Blender Git Commits

Blender Git "master" branch commits.

Page: 4440 / 5574

January 20, 2010, 15:44 (GMT)
Fix action editor now updating when changing the active object. I can't work
out of this was an intentional change or not, but working with two objects
became quite tedious because action would have to be changed manually each
time. Also fixed missing redraw of header.

January 20, 2010, 14:28 (GMT)
Fix for proxy fix: copy drivers on synchronize now does proper relinking
of driver targets, sharing code with make proxy.

January 20, 2010, 14:06 (GMT)
BPY: fixed iteration over and slicing of multidim. arrays.
January 20, 2010, 13:38 (GMT)
use a search popup for the add group menu item when there are more then 10.
Revision 973128d by Matt Ebb
January 20, 2010, 12:28 (GMT)
Fix for crash in file selector using the 'Open' button - button was using old UI
code, changed it to operators
January 20, 2010, 12:20 (GMT)
Proxy Fix: drivers are now copied on proxy synchronization. Also for bones
on non-proxy protected layers, not sure if these should be done or not, it
depends a bit on preference.

January 20, 2010, 11:32 (GMT)
only reallocate memory for child particles if the size changes.
Revision 6307c65 by Joshua Leung
January 20, 2010, 11:20 (GMT)
Animation Editors: Restored 'Realtime Updates' toggle

- In 2.4x, this setting was the lock button in the headers.
- Now, this option can be found in the View menus of all relevant editors

- Basically, this option toggles whether objects (using animation data that's being edited) get updated during animation editor transforms to give realtime feedback on the effects of tweaks.
- By default, this is enabled, since this fits in nicer with 2.5's everything 'live' paradigm. However, it is recommended to disable this on slower computers or when updates for heavy rigs are causing too much workflow lag

- Also, removed some old crufty settings from action editor data
January 20, 2010, 11:08 (GMT)
bugfix [#20726] "Export UV Layout" creates invalid SVG files
- use xml.sax.saxutils.escape() to give an XML compatible string.
- in some cases material indicies could be invalid. use the default material rather then throwing an error.
Revision 22ca6f6 by Matt Ebb
January 20, 2010, 09:57 (GMT)
Fix for own bug, voxel data texture was freeing smoke data when it shouldn't
have been.
Revision a506742 by Matt Ebb
January 20, 2010, 08:57 (GMT)
Fix [#20737] Double-click in file dialog opens ".." directory (and fails of course)
Revision 02ca0fd by Matt Ebb
January 20, 2010, 08:30 (GMT)
Moved the image paint tool and the vertex/weight paint tool (blend mode?)
to the Brush data. This now works the same way as sculpt, with named
preset brushes that retain settings.
Revision e8b123a by Matt Ebb
January 20, 2010, 06:47 (GMT)
Fix [#20739] zooming error for hint messages

Don't scale down text in tooltips, more readable this way anyway.
Revision 8530738 by Matt Ebb
January 20, 2010, 05:41 (GMT)
Fix [#20602] Cluttered UI in modifiers

Split modifier header on two lines only if available space is low
Revision 8830528 by Matt Ebb
January 20, 2010, 04:29 (GMT)
Forgot to add the new file
Revision 1d3186c by Matt Ebb
January 20, 2010, 04:19 (GMT)
Durian request: Added 'Color Balance' node to compositor. uses Lift/Gamma/Gain
similar to sequence editor.

--> http://mke3.net/blender/devel/2.5/color_balance_node.jpg

Also added 0 key (zero key) shortcut when mouse is over a button, to reset it to its default value.
Same as the RMB menu ->Reset to Default, except for color wheels, it only resets the hue/sat/value
components that that widget affects.

Peter/Xavier: The existing color balance code can generate NaNs (fractional power of a negative),
which causes havoc along the image pipeline. I added a check in the node code to prevent this.

Still plenty of potential for lots of better colour correction tools in the compositor, just needs time...
January 20, 2010, 03:46 (GMT)
CMake:

* Added -Wno-unknown-pragmas to the cflags, silences warnings when OpenMP is diabled.

Revision 26bc442 by Joshua Leung
January 20, 2010, 00:54 (GMT)
Bugfix for Driver Evaluation:
* Current value for drivers didn't get stored, which meant that the debug value never got updated to reflect the current state.
* Min/Max variable types were not working
Revision e80fe46 by Joshua Leung
January 20, 2010, 00:31 (GMT)
Bugfix #20738 - Mask modifier: Armature mode still shows "Vertex Group" as title.
Revision a8855e2 by Joshua Leung
January 19, 2010, 23:38 (GMT)
Drivers UI: Debug Info

Feature request for ZanQdo, which shows the intermediate values used in driver calculations (i.e. current value of driver, and current value of variables), allowing drivers expressions to be debugged. This is a per-driver setting...
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021