Blender Git Commits

Blender Git "master" branch commits.

Page: 4277 / 5574

August 1, 2010, 12:47 (GMT)
2.5: code changes to reduce the usage of G.main and pass it along
or get it from the context instead.

August 1, 2010, 12:16 (GMT)
Smoke:
- Bugfix for display problems in shaded view: Reverting to wire display mode for domain.
August 1, 2010, 11:20 (GMT)
mistake in recent commit allowd bpy.types.Scene() which would then crash blender (thanks for spotting Luca).
August 1, 2010, 11:00 (GMT)
bugfix's
[#23108] bpy.ops.object.origin_set(type='GEOMETRY_ORIGIN') dosen't work in console
[#23115] Crash when moving armature origin

- setting the armature in editmode would leave editdata in some cases.
- transforming selected linked objects to account for the movement of the obdata was only done for meshes, now do for curves and text3d.
- added utility functions for getting curve & mesh bounds.
- text3d moving center wasn't working at all.
- changed drawobject.c to use BLI_math funcs in more places.
- remove some unused code from operator object.origin_set.
August 1, 2010, 10:36 (GMT)
fix for un-initialized layer (only bits between 1 and 20 were initialized)
August 1, 2010, 09:56 (GMT)
- font object x/yoffset was making text box's wrap text incorrectly.
- draw text boxes with the offset applied.
(abologies for making font.c even more confusing)
July 31, 2010, 19:26 (GMT)
Separate proportional edit setting between edit and object mode. They are now used and toggled independently.
July 31, 2010, 19:23 (GMT)
netrender: fix reload

Note: this is tested and work with metaclass registering. If it doesn't work with registering lists (as currently in svn), I can still commit the metaclass method...
July 31, 2010, 18:06 (GMT)
== rigify ==

- small fix, doing F8 complains during the unregister phase

- hey Campbell, also netrender complains during F8, prints lots of
"AttributeError: 'Scene' object has no attribute 'network_render'"
I tried to track this down with no luck, bpy.types.Scene doesn't seem
to have a network_render method anymore? I'll investigate later if it
won't be fixed already :)

July 31, 2010, 10:58 (GMT)
use more BLI math funcs (no functional changes)
July 31, 2010, 10:03 (GMT)
recent commit to make color balance work like the sequencer, I forgot that the gamma was inverted. fixed.
July 31, 2010, 10:03 (GMT)
Audaspace:
* Fixed some compiler warnings
* Implemented device looping
* Note: Scrubbing in the sequencer is broken atm
July 31, 2010, 01:06 (GMT)
- add back prefix for ID lists (LF) for linked and fake user for search fields.
- remove debug print for left/right name flipping & commented test from the sequencer.
July 30, 2010, 23:32 (GMT)
Change compositor color balance to match the sequencer exactly, for this to work linear/srgb conversions need to be done which that nice since it has to convert from/to the color spaces each time, after quite a lot of testing I think its the best way to go.

The problem was that typical lift values (0.5 - 1.5, in our case ) would over saturate shadows so that even minor adjustments would give unusable results.
tweaking the input lift to compensate for this helped with the shadows but would loose the color adjustments for the mid-tones.
July 30, 2010, 23:25 (GMT)
patch [#23110] isolate render type UI labelling + operator to clear all hide render flags in scene by Peter Schulman
July 30, 2010, 22:34 (GMT)
July 30, 2010, 22:20 (GMT)
Audaspace: Refactored the complete 3D Device code giving a nicer API.
July 30, 2010, 16:15 (GMT)
Properties Window:
* Deleted space_buttons.py file as I doubt that these buttons will be done in python. File was not used anyway.
* Deleted some ifdef checks from space_buttons.c for the py header.
July 30, 2010, 15:44 (GMT)
Logic Editor:
*Removed the old header menu code, replacing with Python menus.
July 30, 2010, 14:56 (GMT)
Ui Scripts:
* Made a "View" Menu in the Text Editor, these settings don't belong into a "Text" Menu.
* Added "Properties" Operator into the VSE "View" menu.
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021