Blender Git Commits

Blender Git "master" branch commits.

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February 22, 2009, 15:02 (GMT)
SCons

* chop nodes library into smaller parts to have scons/mingw not puke over long command-lines (the texture nodes pushed the limits).
February 22, 2009, 10:22 (GMT)
BGE Py API
print filename:line with ShowDeprecationWarning().
Typo in scripttemplate_gamelogic.py
removed 2 unneeded typedefs

Revision 7c8d98a by Joshua Leung
February 22, 2009, 09:30 (GMT)
Animation Editors: Drawing stuff

* Added basic panels (Info, Drivers - where applicable, Modifiers) for editing active F-Curve/driver in Graph Editor. The buttons layouts here are really really rough, and have only got a few buttons to be sufficient for debugging purposes. Unfortunately, I don't have time to tweak these nicely now.

* Fixed indention errors with Action Groups used in Material actions

* Changing mode in the Graph Editor now recalculates colours
Revision 5d7b271 by Joshua Leung
February 22, 2009, 05:55 (GMT)
Animation Editors: Added Tab-Key to toggle editability of selected channels.

Ton - Currently, I've had to add a new operator to set this, since it is not possible to specify via keymaps whether the invoke or exec should be called by default for an operator.
(See corresponding mail on 2.5 mailing list for details about this)
Revision cfe7aad by Joshua Leung
February 22, 2009, 05:34 (GMT)
Graph Editor: Selecting F-Curve channels + keyframes now sets active F-Curve correctly.
Revision 874f800 by Joshua Leung
February 22, 2009, 04:13 (GMT)
Animation Editors: Bugfixes for channel selection tools

* Ctrl-Shift select for Action Groups works again
* Clicking on a channel's data will select it, and also make it the active one in the list now
* Selecting keyframes in F-Curves will select the F-Curve channel too now (+ make it active)
February 21, 2009, 19:17 (GMT)
2.5

View3D: background image buttons back. Again nice
to use blend or size or other sliders for live
updates. :)

Note that 'load' doesnt work yet, the operator for
image load only does space-image now.

Also note that with a built-in 4-split option, we
can also encode a way to show 3 different pics.

February 21, 2009, 18:43 (GMT)
2.5: fix for last commit, for case sensitive OSes.

February 21, 2009, 18:33 (GMT)
2.5

Useful goodies: most buttons for Image window back.
Not every button works! But what you can do:

- press Nkey to show/hide options
- use curves, with realtime updating
- image properties panel, load, browsing layers,
setting types
- paint panel
- plus new paint color picker panel! (why it wasn't
there in 2.4x is probably obvious, but now it can!)

Hrm... radial control should be added here too, and a nice
paint size cursor?

February 21, 2009, 15:31 (GMT)
2.5

Support for listview/buttons region in ImageWindow.
Now all code is in this commit :)

February 21, 2009, 12:43 (GMT)
* removed typedefs that were not used (from anonymous enums and structs)
* Missed some cases of using a 'char *' as an attribute
* replace BGE's Py_Return macro with Pythons Py_RETURN_NONE
* other minor warnings removed
February 21, 2009, 12:15 (GMT)
[#18277] Segfault crash by editing mesh with subsurf+ParticleInstance modifiers

particleInstanceModifier_applyModifier uses getVertCo,which is not implemented by ccgDM.

getVertCo was used to simply perform a min/max, so it was fixed to use the apropriate min/max
dm->getMinMax(dm, min_r, max_r);


Maybe the fact ccgDM doesn't implements getVertCo/getVertNo is a bug, since it implements every
other DM function and its strange those are left out.
Revision 59b44cd by Joshua Leung
February 21, 2009, 11:22 (GMT)
Graph Editor: NKEY panel - added code to retrieve 'active F-Curve'

Currently, this is just used to print the 'name' of the active F-Curve in a panel for verification purposes. This is the recommended way of getting this info.
Revision a9654c3 by Joshua Leung
February 21, 2009, 10:38 (GMT)
Graph Editor: Started adding the missing NKEY panel stuff

Only a dummy pannel for now. I'll add some basic examples of relevant buttons + ways to use them soon.
Revision 87bdbab by Joshua Leung
February 21, 2009, 05:04 (GMT)
* Added back 'Insert Key' operator for DopeSheet editor
* Fixed button spacing problems in TimeLine
February 21, 2009, 04:42 (GMT)
[#18058] Black dots appear when blender renders with multi-thread and material nodes
Without thread locking the function that allocates new threads, black dots appear in renders.

This wont affect composite nodes,
Ton/Brecht - this is possibly too many lock/unlocks but I timed the render from the bug report and it didn't make a noticeable difference.
Revision 994f915 by Joshua Leung
February 21, 2009, 03:26 (GMT)
2.5 - Fixed compiling for scons + mingw

jesterKing: please check on this, since it seems to be basic typos only? See my mail to the list for details of the error.
February 21, 2009, 03:02 (GMT)
bugfix [#17941] Attempting to change path of audio to relative fails.
February 20, 2009, 22:08 (GMT)
2.5 / Scons | Building on 64bit Windows
* add preliminary support for building Blender on 64bit Windows with _msvc_. The SConstruct should automatically detect if you are on a 64bit Windows and if you have that 64bit build is assumed. If you're not, 32bit build is assumed.
NOTE: this is still very much wip, so your mileage may vary. Do please report on b25 taskforce ML in case of trouble.
NOTE2: many of the libs are being linked in statically
NOTE3: hopefully I didn't break anything for other build platforms (mingw, linux, osx).
NOTE4: comes after NOTE3
February 20, 2009, 20:43 (GMT)
2.5: Fix build temporarily, seems there was a file missing
in the graph properties panel commit. Ton, please check.

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