Revision 0b1649b by Joseph Eagar July 16, 2009, 06:27 (GMT) |
merge with 2.5 at r21568 |
Revision 513dcf7 by Joshua Leung July 16, 2009, 04:45 (GMT) |
2.5 - Silencing various compiler warnings (mingw) |
Revision 111be5e by Martin Poirier July 16, 2009, 03:16 (GMT) |
Extrude along normals. Note that this is on in all cases now, it needs to be restricted to face extrude only. Some slight transform operator cleanup too. |
July 16, 2009, 03:11 (GMT) |
Add Makefile build support for Console Space Type (added in r21611). |
July 16, 2009, 02:29 (GMT) |
* Temporarily commented out a couple of lines from Brecht's User Prefs commit Brecht: This makes Blender crash on startup for a few of us, so I'm just disabling it for now until you have have a look at it |
July 16, 2009, 02:04 (GMT) |
SVN maintenance. |
Revision 2f74b5a by Campbell Barton July 16, 2009, 00:50 (GMT) |
Console Space Type * interactive console python console. * display reports and filter types. defaults to operator display so you can see the python commands for tools as you use them, eventually it should be possible to select commands and make macto/tools from them. Example use of autocomp. b<tab>, bpy.<tab>, bpy.<tab>, bpy.data.<tab> etc. basic instructions are printed when opening the console. Details... * Console exec and autocomp are done with operators written in python. * added CTX_wm_reports() to get the global report list. * The window manager had a report ListBase but reports have their own struct, switched to allocate and assign when initializing the WM since the type is not available in DNA. * changed report types flags for easier display filtering. * added report type RPT_OPERATOR * logging operators also adds a python-syntax report into CTX_wm_reports() so they can be displayed in the console as well as calling a notifier for console to redraw. * RnaAPI context.area.tag_redraw() to redraw the current area from a python operator. Todo... * better interactions with the console, scrolling, copy/paste. * the text displayed doesnt load back. * colors need to be themed. * scroll limit needs to be a user pref. * only tested with cmake and scons. |
Revision ce431c5 by Nathan Letwory July 15, 2009, 23:26 (GMT) |
make py3.1 default for mingw/scons too. |
Revision 7dc0083 by Brecht Van Lommel July 15, 2009, 23:24 (GMT) |
2.5: fix for uninitialized var in 3d view header template. |
Revision acb07bf by Brecht Van Lommel July 15, 2009, 22:58 (GMT) |
2.5: fix for closed panels not resizing properly. |
Revision 7c2fb42 by Brecht Van Lommel July 15, 2009, 22:58 (GMT) |
2.5: Defaults * Wave modifier speed 0.5 -> 0.25. * Particles even and random distribution on. * Particles normal velocity 0.0 -> 1.0. * Particles size 1.0 -> 0.05. * Particles draw emitter and material color on. * Field strength 0.0 -> 1.0 * Object drawing without material was not consistent with default material. * Panel title 13 -> 12 points. |
Revision a8ce1a1 by Joshua Leung July 15, 2009, 22:51 (GMT) |
2.5 - Tweak to Action Constraint 'Transform Channel' order of options |
Revision d4504aa by Brecht Van Lommel July 15, 2009, 19:20 (GMT) |
2.5 * Some changes to make lamp and world textures editing work. You may have to click on another texture slot once before being able to add a texture, and the layout is messy. Added this so lightenv project isn't blocked by this being missing. * Adding a new material slot now doesn't create a new material anymore, to avoid creating unused materials. * Tiny changes to scene/object buttons. |
Revision 4df1836 by Brecht Van Lommel July 15, 2009, 19:19 (GMT) |
2.5: User Preferences * Added basic infrastructure to layout user preferences. The intention is that you open a user preferences space in place of the buttons space, and have panels there. * The existing sections don't have to be followed, it's easy to create different ones, just change the user_pref_sections enum in RNA. * This will get separated from the info header later. |
Revision b334a45 by Arystanbek Dyussenov July 15, 2009, 18:59 (GMT) |
COLLADA importer: base for object transform animation. Fix a crash reported by Gary Richie: check NULL materials. |
Revision 146b54d by Andre Susano Pinto July 15, 2009, 17:44 (GMT) |
*increased stack size (later this should be prepared for dealing with stack size in runtime) *put cost model back to normal |
Revision ef1fcd8 by Andre Susano Pinto July 15, 2009, 17:38 (GMT) |
*Added support to "BB hints" (which works like a BB version of LCTS - longest common transversing subtree) It creates a tree cut after knowing that a given point will pass on a BB. This tree cut is used to accelarate the rays casted from a given BB, eliminating unnecessary BB tests from root till the tree cut. |
Revision 99f373d by Peter Schlaile July 15, 2009, 16:17 (GMT) |
== Sequencer == Small fix for: * Scene-Strip rendering with compositor scenes failed, if they had no camera attached... |
Revision 097d05a by Dalai Felinto July 15, 2009, 03:47 (GMT) |
tiny fix: stamp alpha color was lacking range parameter I was going to commit it later with other changes, but I'm changing other stuff at rna_scene.c for the gamedata, and didn't want to mix it up. |
Revision d379984 by Nathan Letwory July 14, 2009, 23:26 (GMT) |
* set py 3.1 as default for windows * add some ignores for some warnings (which seem to be ignored on nixes already). * add zips for py 3.0 and py 3.1. Note: py 3.1 zip contains entire Lib |
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