Revision e32a81c by Campbell Barton November 3, 2010, 23:49 (GMT) |
workaround/fix [#24451] Motion path not automatic recalculating + locking obj moving Comment from source... /* re-calculating the frame positions means we loose our original transform if its not auto-keyed [#24451] * this hack re-applies it, which is annoying, only alternatives are... * - dont recalc paths. * - have an object_handle_update() which gives is the new transform without touching the objects. * - only recalc paths on auto-keying. * - ED_objects_recalculate_paths could backup/restore transforms. * - re-apply the transform which is simplest in this case. (2 lines below) */ Martin, if you think this workaround is unacceptable, then automatic recalculating of paths after transform should probably be disabled since it looses data on non transform un-keyed values. |
Revision dba1904 by Campbell Barton November 3, 2010, 22:44 (GMT) |
bugfix [#24518] Blender wont compile with -Wall -Werror and COLLADA support fix included in report from Martijn Berger (mberger) made some small changes. - use ints rather then unsigned long for printing, values are not likely to be very large. - CMake remove strict flags from collada build dir since I had warnings in the collada headers. - added xml2 to collada libraries else I couldnt get collada building. |
Revision ce3b497 by Campbell Barton November 3, 2010, 22:11 (GMT) |
Revision 81fe9d2 by Campbell Barton November 3, 2010, 21:23 (GMT) |
workaround [#24392] 2d Image paint editor: no clone/smear/soften tools etc the brush system matches the brush mode with the object mode, but this doesn't work for 2D image view paint. since the poll() function doesnt have access to the context, for now just check if no paint modes are active, default to texture paint. |
Revision ee4b32c by Janne Karhu November 3, 2010, 16:51 (GMT) |
Fix for [#21958] Dupli group doesn't show up if linked on a layer that is different from the group layer * Object layer flag was set too soon for group duplication. |
Revision 57fd35a by Janne Karhu November 3, 2010, 15:30 (GMT) |
A few texture node properties still had old rna names in draw code. |
Revision b350954 by Sergey Sharybin November 3, 2010, 13:10 (GMT) |
[#23095] If no camera is present, a render starts but does nothing, and we have no "No camera" warning Improve camera checking and move it before starting render jobs |
Revision 1f2469d by Campbell Barton November 3, 2010, 11:14 (GMT) |
bugfix [#24508] Render and changing scenes crashes. The scenes 'Render' is kept by blender while blender runs but the callbacks were not cleared when the render was done. In this case the callback would reference a freed render job. This isn't normally a problem because on re-rendering new callbacks are set, however the sequencer can render a previously rendered scene without setting up callbacks. Simple fix is to to dummy callbacks applied onto the scenes 'Render' struct once its finished. |
Revision c31536f by Campbell Barton November 3, 2010, 08:46 (GMT) |
bugfix [#24445] NLA reverse option flickers UnMapping the reversed NLA strips timing was incorrect. |
Revision fe8d5b8 by Campbell Barton November 3, 2010, 06:31 (GMT) |
use c90 compatible static initializers. |
Revision de8e066 by Campbell Barton November 3, 2010, 04:38 (GMT) |
bugfix [#24505] Python command bpy.ops.transform.rotate(...) does not follow axis=(...) attribute the axis was being constantly re-initialized from the view. |
Revision 3db9233 by Campbell Barton November 3, 2010, 03:45 (GMT) |
bugfix [#24483] Link/Append File Browser Typo |
Revision 44f3f03 by Campbell Barton November 3, 2010, 02:50 (GMT) |
paint/face mask lasso select was checking for uv coords, which isnt needed, also make a mistake on this check last commit. |
Revision bcd2d60 by Campbell Barton November 3, 2010, 02:28 (GMT) |
added metaball lasso select. |
Revision 6b767b8 by Campbell Barton November 3, 2010, 01:56 (GMT) |
fix [#24499] Consistency Issue with LassoSelect/ExtendOption Added extend option to lasso. also... - selecting bones wasn't checking their layer of if they were hidden in a number of places. - fixed memory leak. small unrealed changes - added PBONE_VISIBLE macro - renamed functions used for paint selectoin from *_tface to paintface_*. sine they no longer have anything todo with tface's. - removed scanfill include from BLI_blenlib.h, this is only used in very few places and quite specific. Noticed lasso select is broken for metaballs and face mask mode but this has been the case for a while, will look into it next. |
Revision b9c3bfa by Campbell Barton November 2, 2010, 22:04 (GMT) |
bugfix [#24392] 2d Image paint editor: no clone/smear/soften tools etc |
Revision 1c5f72f by Campbell Barton November 2, 2010, 21:43 (GMT) |
- remove BLANK* from rna icon enum, would string search this list for every python icon button call, enum from 818 down to 444. - remove unused space image members |
Revision 09435ec by Janne Karhu November 2, 2010, 21:16 (GMT) |
Oops, particle collisions didn't take simulation subframes into account at all. * This caused nearly all particles to leak through the collision surface if simulation subframes were used and the collision object was moving. * In addition to fixing this I also did some more cleanup of the collision code and refined some of the comments. |
Revision 1300883 by Janne Karhu November 2, 2010, 15:21 (GMT) |
Fix for [#24501] Apeend object with cloth sim from another file crash. |
Revision 369a5cc by Campbell Barton November 2, 2010, 13:12 (GMT) |
fix for compiling with the c90 standard, support for non-static variable initializers is a c99 feature. |
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