Blender Git Commits

Blender Git "master" branch commits.

Page: 4644 / 5574

July 16, 2009, 23:04 (GMT)
grr, py 2.5 2.6 and 3.x need different StringIO's
July 16, 2009, 22:47 (GMT)
- Scrollbars for the console (use View2D functions)
- Set View2D operators not to register, got in the way a lot with the console.
- Made autocomplete Ctrl+Enter so Tab can be used.
- Should work with python 2.5 now. (patch from Vilda)
- Moved report struct definitions into DNA_windowmanager_types.h, could also have DNA_report_types.h however the reports are not saved, its just needed so the report list can be used in the wmWindowManager struct. Fixes a crash reported by ZanQdo.
- Store the report message length in the report so calculating the total height including word wrap is not so slow.

Revision 479c970 by Joseph Eagar
July 16, 2009, 22:23 (GMT)
odd, this didn't get committed before
Revision 9eebb2c by gsr b3d
July 16, 2009, 22:06 (GMT)
SVN maintenance.
July 16, 2009, 21:22 (GMT)
2.5 UI: Renaming cloth UI file to fit naming scheme
Revision 4aa15cd by Joseph Eagar
July 16, 2009, 20:10 (GMT)
added missing files identified by jmsoler
July 16, 2009, 20:00 (GMT)
* revert reversion by Genscher. This '/MT' business is now handled in Blender.py
July 16, 2009, 19:56 (GMT)
Win64: revert to use static msvc libs again
July 16, 2009, 19:41 (GMT)
SCons

* ensure all SConscripts are ready for win64-vc (where necessary).
* ensure we have proper _DEBUG flag for Python when we're doing a debug build.
* some cleaning up of linking etc.
* ensure /EHsc is there for game engine modules.
July 16, 2009, 19:07 (GMT)
Reverted BF_GETTEXT_LIB in config/linuxcross-config.py to previous value.

Cross-compiling works!

Started a wiki page describing the process here: http://wiki.blender.org/index.php/User:Kazanbas/Cross-compiling_Blender_2.5_on_Linux

TODO:
- make scons copy DLLs to install directory
- deal with python: which version, what to install, etc.
- package up into .msi?
Revision f77ef3d by Chris Want
July 16, 2009, 18:44 (GMT)
Don't link gameplayer against the decimation code (CMake).
July 16, 2009, 14:31 (GMT)
Another fluid + (little) cloth gui and settings update
July 16, 2009, 13:19 (GMT)
- replaced Object.create_mesh body with 2.4x API's Mesh.createFromObject code to also support curves, surfaces and metaballs.
- replaced Object.dag_update with Object.make_display_list, which copies old API's Object.makeDisplayList
Revision 0621225 by Joshua Leung
July 16, 2009, 11:05 (GMT)
2.5 - View2D fixes for User Prefs

Added NULL check for View2D code for invalid style pointer (this underlying problem should get addressed at some point), and reinstated the reinitialisation hack for panel regions.
Revision 9f2a13b by Joshua Leung
July 16, 2009, 10:32 (GMT)
2.5 - User Preferences Layout patch from William

Screenshot here:
http://www.reynish.com/files/blender25/userprefs_layout.png
Revision 321246e by Joseph Eagar
July 16, 2009, 09:17 (GMT)
vertex and uv layers now refernce mpolys/mloops in rna. also fixed some customdata-related problems.
July 16, 2009, 09:09 (GMT)
Merge with 2.5 -r 21515:21619.
July 16, 2009, 08:20 (GMT)
More FBX exporter conversion.

Experimenting with cross-compiling my branch with MinGW on Linux:
- tweaked config/linuxcross.py, source/blender/makesdna/intern/SConscript and tools/Blender.py
So far linking fails.
July 16, 2009, 07:56 (GMT)
*Exporter handles empty objects.
*Added textures import.
TODO:
Fix images import.
July 16, 2009, 07:11 (GMT)
- use outliner colors (with subtle stripes) for report so you can see divisions between operators with wrapping.
- added class option for PyOperators __register__ so you can set if py operators are logged in the console.
- PyOperators was refcounting in a more readable but incorrect way. in some cases would be possible to crash so better not drop the reference before using the value.
- console zoom operator was registering which meant zooming in to see some text would push it away :)

By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021