Blender Git Commits

Blender Git "master" branch commits.

Page: 4491 / 5574

December 2, 2009, 19:32 (GMT)
Menu handlers need to return OUT when clicking outside, not OK

Caused crashes with window type selector and a slew of other unwanted behaviors.
December 2, 2009, 19:13 (GMT)
change bone storage class so __slots__ can be used for looping over attributes without getting functions
December 2, 2009, 18:35 (GMT)
Fixed a part of [#20197] dof node bugs.
* False greying out.
December 2, 2009, 18:06 (GMT)
Mac: Following 10.4 ppc libs availability, update cmake & scons default settings
December 2, 2009, 16:11 (GMT)
multiple script paths broke text template menu
December 2, 2009, 15:37 (GMT)
- bpy.data.add_armature()
- rigify testnig function, creates all example metarigs, processes and generates graphs for before and after.
December 2, 2009, 15:02 (GMT)
Cocoa: suppress unwanted beep when pressing Cmd + key on 10.4
December 2, 2009, 14:39 (GMT)
Quicktime(Carbon/win32) : add operator to raise the "compression settings" quicktime standard dialog
December 2, 2009, 13:21 (GMT)
UI: remove unnecessary colon on toggle array buttons.

December 2, 2009, 13:05 (GMT)
Cocoa: remove errors for all supported SDK/CPU configs
December 2, 2009, 11:55 (GMT)
- include example input rigs for each autorig type, running metarig_template() in each submodule generates the armature and pose bone ID properties.
- rigify.write_meta_rig() exports rigs as python scripts
December 2, 2009, 11:54 (GMT)
AAO Indirect Diffuse

Don't use passes anymore for indirect lighting, people were using this
probably thinking it would do bounces, but that's not the intention of
this feature, it is to reduce problems with light bleeding. I want to
remove this option for AO as well, but will leave it in for now until
there is a better alternative.

Added bounces option for indirect, could be implemented much better,
but perhaps useful for testing now. Existing files need to set this to
1 to get the same results again.

December 2, 2009, 11:23 (GMT)
Quicktime : make dna codecType data store the quicktime codecType value instead of a proxy value

Quicktime codecType data is a 32 bit value (4 chars coded).

Implemented RNA set/get functions for codecType enum to cope with RNA enum values 24bit precision limitation
Implemented dynamic codecType enum list creation

Carbon quicktime now stores codec settings in "clear" in the QuicktimeCodecSettings dna struct (in addition to the closed atom container in QuicktimeCodecData) to be compatible with the QTKit version

+fixed some warnings
December 2, 2009, 10:32 (GMT)
rename armature RNA props
armature_matrix --> matrix_local
armature_head --> head_local
armature_tail --> tail_local

December 2, 2009, 10:21 (GMT)
CMake: remove new GHOST_DropTargetWin32.cpp file from non-win32 platforms builds
December 2, 2009, 10:10 (GMT)
Cocoa: fix delaying issue for events that were fired outside the processEvents function
An example of a visible issue was a delayed wm resize when switching to/from fullscreen mode
Revision b891385 by Matt Ebb
December 2, 2009, 07:56 (GMT)
Changes to Color Management

After testing and feedback, I've decided to slightly modify the way color
management works internally. While the previous method worked well for
rendering, was a smaller transition and had some advantages over this
new method, it was a bit more ambiguous, and was making things difficult
for other areas such as compositing.

This implementation now considers all color data (with only a couple of
exceptions such as brush colors) to be stored in linear RGB color space,
rather than sRGB as previously. This brings it in line with Nuke, which also
operates this way, quite successfully. Color swatches, pickers, color ramp
display are now gamma corrected to display gamma so you can see what
you're doing, but the numbers themselves are considered linear. This
makes understanding blending modes more clear (a 0.5 value on overlay
will not change the result now) as well as making color swatches act more
predictably in the compositor, however bringing over color values from
applications like photoshop or gimp, that operate in a gamma space,
will give identical results.

This commit will convert over existing files saved by earlier 2.5 versions to
work generally the same, though there may be some slight differences with
things like textures. Now that we're set on changing other areas of shading,
this won't be too disruptive overall.

I've made a diagram explaining the pipeline here:
http://mke3.net/blender/devel/2.5/25_linear_workflow_pipeline.png

and some docs here:
http://www.blender.org/development/release-logs/blender-250/color-management/
December 2, 2009, 04:12 (GMT)
Reset operator properties for keymap items when operator idname is changed.

This means added operators in the keymap editor will now show options correctly (maybe not for old .B25.blend)
December 2, 2009, 04:07 (GMT)
Restore new snap align icon that was lost in previous changes.
December 2, 2009, 02:56 (GMT)
- finished spine rig generator, (drivers, constraints)
- bug with args passed for class slots being modified in place.
- sort graphviz bones & drivers (useful for diffing 2 armatures)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021