Blender Git Commits

Blender Git "master" branch commits.

Page: 4470 / 5574

December 22, 2009, 12:01 (GMT)
Reports: writing movies now uses the reports mechanism to throw errors.

Also fixes bug #19463: screencast to xvid ffmpeg crash.

December 22, 2009, 11:59 (GMT)
Fix #20433: make single user doesn't work from menu. Popup menus for
operators were not passing along properties.

December 22, 2009, 10:48 (GMT)
clone and stencil layer access added, renamed mask to stencil layer internally
Revision 5a3ac3c by Joshua Leung
December 22, 2009, 10:14 (GMT)
Assorted F-Curve/Keyframe API stuff (for use with some Sequencer editing):
* Added function for F-Curves to find the F-Curves in a given list which affect some named data, such as bones, nodes, or sequence strips.

* Added a BezTriple offsetting callback to be used with the F-Curve+Keyframe loopers in use for many of the keyframe editing tools.
December 22, 2009, 10:04 (GMT)
quite a few python panels (10 or so) had names longer then the PanelType allowed,
for panels it would fail silently but for menu's it meant further references would give errors.

increase the registered class name from 32 to 64 and raise an error if the limit reached.
December 22, 2009, 09:46 (GMT)
BGE bug #20446: revert to orignal code, the problems comes from misunderstanding of matrix theory. More details in bug report.
December 22, 2009, 08:39 (GMT)
zoom to mouse for 2D view
note: this works in all views except for nodes which seem to use the view bounds differently
December 22, 2009, 08:05 (GMT)
increasing camera lens limit to 172.85 (same as 2.49xx)
It's not range_ui, but range itself. if someone think that for some reason it's better to keep the visible range up to 100 (the current one) it could be as well.
December 22, 2009, 07:27 (GMT)
[#20446] mathutils: bugfix for matrix * matrix - patch by Paul Parchenko (parfoure) thanks

From the tracker:
- typo was making the multiplication to transpose resulting matrix
eg
####
from Mathutils import *
from math import radians

cont = GameLogic.getCurrentController()
owner = cont.owner

owner.worldOrientation = RotationMatrix(radians(1), 3, 'z') * owner.worldOrientation
####
December 21, 2009, 23:14 (GMT)
py error fix and minor changes to rna info class

December 21, 2009, 22:38 (GMT)
Merged changes in the trunk up to revision 25508.
December 21, 2009, 19:56 (GMT)
netrender: display dispatching rules under master header. (read only for now)
December 21, 2009, 18:56 (GMT)
Missing file in previous commit.
December 21, 2009, 18:14 (GMT)
netrender: visibility toggle for full list of fluid and cache files in the job web page
December 21, 2009, 17:23 (GMT)
Sequence Slide transformation (easier to do special sequence code there than in a generic transform)

Also make the transform operator creation a bit more automagic (I always forget either operator registration or modal keymap registration, this is all automatic now).
December 21, 2009, 16:57 (GMT)
removing sequence strip overlap didnt adjust the animation key time
single images were not having their animation data transformed correctly
made sequence strip opacity 0-1 rather then 0-100 in RNA
December 21, 2009, 16:19 (GMT)
removing unwanted svn:executable properties
December 21, 2009, 15:55 (GMT)
Multires: added back Reshape function, to copy vertex locations
from another mesh.

December 21, 2009, 15:37 (GMT)
[#20441] 3D manipulator widget problem

calculateTransformCenter function passing event to transform init when it shouldn't have.
December 21, 2009, 11:42 (GMT)
- camera switching didnt work for openGL render
- UV Project (Bounds) wasnt in the menu
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021