Blender Git Commits

Blender Git "master" branch commits.

Page: 4341 / 5574

May 9, 2010, 17:18 (GMT)
building docs failed when the output directory didnt alredy exist.
May 9, 2010, 14:43 (GMT)
minor cmake changes
- only give quicktime option for apple and windows
- disable collada by default on non-apple-unix since its not in debian repo
May 9, 2010, 12:42 (GMT)
Merged changes in the trunk up to revision 28685.
May 9, 2010, 09:49 (GMT)
Some more IPO > F-Curve renaming in RNA.
May 9, 2010, 09:43 (GMT)
Renaming IPO > F-Curve in the Logic Editor (Layout Engine version)
May 9, 2010, 08:33 (GMT)
2.5 Constraint UI:
* Slight alignment change in header, to match modifiers box a bit better. Basically the "name" filed expands with the size of the properties panel now, which looks better imho.
* Code cleanup: Removed some old drawing functions, and the Python Constraint UI Code, which was not functional anyway.
May 9, 2010, 00:37 (GMT)
missing arg from docstring
May 9, 2010, 00:06 (GMT)
py/rna: defining new properties now replaces the old onces and raises an error if they collide with dynamic props.
May 8, 2010, 23:34 (GMT)
function to remove property
eg:
bpy.types.Scene.IntProperty(attr="myprop") # adds
bpy.types.Scene.RemoveProperty(attr="myprop") # removes
May 8, 2010, 22:11 (GMT)
Logic UI - lookup for properties (matt need your help to finish it)

I based this code on drawnode, so I hope this is the right way of doing this.

Working Sensors:
- keyboard
- property

Working Actuators:
- property (partly)
- ipo
- action
- shape action
- message
- random

Need help with:
- actuator sensor
- property actuator (for the second object)

- touch/ray/collision sensors + constraint actuator
(for the material lookup, not the property one)
maybe a doversion + changing the type to material work better here
(as we have in touch sensor)

+ added notifier for the game property.
May 8, 2010, 21:02 (GMT)
== filebrowser ==
- smooth scrolling to editable button after new directory is created
(for now scrolling starts as soon as the mouse moves back to the file list area, for Matt to check if immediate scrolling is possible)

- fix for autocomplete directory, show first matching part if directory doesn't exist, otherwise won't work for directories starting with the same prefix like textures_walls and textures_grass for example.
May 8, 2010, 20:57 (GMT)
== MSVC projectfiles ==
- update for latest ImBuf changes
May 8, 2010, 20:07 (GMT)
render time wasnt being written to the metadata of images.
May 8, 2010, 19:52 (GMT)
Logic UI: add notifiers for sensors and controllers (so the ui updates if you change the value through script) + some layout adjusments.
May 8, 2010, 19:48 (GMT)
Fixing the makefiles compiling
May 8, 2010, 19:08 (GMT)
Sequencer crashes with clips that have OpenGl render enabled (rev 28658)

disabling for now, opengl write rendering isnt drivial to solve.
May 8, 2010, 17:54 (GMT)
bugfix [#22281] Edit mode face selection dots gone from textured viewport mode
tweaked the logic for drawing face dots
May 8, 2010, 16:36 (GMT)
bugfix [#21085] Sequencer file selector for movies is strange
elubie fixed the first part, this fixes the internal data updating while keeping the frame range.
May 8, 2010, 15:37 (GMT)
revert own commit 28662.
strnlen is a GNU extension according to http://unixpapa.com/incnote/string.html

May 8, 2010, 07:48 (GMT)
Scons compile fix for SVN 28661.
* Missing 'blenloader' include.
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021