix for imageeditor's scopes not updating when changing the image.
December 13, 2010, 13:50 (GMT)
Bugfix #25178

Armature edit mode: x-mirror: "switch bone direction" now flips the
mirror bone too. It leaves the mirrored bones selected too, so
you get good visual feedback things happened there.

December 13, 2010, 11:39 (GMT)
check if a path can be created to a property before showing keyframe items in menus since they only give an error when accessed.
Revision 7bf5d94 by Janne Karhu
December 13, 2010, 10:45 (GMT)
"Fix" for [#25184] Forces for growing hair - update inconsistency - as discussed with Jahka on Saturday on IRC
* New option to "Regrow hair" for each frame.
* This was perhaps more a feature request, but there was a similar useful feature called "animated hair" in particles at some point.
* The previous behavior for hair growing was inconsistent to say the least, so this is a nice option to have.
December 13, 2010, 10:24 (GMT)
Use mdisps layer from edit_mesh when adding/removing multires modifier
when object is in edit mode.
Revision 4cd06a6 by Janne Karhu
December 13, 2010, 09:39 (GMT)
Fix for [#25185] Toggling hair dynamics without deleting cache leaves hair disattached when mesh animation is controlled by deformers - discussed with Jahka on IRC on Sat
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021