Revision 1964b23 by Joerg Mueller August 16, 2010, 19:09 (GMT) |
Scons: * Should now build again without problems * Fixed scons having problems to execute makes(d/r)na if build path contains spaces |
Revision 4bfd915 by Mike Erwin August 16, 2010, 18:59 (GMT) |
pencils down! additional Windows Wacom wackiness. |
Revision 9bb21de by Joerg Mueller August 16, 2010, 18:50 (GMT) |
Audaspace: Further fixes. |
Revision 01d6109 by Joerg Mueller August 16, 2010, 18:29 (GMT) |
Audaspace: Scons fix for missing python include paths. |
Revision 8d7204a by Joerg Mueller August 16, 2010, 18:22 (GMT) |
Audaspace: Buildsystem update after Ton destroyed building with scons and cmake, also including a patch by freakabcd fixing some missing python include paths. |
Revision db38a7f by Joerg Mueller August 16, 2010, 18:13 (GMT) |
Audaspace: Fix for ppl with outdated ffmpeg. |
Revision 5ab7047 by Campbell Barton August 16, 2010, 17:57 (GMT) |
merged rna names with newly created dump from rna_info.py |
Revision 0861f59 by Campbell Barton August 16, 2010, 17:17 (GMT) |
- finished RNA renaming for review - fix warning |
Revision dc3ca6d by Ton Roosendaal August 16, 2010, 17:07 (GMT) |
More makefiles for new audaspace commit. Jorg: you have added an include Python.h in the AUD api.h. I'm not sure if it's smart to have this, it makes all AUD code depend on resolving the Python path. |
Revision 7fc5f78 by Ton Roosendaal August 16, 2010, 17:04 (GMT) |
Makefile fixes for Audaspace. This also replaces the not-used WITH_PYTHON with DISABLE_PYTHON |
Revision 30da80c by Tamito Kajiyama August 16, 2010, 16:51 (GMT) |
Fixed a bug in the initialization of a temporary Scene struct for stroke rendering. This fix is intended to improve the stability of stroke rendering when the output format is AVI Codec, QuickTime, or one of FFMpeg codecs. |
August 16, 2010, 15:54 (GMT) |
Added missing include for audio stuff. Still not linking with Makefiles, will try and fix later. Kent |
Revision 1c17760 by Joerg Mueller August 16, 2010, 15:38 (GMT) |
Audaspace: Trying to fix a reported compile bug about missing UINT64_C. |
Revision a3837b6 by Joerg Mueller August 16, 2010, 14:55 (GMT) |
Audaspace: Fixing quaternion and relativeness of 3D sounds error. |
Revision 75bb393 by Joerg Mueller August 16, 2010, 14:31 (GMT) |
Fix from patch tracker by saphires: [#23339] Remove const members in AUD_3Dmath.h |
Revision b2cb835 by Joerg Mueller August 16, 2010, 13:13 (GMT) |
Audaspace: * Fix for uncached exception whith invalid audio file. * Includes fix for windows. |
Revision 77e286f by Joerg Mueller August 16, 2010, 12:27 (GMT) |
Audaspace: Disabling FFTW building as this stuff is unused atm anyway. |
Revision 78d9632 by Joerg Mueller August 16, 2010, 12:22 (GMT) |
Py API Docs (GSoC): Third merging commit * Added the alternative docs system with templating functionality * Added aud to sdg.py |
Revision 0be0872 by Joerg Mueller August 16, 2010, 12:14 (GMT) |
Py API (GSoC): Second merging commit Rough summary of fixes/changes: - Blender Py API: GameLogic -> bge.logic - Blender Py API: Implemented missing KX_PYATTRIBUTE_TODOs and -DUMMYs. - Fix for [#22924] KX_PolygonMaterial.diffuse does not return expected list[r,g,b] - Py API: Renaming _owner attribute of mathutils classes to owner. - Fix some minor errors in mathutils and blf. - Enabling game engine autoplay again based on a patch by Dalai: * The biggest 3D view in the open scene is used, if there is none, blender opens the file normally and raises an error. * The 3D view are is made fullscreen. * Quad view, header, properties and toolbox panel are all hidden to get the maximum view. * If the game engine full screen setting is set, the game starts in fullscreen. - Fix for ipo conversion on file transition in the game engine. |
Revision 25fec15 by Joerg Mueller August 16, 2010, 11:41 (GMT) |
Audaspace (GSoC): First merging commit * All audaspace changes from the GSoC branch including the aud Python module * This commit also includes some minor changes in source/gameengine/Ketsji/KX_PythonInit.cpp: - Fixing names of some constants - removing outdated stopDSP() python function - Autoinclusion of bge instead of GameLogic - Fix for some error messages: GameLogic -> bge.logic |
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