Revision 2519da9 by Remigiusz Fiedler June 17, 2009, 11:35 (GMT) |
DXF-Importer v1.12 - 2009.06.16 by migius d7 fix for ignored BLOCKs (e.g. *X) which are members of other BLOCKs |
Revision 02acf9c by Arystanbek Dyussenov June 17, 2009, 11:16 (GMT) |
Importer base for Chingiz. |
Revision 0b0b02c by Ton Roosendaal June 17, 2009, 11:01 (GMT) |
2.5 Logic editing back! Test screenie: http://download.blender.org/institute/rt9.jpg I gave the buttons a bit more width, added nicer linkline draw. Not working yet: - theme colors for sensor/actuator types (was old button colors) - moving sensors up/down (used bad pupmenu... better is icons like used for modifiers) - Linkline mouse-over select. Currently deleting a link goes by drawing the same line again. Needs to be fully tested for functionality too, leave that to the GE department. :) I noted there's bad button hacking with reading button values, like check_state_mask(). uiBut structure was not meant to be exported outside of interface module. |
Revision 50b2246 by Campbell Barton June 17, 2009, 09:42 (GMT) |
BGE PyAPI while making a demo of using python to control bones found some more problems. also added channelNames attribute to BL_ActionActuator to get a list of valid channels to use. demo: http://www.graphicall.org/ftp/ideasman42/armature_python.blend its still not that useful since theres not way to know rest bone locations yet but better then nothing. |
Revision fa3cd4a by Benoit Bolsee June 17, 2009, 08:36 (GMT) |
BGE #18823: Loading older blend files (from the blender Gamekit 1.0 demos) that use Sumo crash on playback in 2.48.5, worked in rc3. Fixed by upgrading Sumo to support the new method of sensor synchronization introduced with Sensor objects in Bullet. Sumo demo will not crash but may still not run well as other features and methods have not been ported. |
Revision 5de1ddf by Benoit Bolsee June 17, 2009, 06:54 (GMT) |
BGE bug #18931: YoFrankie bug in 249-trunk (works in 248). |
Revision d8479c0 by Chingiz Dyussenov June 17, 2009, 05:45 (GMT) |
I rewrote the code which creates <library_materials>, <library_effects> and <instance_material>. I used here more suitable Blender's api. Now exporter exports all materials in the scene. Todo: if material has textures export them. |
Revision 419dde7 by Andre Susano Pinto June 17, 2009, 00:01 (GMT) |
Non recursive tree transverse on raycast *for now proximity-heuristic on tree transverse is disabled |
Revision c3fd34d by Joseph Eagar June 16, 2009, 21:33 (GMT) |
last commit was accidental. anyway, face loop select mostly works now. there's still some issues. shift-unselecting loops isn't working right now, need to fix it. |
Revision 88f3ec3 by Peter Schlaile June 16, 2009, 21:28 (GMT) |
== FFMPEG == This fixes: [#18262] From FFMPEG/audio menu the PCM selection is missing (thanks to Mika Saari (mikasaari) for the patch!) |
Revision 74d3d13 by Peter Schlaile June 16, 2009, 21:16 (GMT) |
== Sequencer == Fixed color balance tool. Problem was: we pretended to do Lift/Gamma/Gain, but in reality we did (1-Offset)/Power/Slope. (slightly modified ASC CDL). So now, the GUI is able to switch modes between ASC CDL-mode and real Lift/Gamma/Gain. It also adds a switch to enable Neutral Black/White flipping (very usefull for black point selection) This closes: [#18078] bugfix #18010 Sequencer lift |
Revision 54ed699 by Campbell Barton June 16, 2009, 20:38 (GMT) |
ActionActuator in the game engine working again to display deformed meshes with the new animation system. Note that the animation conversion from existing 2.4x blend files doesnt yet set the Action pointer in the actuator so the only way to test is to use the python api to set the new converted action active on the actuator because there is no user interface. |
Revision 508c961 by Joseph Eagar June 16, 2009, 20:33 (GMT) |
further fixes for modifiers, and edge loop select works now. |
Revision a457b71 by Joseph Eagar June 16, 2009, 20:08 (GMT) |
further fixes for modifiers, and edge loop select works now. |
Revision ecb3929 by Campbell Barton June 16, 2009, 19:51 (GMT) |
small merge needed for testing new animsys in 2.5 BGE, mixing own changes with merge can be a hassle. svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r20928:20937 |
Revision 2faf20c by Campbell Barton June 16, 2009, 18:25 (GMT) |
BGE Action Actuator setChannel() function was broken in a number of ways. * extract_pose_from_pose only checked one of the list items for NULL when looping over them yet its possible they are different sizes. * game_free_pose needed to be used rather then MEM_freeN, channels would never be freed leaking memory. * setChannel() would make a new pose that wasnt aligned with the existing pose, the lists are assumed aligned so when extracting the channels its unlikely this was ever useful. * Added getChannel() - returns pose loc/size/quat * Added option args for setChannel(channel, matrix) or setChannel(channel, loc, size, quat) |
Revision 4495553 by Arystanbek Dyussenov June 16, 2009, 18:02 (GMT) |
RNA_property_collection_add should work now for non-ID properties. Since it's very limited, and has a doubtful interface, I need help on how improve and use it. I'll ask on ML. |
Revision bbec5c0 by Arystanbek Dyussenov June 16, 2009, 16:15 (GMT) |
Updated makesrna to generate correct CollectionPropertyRNAs. |
Revision aa0825a by Campbell Barton June 16, 2009, 15:44 (GMT) |
looks like a mistake. should check with the scene render size, not the current scenes. |
Revision 55f1a1d by Campbell Barton June 16, 2009, 15:04 (GMT) |
changes to the sequencer in trunk between 20855:20928, (excluding UI changes) had to //XXX comment some funcs. |
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