Revision 833afdd by Martin Poirier August 26, 2009, 01:49 (GMT) |
Map manipulator to leftmouse, not actionmouse. We don't want this to flip around when people change left or right mouse select. |
Revision 4893cdc by Joshua Leung August 26, 2009, 00:38 (GMT) |
2.5 - Warning cleanups (for mingw+scons) Also, made the Outliner's horizontal scrollbar work better for keymaps view. It's still using an approximation of the width, but at least you can scroll now. |
Revision 0a4d70f by Tamito Kajiyama August 25, 2009, 23:46 (GMT) |
Made an attempt to fix a crash due to undo. An undo invalidated some Freestyle-related pointers, which led to a crash when the rendering was initiated or the Freestyle panel (in the Scene buttons) was redrawn. |
Revision 3f5a2a1 by Daniel Genrich August 25, 2009, 23:39 (GMT) |
Smoke: *Bugfix for crash on using a plane as smoke domain (reported by DingTo) * Bringing slowly high res back, not yet working |
August 25, 2009, 22:56 (GMT) |
Unconditionally define WITH_OPENEXR. Compiling openexr_api.cpp requires WITH_OPENEXR, to get the right part of the openexr_multi.h file. Broken since r22739. |
Revision 0a23895 by Campbell Barton August 25, 2009, 22:51 (GMT) |
remove all python api functions deprecated in 2.49 |
Revision 6a5773d by Daniel Genrich August 25, 2009, 21:53 (GMT) |
Smoke: * Deleting high res modifier again * fixing smoke + continue physics drawing * fixing cache reset when changing dissolve |
Revision cfcd355 by Diego Borghetti August 25, 2009, 21:25 (GMT) |
Update Makefile and missing include on voxeldata.c Note that With libsndfile also need libflac and libogg here (Linux), right now I just add this two librarys to the NAN_SNDFILELIBS, but maybe it's better split this ? (NAN_FLAC/NAN_OGG) |
Revision 91cd6fe by Joerg Mueller August 25, 2009, 20:42 (GMT) |
libsndfile is not available yet for darwin, builders feel free to add the lib! |
Revision aec7f2f by Andre Susano Pinto August 25, 2009, 20:26 (GMT) |
*Changed RayObject_ calls to RE_rayobject to keep consistency on calls *Moved part of counters code to a separated file (rayobject_raycounter.c) |
Revision 37144b8 by Daniel Genrich August 25, 2009, 20:22 (GMT) |
Smoke: * reset cache when changing heat or gravity |
Revision 0e9f775 by Daniel Genrich August 25, 2009, 19:58 (GMT) |
Pointcache: *forgot 1 rename |
Revision fad1c3f by Nicholas Bishop August 25, 2009, 19:50 (GMT) |
BMesh/CMake: * Updated/added cmake configuration for building bmesh |
Revision e2d91a5 by Daniel Genrich August 25, 2009, 18:53 (GMT) |
Pointcache: * change function names |
Revision 1d1e859 by Daniel Genrich August 25, 2009, 18:41 (GMT) |
Pointcache: *introducing unique ID's following brechts hint from ML Enhancements resulting from this: * multiple caches per modifier stack position |
Revision 0ff90bb by Andrea Weikert August 25, 2009, 17:32 (GMT) |
blender 2.5 MSVC projectfiles * update for bpy_array.c |
Revision 706a4c2 by Arystanbek Dyussenov August 25, 2009, 17:06 (GMT) |
Implemented dynamic and multidimensional array support in RNA. Example code: http://www.pasteall.org/7332/c. New API functions: http://www.pasteall.org/7330/c. Maximum number of dimensions is currently limited to 3, but can be increased arbitrarily if needed. What this means for ID property access: * MeshFace.verts - dynamic array, size 3 or 4 depending on MFace.v4 * MeshTextureFace.uv - dynamic, 2-dimensional array, size depends on MFace.v4 * Object.matrix - 2-dimensional array What this means for functions: * more intuitive API possibility, for example: Mesh.add_vertices([(x, y, z), (x, y, z), ...]) Mesh.add_faces([(1, 2, 3), (4, 5, 6), ...]) Python part is not complete yet, e.g. it is possible to: MeshFace.verts = (1, 2, 3) # even if Mesh.verts is (1, 2, 3, 4) and vice-versa MeshTextureFace.uv = [(0.0, 0.0)] * 4 # only if a corresponding MFace is a quad but the following won't work: MeshTextureFace.uv[3] = (0.0, 0.0) # setting uv[3] modifies MTFace.uv[1][0] instead of MTFace.uv[3] |
Revision 7288bac by Andrea Weikert August 25, 2009, 17:05 (GMT) |
blender 2.5 MSVC projectfiles * update for volume rendering * update for audaspace jack * update for rna: animation_api.c, scene_api.c |
Revision 4ba6dbc by Joerg Mueller August 25, 2009, 15:30 (GMT) |
Replaced G.sce by Main.name in sound.c. I hoped for it to resolve the bug of loading sounds with relative paths didn't work, but Main.name isn't set before the sounds are loaded, so the bug resists! Someone who is into file loading should please fix this! |
Revision 3d7215d by Thomas Dinges August 25, 2009, 14:26 (GMT) |
2.5 Material Buttons: * Fixed some poll checks, they showed empty panels when there was no active material. * Some minor code/whitespace cleanup. |
|