Revision 3408d90 by Nathan Letwory February 22, 2009, 15:02 (GMT) |
SCons * chop nodes library into smaller parts to have scons/mingw not puke over long command-lines (the texture nodes pushed the limits). |
Revision 570b48a by Campbell Barton February 22, 2009, 10:22 (GMT) |
BGE Py API print filename:line with ShowDeprecationWarning(). Typo in scripttemplate_gamelogic.py removed 2 unneeded typedefs |
Revision 7c8d98a by Joshua Leung February 22, 2009, 09:30 (GMT) |
Animation Editors: Drawing stuff * Added basic panels (Info, Drivers - where applicable, Modifiers) for editing active F-Curve/driver in Graph Editor. The buttons layouts here are really really rough, and have only got a few buttons to be sufficient for debugging purposes. Unfortunately, I don't have time to tweak these nicely now. * Fixed indention errors with Action Groups used in Material actions * Changing mode in the Graph Editor now recalculates colours |
Revision 5d7b271 by Joshua Leung February 22, 2009, 05:55 (GMT) |
Animation Editors: Added Tab-Key to toggle editability of selected channels. Ton - Currently, I've had to add a new operator to set this, since it is not possible to specify via keymaps whether the invoke or exec should be called by default for an operator. (See corresponding mail on 2.5 mailing list for details about this) |
Revision cfe7aad by Joshua Leung February 22, 2009, 05:34 (GMT) |
Graph Editor: Selecting F-Curve channels + keyframes now sets active F-Curve correctly. |
Revision 874f800 by Joshua Leung February 22, 2009, 04:13 (GMT) |
Animation Editors: Bugfixes for channel selection tools * Ctrl-Shift select for Action Groups works again * Clicking on a channel's data will select it, and also make it the active one in the list now * Selecting keyframes in F-Curves will select the F-Curve channel too now (+ make it active) |
Revision f2f734c by Ton Roosendaal February 21, 2009, 19:17 (GMT) |
2.5 View3D: background image buttons back. Again nice to use blend or size or other sliders for live updates. :) Note that 'load' doesnt work yet, the operator for image load only does space-image now. Also note that with a built-in 4-split option, we can also encode a way to show 3 different pics. |
Revision 93c367d by Brecht Van Lommel February 21, 2009, 18:43 (GMT) |
2.5: fix for last commit, for case sensitive OSes. |
Revision 95fffbb by Ton Roosendaal February 21, 2009, 18:33 (GMT) |
2.5 Useful goodies: most buttons for Image window back. Not every button works! But what you can do: - press Nkey to show/hide options - use curves, with realtime updating - image properties panel, load, browsing layers, setting types - paint panel - plus new paint color picker panel! (why it wasn't there in 2.4x is probably obvious, but now it can!) Hrm... radial control should be added here too, and a nice paint size cursor? |
Revision f9ab448 by Ton Roosendaal February 21, 2009, 15:31 (GMT) |
2.5 Support for listview/buttons region in ImageWindow. Now all code is in this commit :) |
Revision 9d5c2af by Campbell Barton February 21, 2009, 12:43 (GMT) |
* removed typedefs that were not used (from anonymous enums and structs) * Missed some cases of using a 'char *' as an attribute * replace BGE's Py_Return macro with Pythons Py_RETURN_NONE * other minor warnings removed |
Revision a3b684d by Andre Susano Pinto February 21, 2009, 12:15 (GMT) |
[#18277] Segfault crash by editing mesh with subsurf+ParticleInstance modifiers particleInstanceModifier_applyModifier uses getVertCo,which is not implemented by ccgDM. getVertCo was used to simply perform a min/max, so it was fixed to use the apropriate min/max dm->getMinMax(dm, min_r, max_r); Maybe the fact ccgDM doesn't implements getVertCo/getVertNo is a bug, since it implements every other DM function and its strange those are left out. |
Revision 59b44cd by Joshua Leung February 21, 2009, 11:22 (GMT) |
Graph Editor: NKEY panel - added code to retrieve 'active F-Curve' Currently, this is just used to print the 'name' of the active F-Curve in a panel for verification purposes. This is the recommended way of getting this info. |
Revision a9654c3 by Joshua Leung February 21, 2009, 10:38 (GMT) |
Graph Editor: Started adding the missing NKEY panel stuff Only a dummy pannel for now. I'll add some basic examples of relevant buttons + ways to use them soon. |
Revision 87bdbab by Joshua Leung February 21, 2009, 05:04 (GMT) |
* Added back 'Insert Key' operator for DopeSheet editor * Fixed button spacing problems in TimeLine |
Revision f87a399 by Campbell Barton February 21, 2009, 04:42 (GMT) |
[#18058] Black dots appear when blender renders with multi-thread and material nodes Without thread locking the function that allocates new threads, black dots appear in renders. This wont affect composite nodes, Ton/Brecht - this is possibly too many lock/unlocks but I timed the render from the bug report and it didn't make a noticeable difference. |
Revision 994f915 by Joshua Leung February 21, 2009, 03:26 (GMT) |
2.5 - Fixed compiling for scons + mingw jesterKing: please check on this, since it seems to be basic typos only? See my mail to the list for details of the error. |
Revision 7260e8f by Campbell Barton February 21, 2009, 03:02 (GMT) |
bugfix [#17941] Attempting to change path of audio to relative fails. |
Revision 64dd45e by Nathan Letwory February 20, 2009, 22:08 (GMT) |
2.5 / Scons | Building on 64bit Windows * add preliminary support for building Blender on 64bit Windows with _msvc_. The SConstruct should automatically detect if you are on a 64bit Windows and if you have that 64bit build is assumed. If you're not, 32bit build is assumed. NOTE: this is still very much wip, so your mileage may vary. Do please report on b25 taskforce ML in case of trouble. NOTE2: many of the libs are being linked in statically NOTE3: hopefully I didn't break anything for other build platforms (mingw, linux, osx). NOTE4: comes after NOTE3 |
Revision d56fd6d by Brecht Van Lommel February 20, 2009, 20:43 (GMT) |
2.5: Fix build temporarily, seems there was a file missing in the graph properties panel commit. Ton, please check. |
|