Revision 31a9a58 by Dalai Felinto August 25, 2010, 01:51 (GMT) |
renaming recast_type to type_recast so people don't miss this. Discussed with Campbell. |
Revision c09ed77 by Campbell Barton August 25, 2010, 01:20 (GMT) |
bugfix/aviodance for [#23488] bpy.types.Texture.type don´t update the parameters of texture bpy.data.textures.new() now has a type argument since changing the type after forces the hacky use of recast_type(). |
Revision 6b45d94 by Campbell Barton August 25, 2010, 00:58 (GMT) |
bugfix [#23487] Lasso select does not update selected object count |
Revision a0c843a by Campbell Barton August 25, 2010, 00:54 (GMT) |
bugfix [#23452] Camera added in python is not correctly rotated |
Revision ad405f0 by Campbell Barton August 25, 2010, 00:34 (GMT) |
remove rna function template_triColorSet(), was only used in one place and can be done just as well with 3 function calls. |
Revision e7a1acb by Campbell Barton August 25, 2010, 00:21 (GMT) |
patch [#23471] x3d export broken: empty files from Christopher Creutzig (ccreutzig) |
Revision fc0af23 by Dalai Felinto August 25, 2010, 00:15 (GMT) |
Bugfix: [#23472] mesh.uv_textures.new() creates a MeshColorLayer |
Revision 9854546 by Campbell Barton August 24, 2010, 23:52 (GMT) |
update to pyrna so deleting an attribute only fails if that attribute resolves to an RNA property. |
Revision 446122d by Nathan Letwory August 24, 2010, 13:08 (GMT) |
== SCons == Make it possible to link statically against libgettext. Set WITH_BF_GETTEXT_STATIC to True and put static lib in BF_GETTEXT_LIB_STATIC (absolute path works probably best). BF_GETTEXT_LIB will be ignored. |
Revision 22e1ca4 by Joshua Leung August 24, 2010, 06:52 (GMT) |
Fixing KeyingSets breakage from recent RNA renaming madness. * 'Active' on TimeLine header needs to show choices ALL KeyingSets available (Builtins + Scene-Absolutes), not just the ones in Scene ("Absolute Paths") * The active KeyingSet setting is needed/used-by for both of these. |
Revision adae794 by Campbell Barton August 24, 2010, 06:40 (GMT) |
py/rna remove functions now all work in a similar way. - some remove() functions took an int argument rather then the item to remove. - disallow None argument. - raise an error if the item isnt in the collection. |
Revision 70e99a3 by Campbell Barton August 24, 2010, 05:24 (GMT) |
make quicky wrapper for cmake. works like scons where using a subset of the targets name is enough. make_quicky.py py ...expands into make bf_python bf_python_ext blender/fast arguments like -j4 are passed on. |
Revision 6464718 by Campbell Barton August 24, 2010, 04:29 (GMT) |
rename some cmake build targets |
Revision 379fea2 by Campbell Barton August 24, 2010, 04:02 (GMT) |
move more active variables to be nested in collections. |
Revision 5c604e5 by Campbell Barton August 24, 2010, 03:02 (GMT) |
remove recently added rna function uilayout.prop_search_self() and instead allow collections to be coerced into rna structs when they define a type. eg: row.prop_search_self(scene, "active", "keying_sets", text="") ...becomes row.prop_search(scene.keying_sets, "active", scene, "keying_sets", text="") This is more flexible since it works for other UI functions too. |
Revision 48e34b9 by Campbell Barton August 24, 2010, 02:12 (GMT) |
- pythons 'del somevalue.attr' could crash when used with the rna api (reported by Luca) eg: bpy.context.StringProperty(attr='myprop'); del bpy.context.myprop - made rna StringProperty/PointerProperty & similar into class methods. - file selector hide option was inverted |
Revision 27edda1 by Mitchell Stokes August 24, 2010, 00:43 (GMT) |
Updating stubs.c to get the Blenderplayer linking again. |
Revision f6c323a by Campbell Barton August 23, 2010, 22:16 (GMT) |
- move more active properties into their collections: scene.active_keying_set --> scene.keying_sets.active ...same for active_uv_texture. active_vertex_color, active_keyconfig, - move mesh.add_uv_layer() and mesh.add_vertex_color() into their collections also have them return the newly created layer and dont set the layer active. uvtex = mesh.uv_layers.new(name) vcol = mesh.vertex_colors.new(name) |
Revision 1be4eda by Campbell Barton August 23, 2010, 22:10 (GMT) |
bugfix [#23454] vector*matrix not the same as vector*=matrix - they now share the same code so it wont happen again. - added id_data to properties so we can do... matrix = C.object.matrix_world obj = matrix.owner.id_data # get the original object back. |
Revision 9b685a4 by Benoit Bolsee August 23, 2010, 21:31 (GMT) |
Fix quasy systematic crash at Blender exit: globalPool was released twice |
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