Revision d653192 by Brecht Van Lommel December 22, 2009, 12:01 (GMT) |
Reports: writing movies now uses the reports mechanism to throw errors. Also fixes bug #19463: screencast to xvid ffmpeg crash. |
Revision 0606dbe by Brecht Van Lommel December 22, 2009, 11:59 (GMT) |
Fix #20433: make single user doesn't work from menu. Popup menus for operators were not passing along properties. |
Revision 3221dea by Campbell Barton December 22, 2009, 10:48 (GMT) |
clone and stencil layer access added, renamed mask to stencil layer internally |
Revision 5a3ac3c by Joshua Leung December 22, 2009, 10:14 (GMT) |
Assorted F-Curve/Keyframe API stuff (for use with some Sequencer editing): * Added function for F-Curves to find the F-Curves in a given list which affect some named data, such as bones, nodes, or sequence strips. * Added a BezTriple offsetting callback to be used with the F-Curve+Keyframe loopers in use for many of the keyframe editing tools. |
Revision e207d04 by Campbell Barton December 22, 2009, 10:04 (GMT) |
quite a few python panels (10 or so) had names longer then the PanelType allowed, for panels it would fail silently but for menu's it meant further references would give errors. increase the registered class name from 32 to 64 and raise an error if the limit reached. |
Revision 8f5b2e9 by Benoit Bolsee December 22, 2009, 09:46 (GMT) |
BGE bug #20446: revert to orignal code, the problems comes from misunderstanding of matrix theory. More details in bug report. |
Revision 5c3879f by Campbell Barton December 22, 2009, 08:39 (GMT) |
zoom to mouse for 2D view note: this works in all views except for nodes which seem to use the view bounds differently |
Revision f4ce1be by Dalai Felinto December 22, 2009, 08:05 (GMT) |
increasing camera lens limit to 172.85 (same as 2.49xx) It's not range_ui, but range itself. if someone think that for some reason it's better to keep the visible range up to 100 (the current one) it could be as well. |
Revision 9c22e84 by Dalai Felinto December 22, 2009, 07:27 (GMT) |
[#20446] mathutils: bugfix for matrix * matrix - patch by Paul Parchenko (parfoure) thanks From the tracker: - typo was making the multiplication to transpose resulting matrix eg #### from Mathutils import * from math import radians cont = GameLogic.getCurrentController() owner = cont.owner owner.worldOrientation = RotationMatrix(radians(1), 3, 'z') * owner.worldOrientation #### |
Revision 5bdcb2d by Campbell Barton December 21, 2009, 23:14 (GMT) |
py error fix and minor changes to rna info class |
Revision d0fa71a by Tamito Kajiyama December 21, 2009, 22:38 (GMT) |
Merged changes in the trunk up to revision 25508. |
Revision 8f3a529 by Martin Poirier December 21, 2009, 19:56 (GMT) |
netrender: display dispatching rules under master header. (read only for now) |
Revision 95db4d1 by Martin Poirier December 21, 2009, 18:56 (GMT) |
Missing file in previous commit. |
Revision fc1ede3 by Martin Poirier December 21, 2009, 18:14 (GMT) |
netrender: visibility toggle for full list of fluid and cache files in the job web page |
Revision 90e9aee by Martin Poirier December 21, 2009, 17:23 (GMT) |
Sequence Slide transformation (easier to do special sequence code there than in a generic transform) Also make the transform operator creation a bit more automagic (I always forget either operator registration or modal keymap registration, this is all automatic now). |
Revision 1f8cd19 by Campbell Barton December 21, 2009, 16:57 (GMT) |
removing sequence strip overlap didnt adjust the animation key time single images were not having their animation data transformed correctly made sequence strip opacity 0-1 rather then 0-100 in RNA |
Revision 76ce02d by Martin Poirier December 21, 2009, 16:19 (GMT) |
removing unwanted svn:executable properties |
Revision 29ea21e by Brecht Van Lommel December 21, 2009, 15:55 (GMT) |
Multires: added back Reshape function, to copy vertex locations from another mesh. |
Revision 4d32e00 by Martin Poirier December 21, 2009, 15:37 (GMT) |
[#20441] 3D manipulator widget problem calculateTransformCenter function passing event to transform init when it shouldn't have. |
Revision 371571f by Campbell Barton December 21, 2009, 11:42 (GMT) |
- camera switching didnt work for openGL render - UV Project (Bounds) wasnt in the menu |
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