Blender Git Commits

Blender Git "master" branch commits.

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Revision b4f235a by gsr b3d
September 25, 2009, 01:59 (GMT)
Shell script exit values should be non-negative.
Exact error with dash as sh "exit: 12: Illegal number: -1".
The rest are just changes to whitespace and polishing.
September 25, 2009, 01:49 (GMT)
needed for linking with cmake on unix
Revision 83c3780 by Joshua Leung
September 25, 2009, 01:43 (GMT)
Quick tweaks to commonly debated mesh-editing hotkeys:

* Loopcut is now just Ctrl-R.
The preview will be activated when you do this, and you can just click to confirm as in 2.4x and also like when this was activated from the toolshelf. This is less error prone than having to click at the same time as picking the loop as with the previous hotkey.

* Knife is now just: hold k-key and lmb click+drag to draw a cut line and cut the mesh.
This is more direct than the (rather arcane) Ctrl-X-LMB-drag, and is quite similar to what's done for Grease Pencil now.
Revision 5586267 by Joshua Leung
September 25, 2009, 01:30 (GMT)
Bugfixes:

* #19459: Shape Keys not Animateable
Shape Keys were missing the appropriate 'path' callbacks.

* #19458: 3D Viewport doesn't refresh when adding new bone in editmode (using Shift-A)
The 'wrong' notifier was being sent. Currently, Armature EditMode only responds to NC_OBJECT|ND_TRANSFORM, which isn't strictly that correct for all cases.

* Alignment code for constraints headers (i.e. enable/disable lumped with the delete constraint button) was causing the delete button to not work anymore. Removed the offending code (it shouldn't have been there to start off with).

* When object's don't have their own AnimData (i.e. if you only animate the values of some shapekeys), a space is no longer left beside the object's name for a visibility toggle in the Graph Editor.
September 25, 2009, 01:29 (GMT)
missing includes
Revision 5eb2b4b by gsr b3d
September 25, 2009, 01:13 (GMT)
SVN maintenance.
September 24, 2009, 22:55 (GMT)
*Added VlakPrimitive (this rayobject rimitive only stores ObjectRenderInstance and VlakRen pointers)
- it difers from RayFace that localy stored the vertex coordinates.
- basicaly this reduces memory usage
September 24, 2009, 22:11 (GMT)
* some fixes to have scons/mingw compile the sources too, even with BF_DEBUG=1 and WITH_BF_GAMEENGINE=1
September 24, 2009, 21:22 (GMT)
Merge of itasc branch. Project files, scons and cmake should be working. Makefile updated but not tested. Comes with Eigen2 2.0.6 C++ matrix library.
September 24, 2009, 21:05 (GMT)
netrender: usage based balancer. more useful than credits
September 24, 2009, 20:20 (GMT)
* explicit cast needed for mingw.
September 24, 2009, 19:52 (GMT)
netrender: draft code for cluster usage per job calculations. Eventually, this will be used for load balancing
September 24, 2009, 19:50 (GMT)
* fix snprintf error with mingw
* move header guards to the right place.
Revision 22d027d by Kent Mein
September 24, 2009, 16:18 (GMT)
fixed some indentation, and removed
declaration of index in a couple of places because it was
already defined and safe to use the old def.

Kent

September 24, 2009, 15:36 (GMT)
add buildinfo to cmake (no win32 support)
September 24, 2009, 12:27 (GMT)
imagewrap was using uninitialized vars from do_material_tex
found while looking into a different bug.
September 24, 2009, 12:15 (GMT)
Fix for panorama backwards compatibility not working correct.

Revision 24128d2 by Joshua Leung
September 24, 2009, 11:46 (GMT)
mingw - silencing the warnings about '#pragma' warnings being unrecognised or being ignored. This should still work fine for msvc, and other platforms though.
September 24, 2009, 11:37 (GMT)
fix for [#19437] Console (Python): first run doesn't have the ">>>"
September 24, 2009, 10:46 (GMT)
Fix #19446: merge operator needs to be undone twice, interface
was still doing undo pushes in cases it was not needed.

By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021