Revision 0c3e5de by Brecht Van Lommel January 20, 2010, 15:44 (GMT) |
Fix action editor now updating when changing the active object. I can't work out of this was an intentional change or not, but working with two objects became quite tedious because action would have to be changed manually each time. Also fixed missing redraw of header. |
Revision 939c3ba by Brecht Van Lommel January 20, 2010, 14:28 (GMT) |
Fix for proxy fix: copy drivers on synchronize now does proper relinking of driver targets, sharing code with make proxy. |
Revision 9790647 by Arystanbek Dyussenov January 20, 2010, 14:06 (GMT) |
BPY: fixed iteration over and slicing of multidim. arrays. |
Revision e7686b4 by Campbell Barton January 20, 2010, 13:38 (GMT) |
use a search popup for the add group menu item when there are more then 10. |
January 20, 2010, 12:28 (GMT) |
Fix for crash in file selector using the 'Open' button - button was using old UI code, changed it to operators |
Revision 1e7858f by Brecht Van Lommel January 20, 2010, 12:20 (GMT) |
Proxy Fix: drivers are now copied on proxy synchronization. Also for bones on non-proxy protected layers, not sure if these should be done or not, it depends a bit on preference. |
Revision d99d686 by Campbell Barton January 20, 2010, 11:32 (GMT) |
only reallocate memory for child particles if the size changes. |
Revision 6307c65 by Joshua Leung January 20, 2010, 11:20 (GMT) |
Animation Editors: Restored 'Realtime Updates' toggle - In 2.4x, this setting was the lock button in the headers. - Now, this option can be found in the View menus of all relevant editors - Basically, this option toggles whether objects (using animation data that's being edited) get updated during animation editor transforms to give realtime feedback on the effects of tweaks. - By default, this is enabled, since this fits in nicer with 2.5's everything 'live' paradigm. However, it is recommended to disable this on slower computers or when updates for heavy rigs are causing too much workflow lag - Also, removed some old crufty settings from action editor data |
Revision 09424ba by Campbell Barton January 20, 2010, 11:08 (GMT) |
bugfix [#20726] "Export UV Layout" creates invalid SVG files - use xml.sax.saxutils.escape() to give an XML compatible string. - in some cases material indicies could be invalid. use the default material rather then throwing an error. |
January 20, 2010, 09:57 (GMT) |
Fix for own bug, voxel data texture was freeing smoke data when it shouldn't have been. |
January 20, 2010, 08:57 (GMT) |
Fix [#20737] Double-click in file dialog opens ".." directory (and fails of course) |
January 20, 2010, 08:30 (GMT) |
Moved the image paint tool and the vertex/weight paint tool (blend mode?) to the Brush data. This now works the same way as sculpt, with named preset brushes that retain settings. |
January 20, 2010, 06:47 (GMT) |
Fix [#20739] zooming error for hint messages Don't scale down text in tooltips, more readable this way anyway. |
January 20, 2010, 05:41 (GMT) |
Fix [#20602] Cluttered UI in modifiers Split modifier header on two lines only if available space is low |
January 20, 2010, 04:29 (GMT) |
Forgot to add the new file |
January 20, 2010, 04:19 (GMT) |
Durian request: Added 'Color Balance' node to compositor. uses Lift/Gamma/Gain similar to sequence editor. --> http://mke3.net/blender/devel/2.5/color_balance_node.jpg Also added 0 key (zero key) shortcut when mouse is over a button, to reset it to its default value. Same as the RMB menu ->Reset to Default, except for color wheels, it only resets the hue/sat/value components that that widget affects. Peter/Xavier: The existing color balance code can generate NaNs (fractional power of a negative), which causes havoc along the image pipeline. I added a check in the node code to prevent this. Still plenty of potential for lots of better colour correction tools in the compositor, just needs time... |
Revision 8bcf66e by Nicholas Bishop January 20, 2010, 03:46 (GMT) |
CMake: * Added -Wno-unknown-pragmas to the cflags, silences warnings when OpenMP is diabled. |
Revision 26bc442 by Joshua Leung January 20, 2010, 00:54 (GMT) |
Bugfix for Driver Evaluation: * Current value for drivers didn't get stored, which meant that the debug value never got updated to reflect the current state. * Min/Max variable types were not working |
Revision e80fe46 by Joshua Leung January 20, 2010, 00:31 (GMT) |
Bugfix #20738 - Mask modifier: Armature mode still shows "Vertex Group" as title. |
Revision a8855e2 by Joshua Leung January 19, 2010, 23:38 (GMT) |
Drivers UI: Debug Info Feature request for ZanQdo, which shows the intermediate values used in driver calculations (i.e. current value of driver, and current value of variables), allowing drivers expressions to be debugged. This is a per-driver setting... |
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