Revision faf1c9a by Joshua Leung July 5, 2010, 03:55 (GMT) |
Bugfix #22685: Screen update slow, animation player ALT-A, files created with 2.4x Modifiers were being mistakenly recalculated at every frame as long as the object had animation, slowing things down due to incorrect depsgraph recalc tags. Renamed OB_RECALC -> OB_RECALC_ALL to reduce future confusion. During this process, I noticed a few dubious usages of OB_RECALC, so it's best to use this commit as a guide of places to check on. Apart from the place responsible for this bug, I haven't changed any OB_RECALC -> OB_RECALC_OB/DATA in case that introduces more unforseen bugs now, making it more difficult to track the problems later (rename + value change can be confusing to identify the genuine typos). |
Revision 02b0188 by Joshua Leung July 5, 2010, 03:02 (GMT) |
#22736: request - adjust windows' corner handles I've tweaked the contrast of the corner widgets to be a little bit more contrasty and seem a bit more tactile by making the lines fade out from brighter bands to dimmer bands. Hopefully this will make them more easily discernable without being too loud. |
Revision 0a62388 by Joshua Leung July 5, 2010, 02:00 (GMT) |
Bugfix #22584: Long Keyframes not working This was broken by a bad (unfinished/unused) case, which stopped them from being created properly in most cases. |
Revision 8c042f7 by Joshua Leung July 5, 2010, 01:11 (GMT) |
Bugfix #19221: Layer animation not working Now object layers and scene-base layers are now always synced. In 2.4x, they were only synced if there was animation for layers, but it's probably not worth checking for this these days... Finally we can close this bug report :) |
Revision fe6dfa5 by Joshua Leung July 5, 2010, 00:48 (GMT) |
Compile fix for r29954. He probably missed a file in the commit. |
Revision 9c4e3a7 by Campbell Barton July 5, 2010, 00:00 (GMT) |
bugfix [#22724] "Scene" switch on the console doesn't work |
Revision a824220 by Campbell Barton July 4, 2010, 23:26 (GMT) |
better errors for failier to read blends |
Revision 38b7cbb by Tamito Kajiyama July 4, 2010, 23:08 (GMT) |
Bug fixes from Stéphane Grabli, one of the coauthors of the original Freestyle: * Fix for making the stroke construction more robust to nearly overlapping vertices. * Fix for a bug in the computation of the occluded surfaces. These changes make the visibility computation more robust and the line quality generally higher. |
Revision 66a7234 by Campbell Barton July 4, 2010, 22:43 (GMT) |
fix for building with cmake |
Revision ef3f967 by Campbell Barton July 4, 2010, 22:35 (GMT) |
fix for building |
July 4, 2010, 21:36 (GMT) |
Add missing ";". |
July 4, 2010, 21:33 (GMT) |
SVN maintenance. |
Revision 4135f13 by Andrea Weikert July 4, 2010, 21:14 (GMT) |
Patch [#22339] File/installation paths changes Update after discussions on IRC: * operating system specific path retrieval is moved back to GHOST, nothing blender specific here though * cleaned up path functions a bit to remove #ifdefs * removed Cocoa from blenlib again TODO: * Matt, Damien, please check and correct the functions for Cocoa and Carbon, could only put back existing code but needs adjustment * finish GHOST_getBinaryDir - this should replace the BLI_where_am_i eventually as well as BLI_getInstallationPath on Windows and get_install_dir for the blenderplayer runtime * It would probably be nice to define GHOST_getTempDir as well and move those out * more cleanups... NOTE: Things are likely broken for macs |
Revision 83a2a4e by Campbell Barton July 4, 2010, 20:59 (GMT) |
Improvements to Blenders color balance (lift/gamma/gain). Fairly closely match some mac application colin has called 'Looks', to give better results. - lift is now applied non linear (was being added to the color) - change the color wheel to preserve the luminance of the gamma and gain values, this stops the color from being set too dark (option for the color wheel template). - sub-pixel precission for the color wheel since the white area at the center can make a lot of difference with a very small change. This change will make existing node and sequencer setups lift render slighly differently however discussed this with Ton and he's ok with it. |
Revision 8f825bd by Brecht Van Lommel July 4, 2010, 19:58 (GMT) |
Fix #21062 and #22175: crash with node previews being calculated while editing nodes. Now preview jobs are killed before making any node edits. |
Revision 6c0f3d0 by Brecht Van Lommel July 4, 2010, 18:40 (GMT) |
Detect SSE building support with cmake, and moved setting the defines out of the render mode cmake file into the main one. Should fix PPC compile, and hopefully not break others. |
Revision effefdc by Brecht Van Lommel July 4, 2010, 17:22 (GMT) |
Fix #22432: unrenderable objects cast shadow in GLSL. Committing patch by Matt, I only reviewed it. |
Revision 15de21e by Campbell Barton July 4, 2010, 17:14 (GMT) |
fix for 2 bugs in own recent commits, - 29881 broke BLI_stringdec in some cases. - poll function for view home crashed view menu because the rv3d isnt available (still needs fixing). |
Revision 574d307 by Campbell Barton July 4, 2010, 16:47 (GMT) |
fairly sure this is a typo, matt/elubie please check |
July 4, 2010, 16:47 (GMT) |
SVN maintenance. |
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