Blender Git Commits

Blender Git "master" branch commits.

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December 13, 2010, 09:10 (GMT)
Expose access to PROP_ENUM_FLAG from bpy.props.EnumProperty(), this is exposed as a python set(). The default value is also a python set() so multiple booleans can be used in the 1 property.

Also added PROP_ENUM_FLAG support to operator printouts.
Revision 25bf9e3 by Joshua Leung
December 13, 2010, 09:04 (GMT)
Bugfix #25188: Can't assign "add driver" to hide properties of bones

This was set to being not-animatable in r33397. However, I think there
are some valid use cases where controlling layer visibility may be a
"too heavy handed" approach.
December 13, 2010, 08:44 (GMT)
fix for error in recent commit.
Revision d09bc78 by Joshua Leung
December 13, 2010, 08:08 (GMT)
Reshuffled AnimData reading functions in writefile.c as per an old
comment I'd left in there before this code had been merged back from
NLA-SoC branch
December 13, 2010, 07:54 (GMT)
exceptions in registering properties were not properly handled, allowing a single error stop the main module registration loop.
worst case 1 script error could load blender without a UI.
December 13, 2010, 06:54 (GMT)
fix for transform operator giving '<UNKNOWN>' enum value when logged, now pass on the context for operator string representation.
Revision 1474b32 by Joshua Leung
December 13, 2010, 06:31 (GMT)
Lattices now have AnimData

This allows manual (point by point) animation of their control verts,
although many other settings cannot really be animated with any
visible effects yet. Interestingly, lattices also had IPO block
pointers, though they were never really used (AFAIK).

Todo:
- Animation Editor support has yet to be added. I've got a few other
things to add to, so will group those changes together.
December 13, 2010, 05:02 (GMT)
option to reverse cycle through render slots (Alt+J).
December 13, 2010, 04:33 (GMT)
fix [#24752] ctr-tab hotkey dont show "mesh select mode" menu for maya preset, but for default blender preset its ok
December 13, 2010, 02:33 (GMT)
multi-dimensional array resolving for rna paths.
eg, "matrix[3][2]" could be used as a driver.

Test from python
bpy.context.object.path_resolve("matrix_world[2][3]")

Before this was always treated as a 1 dimensional array.
December 12, 2010, 23:02 (GMT)
bugfix [#23395] Mirror + Front Faces Only + Grab = Scaling oddity
sculpt normal was used un-initialized, this also affected snake/hook brush.
December 12, 2010, 21:50 (GMT)
bugfix [#25186] FBX export rotations aren't applied to the exported model file.
December 12, 2010, 21:28 (GMT)
clipboard setting background check correction.
December 12, 2010, 20:36 (GMT)
Ui: User Preferences "Editing":
* "Sculpt Overlay Color" wasted some unnecessary space.
December 12, 2010, 20:21 (GMT)
Fix for compile on windows:
*Variable declaration after return statement
December 12, 2010, 19:22 (GMT)
Bugfix #25183

Copy constraints pose mode: didn't update constraint flag to denote
colored bone drawing. Also notifier was missing for redraw.

December 12, 2010, 18:16 (GMT)
Bugfix #25179

Armature properties: layer buttons now show which ones are in use,
like object layers.

December 12, 2010, 17:59 (GMT)
Unlinking material crashed, missing NULL check.

December 12, 2010, 16:15 (GMT)
Fix #25177: Skeleton Sketching - deleted sketches don't disappear immediately

Added notifier ND_SKETCH for handling such actions
December 12, 2010, 16:06 (GMT)
Armature pose: removed the "Confirm" dialog for clearing
loc/rot/size properties. (same as object mode)

By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021