Revision 297329b by Benoit Bolsee June 14, 2009, 19:59 (GMT) |
Update MSVC9 project files. Use pthreadVC2 instead of pthreadVSE2 to match scons (don't know why we were using VSE2 in the first place). |
Revision ca12954 by Peter Schlaile June 14, 2009, 18:54 (GMT) |
== Sequencer == Big proxy fix (addressing hopefully most complaints on mailing list and in tracker) * proxy render settings are now independent of render size settings. That means: which proxy size is used, is controlled by two parameters now: the proxy size of the files, can be controlled with additional buttons within the proxy panels. What is shown in a specific preview window depends on the header settings of the preview panel. So: proxies are _only_ used in those windows, that are switched to a specific proxy resolution. * output rendering is always done _without_ proxies. * proxy generation now shows a waitcursor with numbers. (closing Bug: [#18909] Building Proxies doesn't give any feedback which was rather a feature request, since the problem mentioned there was always the case :) ) |
Revision 03bd136 by Thomas Dinges June 14, 2009, 18:16 (GMT) |
2.5 Material: * Some material button tweaks by William. Thanks. * Some more material notifiers. |
June 14, 2009, 17:20 (GMT) |
Enable non reordering menus option, it was disabled without explanation (?). |
Revision 93d21f3 by Arystanbek Dyussenov June 14, 2009, 16:48 (GMT) |
Make release/io dir installable on scons build. |
Revision 069c13c by Andrea Weikert June 14, 2009, 15:14 (GMT) |
2.5 MSVC9 projectfiles * enabled game engine in regular build Note1: blenderplayer hasn't been looked at yet and is not linking Note2: KX_blenderhook and KX_converter need windowmanager include, this dependency should probably be removed. |
Revision 5e15d78 by Arystanbek Dyussenov June 14, 2009, 14:45 (GMT) |
Revision 25b95ac by Benoit Bolsee June 14, 2009, 13:50 (GMT) |
iTaSC: joint limit taken into account in automatic timestep adjustement. |
Revision 8ab7fbe by Campbell Barton June 14, 2009, 12:53 (GMT) |
Blender/Python API Send the full python stack trace to the reporting api, added BPY_exception_buffer which temporarily overrides sys.stdout and sys.stderr to get the output (uses the io module in py3 StringIO in py2 to avoid writing into a real file), pity the Py/C api has no function to do this. fix for crash when showing menu's that have no items. |
Revision 36e96e5 by Peter Schlaile June 14, 2009, 10:59 (GMT) |
== Sequencer == This fixes: * free_imbuf_seq() didn't free all scenes. That will lead to steady memory growth in case of nested timelines with several scenes. * sequencer panels were always jumping around, depending on strip type, which was caused by choosing always the same panel position and the silly limitation, that * effect strips had no filter option, which was therefore added. So you can apply color balance on effect filter output now :) |
Revision 590f3a4 by Andre Susano Pinto June 14, 2009, 10:56 (GMT) |
Enabled the missing features (not tested) bug-reports are welcome |
Revision 7aeadf2 by Campbell Barton June 14, 2009, 06:52 (GMT) |
typo in gpu_extensions.c, removed unused function |
Revision e3fda55 by Campbell Barton June 14, 2009, 06:03 (GMT) |
changing the scale of a sleeping object wasnt working with bullet. Example is a cube that lands on a plane, sleeps after some time, a script changes the scale. It would still use the scale when the object first went to sleep. reported on blenderartist. http://blenderartists.org/forum/showthread.php?t=158617 |
June 13, 2009, 22:31 (GMT) |
coverity issue CID: 275 Checker: FORWARD_NULL (help) File: base/src/source/blender/gpu/intern/gpu_extensions.c Function: GPU_shader_create Description: Variable "fragcode" tracked as NULL was passed to a function that dereferences it. fix provided by Brecht. :) Kent |
June 13, 2009, 22:23 (GMT) |
coverity issue CID: 307 Checker: FORWARD_NULL (help) File: base/src/source/blender/blenkernel/intern/modifier.c Function: meshdeformModifier_deformVerts Description: Variable "dm" tracked as NULL was passed to a function that dereferences it. fix provided by Brecht. Kent |
Revision c3c3815 by Thomas Dinges June 13, 2009, 21:22 (GMT) |
2.5 Buttons: * Added more material buttons by William. Thanks. I made some minor adjustments and added Specular Shader Model RNA. * Code cleanup and some consistency tweaks of button files. Notes: Preview render now only shows up when there is an active world, material, texture or lamp. * Made sure initial panels with ID Datablocks are shown, even when no block is active. |
Revision 646d404 by Campbell Barton June 13, 2009, 20:58 (GMT) |
BGE events, not sure every event works as it should but keyboard looking and mouse focus seems to work ok. Tested some basic logic brick blend files that use key input which run properly. |
Revision 611e2f4 by Campbell Barton June 13, 2009, 17:25 (GMT) |
GameEngine WIP, * pressing P starts the BGE in the 3D view * redraw window clipping isnt right * BGE python api works in py3k (without __import__ override or Mathutils, BGL, Geometry) * no events yet (so there is no way to exit) |
June 13, 2009, 16:57 (GMT) |
coverity issue CID: 469 Checker: REVERSE_INULL (help) File: base/src/source/blender/blenkernel/intern/BME_tools.c Function: BME_split_face Description: Pointer "example" dereferenced before NULL check Check for null before we try to use it. Kent |
June 13, 2009, 16:52 (GMT) |
coverity issue CID: 401 Checker: NULL_RETURNS (help) File: base/src/source/blender/imbuf/intern/radiance_hdr.c Function: imb_loadhdr Description: Incrementing possibly NULL value "ptr" Make sure were not trying to index past our array. Kent |
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