October 29, 2008, 17:45 (GMT) |
This is a fix for coverity issue CID: 517 Basically the code was referencing var[-1] it wasn't using it but also did not need to be set in those cases. So I moved the assignments so it skips the -1 case. Kent |
Revision 22bcbc5 by Campbell Barton October 29, 2008, 16:49 (GMT) |
fix for more disable python defines, FTOCHAR didnt have brackets around the value. FTOCHAR(a+b) didnt work, FTOCHAR((a+b)) did. |
Revision 1909459 by Martin Poirier October 29, 2008, 00:11 (GMT) |
merge trunk 17122:17213 |
Revision 481831b by Martin Poirier October 28, 2008, 22:53 (GMT) |
merging harmonic-skeleton branch into trunk. All changes are hidden behind a disabled define, nothing to see here |
Revision 4baa2d7 by Martin Poirier October 28, 2008, 20:26 (GMT) |
merge 17206:17211 |
Revision 07a1971 by Campbell Barton October 28, 2008, 20:19 (GMT) |
error in DISABLE_PYTHON defines |
October 28, 2008, 19:53 (GMT) |
Fixes blenderplayer for dds stuff Kent |
Revision ac4ff83 by Campbell Barton October 28, 2008, 18:47 (GMT) |
added scons option BF_WITH_PYTHON (defined as DISABLE_PYTHON) |
Revision 025e4b0 by Martin Poirier October 28, 2008, 18:47 (GMT) |
merge 17122:17206 |
Revision d1e9060 by Martin Poirier October 28, 2008, 18:33 (GMT) |
Add compile time define to disable skeleton generation and retargetting UI (disabled by default). This is done to make merging make in trunk painless. |
October 28, 2008, 18:33 (GMT) |
Updated cmake so it has the option to use WITH_DDS Kent |
Revision c71430d by Campbell Barton October 28, 2008, 02:03 (GMT) |
bpy access to image premul was missing. |
Revision 5cd569e by Ken Hughes October 28, 2008, 00:01 (GMT) |
Python API ---------- Bugfix #17911: Mesh.getFromObject() incorrectly decremented the mesh's material user refcount when the material was linked to the object. |
Revision 3db27c9 by Martin Poirier October 27, 2008, 23:25 (GMT) |
Sketching: Gesture to flip stroke (circular arc intersecting the stroke twice). Some name cleanup. |
Revision 258784a by Daniel Genrich October 27, 2008, 20:14 (GMT) |
Revision 2e96728 by Campbell Barton October 27, 2008, 15:47 (GMT) |
face transp option CLIP wasnt added to the py api. added gameObject.replaceMesh(meshname) - needed this for an automatically generated scene where 100's of objects would have needed logic bricks automatically added. Quicker to run replace mesh on all of them from 1 script. |
Revision 71260b6 by Brecht Van Lommel October 27, 2008, 15:22 (GMT) |
Fix for crash reading a peach file, chubbychestnut.blend. A do_versions conversion was reading the mtex array in a library linked material. It is however not guaranteed that direct_link_* was called on the material yet, so the array pointer is not always valid and it can crash. |
Revision 780a543 by Joshua Leung October 26, 2008, 09:41 (GMT) |
Bugfixes: * #17900 - IK Constraint was not included regardless of what Visual-Keying method was used * Deleting a Bone Group now corrects indices of those groups that occurred after the one that was deleted * No more click-a-mania - Delete all vertex groups from a Mesh (Ctrl-Shift-G menu) |
Revision 0dc22dc by Campbell Barton October 26, 2008, 08:06 (GMT) |
fix for [#17895] Python-generated Curves can't be beveled radius and weight's values were not initialized for nurbs curves for 2.48a just use set radius from curve specials menu to work around this. |
October 23, 2008, 03:50 (GMT) |
* More improvements for light cache Previously when using light cache, there could be artifacts caused when voxel points that were sampled outside the volume object's geometry got interpolated into the rest of the volume. This commit adds a (similar to a dilate) filter pass after creating the light cache, that fills these empty areas with the average of their surrounding voxels. http://mke3.net/blender/devel/rendering/volumetrics/vol_lightcache_filter.jpg |
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