Revision ebd2b12 by Brecht Van Lommel February 20, 2009, 20:39 (GMT) |
2.5: Particle Edit, work in progress commit. * Still incomplete and some operators don't work, refresh issues, etc. * Made Hide/Reveal operators consistent for various modes. |
Revision 39c2b43 by Ton Roosendaal February 20, 2009, 19:11 (GMT) |
2.5 Graph Editor: added region for buttons (properties), so we can check drivers again! Works like view3d, press NKEY. No buttons there yet though... no time anymore today, it'll require some RNA magic probably. |
Revision cdf70e0 by Nathan Letwory February 20, 2009, 18:36 (GMT) |
2.5 - temporary hack hack #if 0 main body of EdgeSlide for now - 64bit msvc compiler chokes on it. - added a goto line combo to make the function complete. |
Revision be5cd15 by Ton Roosendaal February 20, 2009, 18:01 (GMT) |
2.5 View3d: - using layerbuttons in header allows SHIFT for extend - added operator for layer hotkeys, works as for 2.4x |
February 20, 2009, 17:20 (GMT) |
Small tweak to get cmake working again. Kent |
Revision 408e6d5 by Ton Roosendaal February 20, 2009, 16:39 (GMT) |
2.5 Animsys bugfix: files didn't read or write all supported animdata structs yet (key was missing for read, crashing). Now it supports all 10 implemented ID types: OB CU KE MA TE NT LA CA WO SCE |
Revision 236adb4 by Ton Roosendaal February 20, 2009, 16:18 (GMT) |
2.5 Small fixes for animsys: - Blender 2.4x allowed drivers to exist without object target, these got converted resulting in error prints. Now they get skipped. - Animdata struct was not created for objects with poses, but without action/nla linked. - An action-channel-constraint-ipo gets inserted in drivers differently than a pose-bone-constraint-ipo. Not sure yet how... but it makes a different depsgraph relation. Error is of course in depsgraph, that'll get tackled. For correct driver eval I've made 'object update ob' also been called for the 'object update data' tag. |
Revision b428760 by Joshua Leung February 20, 2009, 11:17 (GMT) |
DopeSheet/Graph Editor: Restored Duplicate Keyframes operators (Shift-D) for both of them |
Revision 35de68c by Ton Roosendaal February 20, 2009, 10:39 (GMT) |
2.5 Bugfix: on closing wm, it was using a free'd pointer to screen. |
Revision 2d088f5 by Joshua Leung February 20, 2009, 06:30 (GMT) |
2.5 Userprefs/Themes version patching Brought back many missing conversions. Dunno why so many of them weren't present. |
February 20, 2009, 06:05 (GMT) |
started RNA-ifying scene->render data |
Revision be83d8d by Joshua Leung February 20, 2009, 06:04 (GMT) |
2.5 - Moved version-patch for animation related settings/theme-colours in .B.blend files to the < 250 check. Hopefully, this solves the issues with the default keyframe interpolation mode being initialised to 'constant' on some old .B.blend files. |
Revision c666a79 by Joshua Leung February 20, 2009, 05:59 (GMT) |
Aha! I've finally found those elusive RNA API functions that prevented the ANIM_OT_keyingset_add_destination() operator from being able to be used. |
Revision 8145489 by Diego Borghetti February 20, 2009, 05:42 (GMT) |
Add clipping text option to blenfont also add an enable/disable function for aspect and rotation (and the new clipping). Update source/Makefile to point to the new libed_sculpt_paint. |
Revision 72e99d9 by Joshua Leung February 20, 2009, 05:42 (GMT) |
KeyingSets: Added two operators which wrap the internal (blenkernel) KeyingSets API functions These operators - ANIM_OT_keyingset_add_new() and ANIM_OT_keyingset_add_destination() - are designed for use from PyAPI or through some other means, and as such, have not been assigned any hotkeys. They should only be used when all the relevant settings can be supplied to them, which in ideal circumstances would be through some script used by a rigger to define all the necessary Keying Sets for their rig for example. Whether we will be building many of the utilities for the PyAPI like this remains to be seen. Note: the second one doesn't work yet, as there are problems with accessing certain operator props. |
Revision 8e41a21 by Brecht Van Lommel February 19, 2009, 23:53 (GMT) |
2.5: * Image painting back. 2d paint, 3d paint and projection, undo, pressure, repeating paint operations, etc should all work. Drawing cursor needs a bit of work, only gets shown when enabling texture paint mode now. * Move sculpt, image paint, and vertex/weight paint into a single sculpt_paint module. Doesn't make much difference now, but nice to have it together for better integration and consistency in the future. |
Revision 95f91f2 by Benoit Bolsee February 19, 2009, 23:15 (GMT) |
MSVC9 project files: reactivate VideoTexture module in BGE; it that was disabled for some reason. |
Revision d3e7b37 by Benoit Bolsee February 19, 2009, 23:13 (GMT) |
BGE API Cleanup: distinction between array and list of values in KX_PYATTRIBUTE macros. Fix compilation problem under Windows with strcasecmp: define it as stricmp |
Revision 2cb5af5 by Ton Roosendaal February 19, 2009, 19:03 (GMT) |
2.5 - Mesh Rip back (Vkey). For those who keep wondering how it works: just put mouse cursor somewhere close to the selection, press V and mouse mouse away from it. Feels like real rip! - Made extrude sorta work, no menu/options yet though. But it does transform! - Added an short event->mval[2] with region coords, easier coding for the guys :) - Fill operator standard delivers 'beauty' now |
Revision dd78ca1 by Ton Roosendaal February 19, 2009, 17:13 (GMT) |
2.5 Made sliders behave correct in SpaceGraph and SpaceAction. - no slider draw when all is visible - sliders update correct when visibility changes. Still an issue here to tackle; view2d->tot is used incorrect... it's set on window size now (??), it should be the boundbox of the entire contents. That allows correct slider draws and ops like 'view home'. Will poke Joshua tomorrow. :) |
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