Blender Git Commits

Blender Git "master" branch commits.

Page: 4610 / 5574

August 16, 2009, 01:25 (GMT)
2.5/Texture paint

* Made texture paint object-localized too.

Note for Brecht: gpu_draw.c had three uses of G_TEXTUREPAINT that I was not able to cleanly fix, so commented out for now. Can you take a look and see what should be done here?

Revision db1cab0 by gsr b3d
August 15, 2009, 23:42 (GMT)
Remove astray tab chars.
Revision 3c3ffb2 by gsr b3d
August 15, 2009, 23:37 (GMT)
Remove dynamic link directive as it seems we keep on with static approach.
August 15, 2009, 22:35 (GMT)
2.5/Paint:

* Added RNA for the object-localized modes

August 15, 2009, 22:28 (GMT)
2.5 3DView Header:

* "Object" Menu is now written in python.
August 15, 2009, 21:46 (GMT)
2.5/Paint:

* Weightpaint is now object-local like sculpt and vertexpaint.
* Fixed a bug spotted by DingTo, going from editmode to sculptmode didn't fully leave editmode

August 15, 2009, 20:36 (GMT)
2.5/Vertex paint:

* Made vertex paint local to object, like sculpt mode.
* New test for vertex paint is (ob->mode & OB_MODE_VERTEX_PAINT)

August 15, 2009, 20:21 (GMT)
2.5 3DView:

* Renaming of edit mode context types.
* Code cleanup.
August 15, 2009, 19:48 (GMT)
2.5, continuing work with localizing paint modes.

* Replaced FACESEL_PAINT_TEST macro with paint_facesel_test. This removes one more thing from BKE_global, and it'll make it easier to localize.
* Fixed sculpt paint cursor sometimes not showing.

August 15, 2009, 19:40 (GMT)
2.5 3D_View:
Patch [#19031] (2.5) python menus for the view3d header
by Lorenzo Pierfederici (lento). Thanks!

* Added CTX_data_mode_string() to find out in which mode we're in.
* Added some "select" menus as a test.

This patch makes it basically possible to wrap the 3D View menus to python.
August 15, 2009, 19:38 (GMT)
2.5: Increase subversion, to avoid doing 2.5 do_versions code each time.

August 15, 2009, 19:35 (GMT)
2.5: Material buttons

* Transparency is now it's own panel, with a boolean toggle
+ enum for z/ray transparency (following mockup made by
William). Also had to change DNA flags for this.
* Disabled radiosity a bit more in render engine, it still had
some effects like auto autosmooth.
* Make some sliders in material buttons percentages in RNA.
* Some other small tweaks in layout and naming.

August 15, 2009, 19:31 (GMT)
2.5: fix for layout engine, increase default size of number buttons
in headers.

August 15, 2009, 19:28 (GMT)
had support for single triangular brush commented when it works ok.
thanks to j michaelson for pointing out.
August 15, 2009, 18:58 (GMT)
2.5/Sculpt:

* Made sculpt mode local to object.
* This also fixes loading files from 2.4x saved in sculptmode

Touched a lot of things here, let me know if anything breaks

TODO:
* The other paint modes should be converted as well

August 15, 2009, 17:46 (GMT)
dont link against SDL when disabled
Revision 348dc14 by Joseph Eagar
August 15, 2009, 17:31 (GMT)
made the crash handler disabled by a command line flag, insted of being #ifdef'd out on release builds. also did little bit of work on subsurf. and face select can now deselect again, and fixed some other bugs with it (and subsurf).
August 15, 2009, 16:43 (GMT)
2.5: Screen/Scene New/Delete operators.

Implementation Note:
* Moved the scene copy/unlink code back into blenkernel, with
the exception of the copy single user stuff which is still in
object_edit.c.
* Uses SCREENDELETE notifier like SCREENBROWSE, seems only clean
way to do this now.

August 15, 2009, 16:36 (GMT)
2.5: warning fixes

Directories intern/ and source/blender/ now compile warning
free again here with scons/gcc.

Revision de330b0 by Elia Sarti
August 15, 2009, 14:37 (GMT)
Fix for View All operator in 3dview, was not working because of missing code.

By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021