Blender Git Commits

Blender Git "master" branch commits.

Page: 4844 / 5574

October 12, 2008, 14:27 (GMT)
correction to epydoc
October 12, 2008, 13:32 (GMT)
- Fix for bug #17825: baking SSS is not supported, but it didn't give
proper results, should bake as if SSS was disabled.
- Fix for GLSL to handle failing shadow buffer creation better.
- Fix for sky/atmosphere version patch, was not doing files from 2.46
and newer.

October 12, 2008, 13:16 (GMT)
Bugfix, studio report by Pablo Venomgfx

- insert key crashed when object ipo was in action, but action got unlinked
from object

October 12, 2008, 12:17 (GMT)
October 12, 2008, 12:00 (GMT)
== Sequencer ==

This fixes (works around):
[#13598] LOAD / SAVE: Segfault after attempting to load surround encoded file

October 12, 2008, 11:38 (GMT)
Using quad trees instead of binary ones give another 10% speedup
October 12, 2008, 11:31 (GMT)
in rare cases the screen cant be found for BPy's file/image selector
October 12, 2008, 11:13 (GMT)
Small fix, ancient issue:
drawing object names in 3d window, zbuffered mode, didn't show up.

October 12, 2008, 10:39 (GMT)
c3d_import needed encoding defined for python 2.5+ to run.
wav file reading minor fix checking array bounds.
October 12, 2008, 07:58 (GMT)
read wave files block align value, rather then assuming 2 or 4.
Revision 4022186 by Matt Ebb
October 12, 2008, 06:39 (GMT)
* Patch #17729 from Dalai Felinto

Additional sculpt mode hotkeys to toggle Smooth stroke (Shift S) and Anchored brush (Shift A) . Menus are updated with hotkeys too. This is a real last minute one, but it was given the ok previously, and I've just had time to commit this for him.
Revision 012a989 by Joshua Leung
October 12, 2008, 00:59 (GMT)
Bugfix:

Grease Pencil panel in Sequencer and Nodes were not able to be minimised.
October 12, 2008, 00:51 (GMT)
fix for [#17783] problem when packing wav
"data" is aligned differently in this wave file and the buffer was read past its allocated length.

Fix this by searching for the buffer in increments of 2 (this finds the "data" for the wav file)
added a check not to allow the search to go past the buffer length, so corrupt wave files should not crash.
October 12, 2008, 00:41 (GMT)
Fix for opengl errors being thrown when creating textures, it was
setting the magnification to GL_LINEAR_MIPMAP_NEAREST but that is
only valid for minifaction, should be GL_LINEAR instead. OpenGL
driver should refuse setting this so should be harmless, but better
to fix it anyway.

Revision 78cc88e by Joshua Leung
October 12, 2008, 00:13 (GMT)
Grease Pencil Bugfixs:

- Eraser now works in Sequence Editor. Cleaned up the code that handles Sequencer coordinate-conversions so that it should be a bit faster (doesn't need to recalculate offsets+scaling for every point that is made).

- Fixed mistake made in previous commit that made the pressure value (for tablets) an integer instead or a float. This should solve some of the reports of bits of strokes being missed on tablets.
October 11, 2008, 23:48 (GMT)
Fix for two more game engine issues:
* Debug text drawing didn't disable textures correct leaving
texture state invalid, quite old issue.
* Multitexture materials didn't get enabled correct, recent bug.

Both pointed out by José Ignacio Romero, thanks!

October 11, 2008, 22:29 (GMT)
Fix crash in game engine IPO code, got out of sync after IPO cleanup, removed the duplicated function declarations.
October 11, 2008, 22:16 (GMT)
Actual fix for bug #17819, that doesn't disable the functionality, crash with tiled image textures in the game engine.
October 11, 2008, 20:54 (GMT)

prevent crash in gpu_draw.c, so tilemode might not have GLSL/GPU features

/* for tiles, copy only part of image into buffer */
if (GTS.tilemode) {
return 0; //disabled for now, it causes crashes

See tracker issue here:
http://projects.blender.org/tracker/index.php?func=detail&aid=17819&group_id=9&atid=125
October 11, 2008, 20:19 (GMT)
Last (hopefully) soft body fixes:
Enable soft body collision clusters by default.
Add option to 'disable collision' button between soft body and rigid body connected by constraint (option was already available between two rigid bodies)

By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021