Revision f59f5e6 by Nathan Letwory November 4, 2008, 23:46 (GMT) |
* doing some warning cleaning * accidently left priority tests around. |
Revision beea73b by Nathan Letwory November 4, 2008, 23:04 (GMT) |
* enable openjpeg building for win32/msvc * add support for building redcode on win32/msvc, but disabled for now, as there are linking problems - I cleaned the redcode sconscript - the copying of headers within the source tree is not a clean solution This needs to be fixed later on. For now, lets use redcode from extern/ until a better way is found. |
Revision 2d80262 by Nathan Letwory November 4, 2008, 22:46 (GMT) |
=== SCons === * BlenderLib now expects lists for all compiler related flags (release, profile, debug, warn). I changed the default config files, but do double-check your user-config files, esp. if you did a full copy of an old default platform config |
November 4, 2008, 22:16 (GMT) |
* Changed the constant colorband interpolation to work left->right, rather than right -> left. This is how it works now: http://mke3.net/blender/etc/constant_ss.png |
Revision 9196723 by Nathan Letwory November 4, 2008, 21:14 (GMT) |
* remove redundant comment |
Revision 571520e by Martin Poirier November 4, 2008, 19:10 (GMT) |
Properly unselect copied bones (it wasn't clearing active flag) Remove double undo push |
Revision 1886b7b by Benoit Bolsee November 4, 2008, 12:04 (GMT) |
VideoTexture: fix RGB/BGR confusion, make code compatible with big endian CPU, add RGBA source filter. |
Revision aa7357b by Campbell Barton November 4, 2008, 10:17 (GMT) |
perspective mode now works with seam bleeding. |
Revision 6eb3bf5 by Benoit Bolsee November 4, 2008, 09:21 (GMT) |
VideoTexture: Bug report #17946: add (char*) casting to fix compile error with Python get-set method and module object. |
Revision c00b7f3 by Campbell Barton November 4, 2008, 05:29 (GMT) |
optional uv seem bleed so painting across seams wont give artifacts (like with baking), no UI yet, set to 2 by default. Does not work yet with perspective view yet, there are still some issue with pixel alignment. |
November 4, 2008, 05:17 (GMT) |
* Fixed a strange problem with the way textures are interpreted - was causing weird things with point density turbulence on * Reverted the spin field once more.. |
Revision ca80578 by Andre Susano Pinto November 4, 2008, 01:05 (GMT) |
Simple warning fixes |
November 4, 2008, 00:15 (GMT) |
Added a new interpolation type for colorbands: Constant This can be useful for toon shading etc. Example: http://mke3.net/blender/etc/constant_ss.png |
November 3, 2008, 23:35 (GMT) |
Add's GSR's INT64_C fix and removes dos line endings... Kent |
Revision ec462b8 by Andre Susano Pinto November 3, 2008, 23:17 (GMT) |
Added Lattice vgroup support to shrinkwrap and simple deform modifier. |
Revision 5be471d by Campbell Barton November 3, 2008, 22:27 (GMT) |
fix for compile error in last commit + some WIP functions. |
Revision 86e8d54 by Martin Poirier November 3, 2008, 17:54 (GMT) |
Sketch Retargetting: Rolling bone perpendicular to stroke's normal is now optional. Normal pointer added to reeb nodes (the last bone in a chain needs it and can't get it from the embedding). |
Revision 6cc1466 by Martin Poirier November 3, 2008, 13:33 (GMT) |
Moving silence_log_ffmpeg to imbuf (it fits better there and fixes the link error in blenderplayer) |
Revision 858e2ec by Ton Roosendaal November 3, 2008, 13:00 (GMT) |
Bugfix #17921 ALT+select face-loop on mesh with hidden faces ignored the hidden part. Also caused errors on deleting faces that way. |
Revision 8cecbf9 by Campbell Barton November 3, 2008, 11:06 (GMT) |
last commit broke projection painting in perspective mode. |
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