June 18, 2009, 12:57 (GMT) |
coverity issue CID: 596 Checker: FORWARD_NULL (help) File: base/src/source/blender/render/intern/source/texture.c Function: do_lamp_tex Description: Variable "dx" tracked as NULL was dereferenced. Also found a typo the 3rd check was checking projx instead of projz I also expanded the elses to set dyt as well as dxt. Kent |
Revision 8bafa19 by Arystanbek Dyussenov June 18, 2009, 11:42 (GMT) |
Revision 43ff755 by Joseph Eagar June 18, 2009, 10:44 (GMT) |
ok, switch selection modes are now qwe, with extrude moved to tkey and wkey moved to spacebar. after discussion on IRC, it's clear that for a true selection mode-aware system to work, we need hotkeys to very quickly switch between modes. so this was the result. |
Revision 07f0a21 by Benoit Bolsee June 18, 2009, 10:34 (GMT) |
iTaSC: fix but with 2DoF joints not being connected. |
Revision 0489fb7 by Remigiusz Fiedler June 18, 2009, 10:34 (GMT) |
DXF-Exporter v1.35 - 2009.06.18 by migius - missing support for multiple-instances of Curve-Objects as BLOCK/INSERTs |
Revision 20a7d79 by Joseph Eagar June 18, 2009, 10:15 (GMT) |
the hideous alt-tab selectmode menu is gone, replaced by alt-1, alt-2, and alt-3. need to still make the 'inclusive' feature work somehow though. also fixed some bugs in the selectmode flushing code. |
Revision 29f5694 by Arystanbek Dyussenov June 18, 2009, 09:50 (GMT) |
API structuring improvements according to design guidelines by Brecht, for more info see http://lists.blender.org/pipermail/bf-taskforce25/2009-June/000954.html. Created *_api.c files in makesrna/intern. Among these only rna_api.c is compiled on preprocesssing step. It contains code declaring RNA struct functions, for example RNA_api_mesh declares all functions on Mesh. The rest *_api.c files contain functions themselves. Removed interface_api.c and moved its contents to rna_api.c. Added remove_mesh function on Main. Replaced copy and copy_mesh on Mesh with make_rendermesh which currently does the same as copy_applied did (grasping mesh-related stuff needs time). SConscript tweaking so it builds ok. |
Revision 6360db1 by Joseph Eagar June 18, 2009, 07:15 (GMT) |
missing free |
Revision 5abbb20 by Joseph Eagar June 18, 2009, 07:11 (GMT) |
extrude handles active face, and operators now properly restore unmodified mesh on failure |
Revision 9dfb7c4 by Joseph Eagar June 18, 2009, 04:39 (GMT) |
Turned delkey->Dissolve Verts into delkey->Dissolve, and made it sensitive to the selection mode. Also coded dissolve edges, since that was missing. Removed the old "Delete Edge Loop", since dissolve edges pretty much replaces that :) |
Revision 7e57823 by Campbell Barton June 18, 2009, 04:36 (GMT) |
build generic modules in their own lib, compiling without the game engine would fail because bpy_internal_import.c wasnt being included. (scons only) |
Revision 8a6d70b by Joseph Eagar June 18, 2009, 03:04 (GMT) |
ctrl-click to make an isolated vert works again |
Revision 00d0a58 by Joseph Eagar June 18, 2009, 02:05 (GMT) |
click-extrude works again |
Revision 6bdbbf1 by Joseph Eagar June 18, 2009, 01:31 (GMT) |
Ported over the delete key and fkey fully over to bmesh. Yay! Creating faces from edge nets is sill missing, I'm leaving that for later. I added two new bmop functions, BMO_HeaderFlag_Buffer and BMO_UnHeaderFlag_Buffer, which are header flag version of BMO_Flag_Buffer and BMO_Unflag_Buffer. The new functions properly handle setting/clearing BM_SELECT via the selection API. |
Revision d353725 by Remigiusz Fiedler June 17, 2009, 23:25 (GMT) |
DXF-Exporter: apply modifiers: reactivate temporary deactivated code |
Revision b033f07 by Dalai Felinto June 17, 2009, 21:18 (GMT) |
Fix for bug: [#18619] Shadow face flag ignores object's scale In time for the 2.49a ahoy :) |
Revision 489db99 by Campbell Barton June 17, 2009, 20:33 (GMT) |
Some generic modules from blender 2.4x building with py3k and mostly working. * Mathutils, Geometry, BGL, Mostly working, some //XXX comments for things to fix with py3 python import override (bpy_internal_import.c) so you can import python internal scripts from the BGE and running blender normally. |
June 17, 2009, 19:46 (GMT) |
Fix mask in arrow cursor and improve swap one. |
Revision f1b9e76 by Remigiusz Fiedler June 17, 2009, 14:06 (GMT) |
DXF-Exporter v1.35 - 2009.06.17 by migius - added export Cameras (ortho and persp) to VPORTs, incl. clipping - added export Cameras (ortho and persp) to VIEWs, incl. clipping - export multiple-instances of Mesh-Objects as BLOCK/INSERTs - on start prints dxfLibrary version |
Revision 95335af by Campbell Barton June 17, 2009, 12:32 (GMT) |
fix for a bug reported by zapman on blenderartist. De-activating a loop-end actuator didnt work (it kept looping). Looked into this further and it turns out that the actuators run with both positive and negative events false, the sound actuator assumes because its not negative that its a positive event and plays the sound anyway. Fix by checking that its a positive event before playing. The size limit on the message actuator was 100 which broke some scripts, set to 16384 instead. |
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