January 4, 2009, 00:05 (GMT) |
Some tweaks to menu drawing |
Revision 4a8fdd8 by Nicholas Bishop January 3, 2009, 23:14 (GMT) |
Fixed a couple of properties in Modifiers. |
Revision ecc5f17 by Martin Poirier January 3, 2009, 22:15 (GMT) |
2.5 Transform operator replay Basic support working. Only saves mode and values, not constraint setup. Removed event pointer from TransInfo (it's not available in operator exec). Replaced checks to event->modifiers to a functional modifier bitfield in TransInfo (that is, instead of checking for Shift, it checks for MOD_PRECISION) to make it remappable later. Misc: X-Mirror for mesh now working with transform |
Revision 166d957 by Nicholas Bishop January 3, 2009, 21:10 (GMT) |
Added more RNA MTex properties |
Revision 3c76f34 by Geoffrey Bantle January 3, 2009, 20:26 (GMT) |
-> Cleanup up of API flags API flags now use dynamically allocated flag layers isntead of the persistent flag reserverd for 'marking' elements (hide, select, sharp, ect). |
Revision 31cdeab by Nicholas Bishop January 3, 2009, 20:20 (GMT) |
Added some sub-structs to Material RNA for halo and ray transp/mirror settings. Material RNA shows much cleaner in the RNA viewer now. |
Revision 3b078f9 by Geoffrey Bantle January 3, 2009, 20:12 (GMT) |
-> Remove BMO_Connect Macro Removed BMO_Connect Macro. This was actually something from old iteration of the BMOP design that was abandoned. |
Revision 3f58b37 by Brecht Van Lommel January 3, 2009, 20:03 (GMT) |
2.5: fix "repeat last", and display of operator properties in rna outliner. |
Revision 927adad by Nicholas Bishop January 3, 2009, 19:39 (GMT) |
Added RNA for MTex, also property for mtex array in Material RNA. |
Revision 666f82a by Nathan Letwory January 3, 2009, 18:43 (GMT) |
2.5 - Make sure shader, composit and texture ntrees have an id.name. This is to ensure that node trees in Material, Scene and Texture are properly identified through RNA |
Revision 3c1a588 by Martin Poirier January 3, 2009, 17:21 (GMT) |
2.5 Snapping for editmesh remove a silly bug and make it work with PET. In that case, you can only snap to other object, not to the edit mesh. |
Revision 92ab0c0 by Campbell Barton January 3, 2009, 14:02 (GMT) |
[#18142] Blender FBX export outputs broken vertex colors when using vertex paint from Kevin Hsu (caywen) use fix suggested in report |
January 3, 2009, 12:39 (GMT) |
missed this one last time |
Revision 7d5847d by Joshua Leung January 3, 2009, 11:35 (GMT) |
2.5 * Start of Action/Pose syncing code (in anim_deps.c) This is currently not hooked up yet, as we still need to figure out where these should get called (due to a few dependencies they have - i.e. visibility syncing of channels is turned on/off by setting in appropriate views). * Also added assorted comments/changes to rna/dna |
Revision 38fcc20 by Joshua Leung January 3, 2009, 10:03 (GMT) |
2.5 - Silenced various compiler warnings |
Revision 10cce9c by Nicholas Bishop January 3, 2009, 08:08 (GMT) |
Started RNA for MTex |
Revision fe58f86 by Joseph Eagar January 3, 2009, 07:38 (GMT) |
Refactored the way operators are defined, to make it less messy, confusing and easier to maintain. Also added a function to build a pointer array from elements that share a certain flag (like selection), and another function that counts the number of elements with that flag. Still need to make use of them properly though. |
January 3, 2009, 07:25 (GMT) |
* Added notifier updates for RNA modifier data |
Revision 1439a5d by Nicholas Bishop January 3, 2009, 07:20 (GMT) |
Renamed RNA EnvironmentalMap to EnvironmentMap |
January 3, 2009, 06:34 (GMT) |
* Added icons for RNA modifier data to datablocks outliner view |
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