Revision a4b410a by Campbell Barton December 13, 2010, 09:10 (GMT) |
Expose access to PROP_ENUM_FLAG from bpy.props.EnumProperty(), this is exposed as a python set(). The default value is also a python set() so multiple booleans can be used in the 1 property. Also added PROP_ENUM_FLAG support to operator printouts. |
Revision 25bf9e3 by Joshua Leung December 13, 2010, 09:04 (GMT) |
Bugfix #25188: Can't assign "add driver" to hide properties of bones This was set to being not-animatable in r33397. However, I think there are some valid use cases where controlling layer visibility may be a "too heavy handed" approach. |
Revision 02ec64c by Campbell Barton December 13, 2010, 08:44 (GMT) |
fix for error in recent commit. |
Revision d09bc78 by Joshua Leung December 13, 2010, 08:08 (GMT) |
Reshuffled AnimData reading functions in writefile.c as per an old comment I'd left in there before this code had been merged back from NLA-SoC branch |
Revision 6ef85af by Campbell Barton December 13, 2010, 07:54 (GMT) |
exceptions in registering properties were not properly handled, allowing a single error stop the main module registration loop. worst case 1 script error could load blender without a UI. |
Revision 39e3a75 by Campbell Barton December 13, 2010, 06:54 (GMT) |
fix for transform operator giving '<UNKNOWN>' enum value when logged, now pass on the context for operator string representation. |
Revision 1474b32 by Joshua Leung December 13, 2010, 06:31 (GMT) |
Lattices now have AnimData This allows manual (point by point) animation of their control verts, although many other settings cannot really be animated with any visible effects yet. Interestingly, lattices also had IPO block pointers, though they were never really used (AFAIK). Todo: - Animation Editor support has yet to be added. I've got a few other things to add to, so will group those changes together. |
Revision dec4789 by Campbell Barton December 13, 2010, 05:02 (GMT) |
option to reverse cycle through render slots (Alt+J). |
Revision f2d4b7d by Campbell Barton December 13, 2010, 04:33 (GMT) |
fix [#24752] ctr-tab hotkey dont show "mesh select mode" menu for maya preset, but for default blender preset its ok |
Revision 2ca6e5d by Campbell Barton December 13, 2010, 02:33 (GMT) |
multi-dimensional array resolving for rna paths. eg, "matrix[3][2]" could be used as a driver. Test from python bpy.context.object.path_resolve("matrix_world[2][3]") Before this was always treated as a 1 dimensional array. |
Revision 19d0736 by Campbell Barton December 12, 2010, 23:02 (GMT) |
bugfix [#23395] Mirror + Front Faces Only + Grab = Scaling oddity sculpt normal was used un-initialized, this also affected snake/hook brush. |
Revision ddd2dff by Campbell Barton December 12, 2010, 21:50 (GMT) |
bugfix [#25186] FBX export rotations aren't applied to the exported model file. |
Revision 433eeee by Campbell Barton December 12, 2010, 21:28 (GMT) |
clipboard setting background check correction. |
Revision 450a09d by Thomas Dinges December 12, 2010, 20:36 (GMT) |
Ui: User Preferences "Editing": * "Sculpt Overlay Color" wasted some unnecessary space. |
Revision 040112d by Thomas Dinges December 12, 2010, 20:21 (GMT) |
Fix for compile on windows: *Variable declaration after return statement |
Revision 32d82da by Ton Roosendaal December 12, 2010, 19:22 (GMT) |
Bugfix #25183 Copy constraints pose mode: didn't update constraint flag to denote colored bone drawing. Also notifier was missing for redraw. |
Revision ba2edc0 by Ton Roosendaal December 12, 2010, 18:16 (GMT) |
Bugfix #25179 Armature properties: layer buttons now show which ones are in use, like object layers. |
Revision 826cf81 by Ton Roosendaal December 12, 2010, 17:59 (GMT) |
Unlinking material crashed, missing NULL check. |
Revision 1185d70 by Sergey Sharybin December 12, 2010, 16:15 (GMT) |
Fix #25177: Skeleton Sketching - deleted sketches don't disappear immediately Added notifier ND_SKETCH for handling such actions |
Revision d47ef94 by Ton Roosendaal December 12, 2010, 16:06 (GMT) |
Armature pose: removed the "Confirm" dialog for clearing loc/rot/size properties. (same as object mode) |
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