Blender Git Commits

Blender Git "master" branch commits.

Page: 4912 / 5574

June 15, 2008, 09:43 (GMT)
bugfix, clip alpha wasn't working in the GE, not happy with these functions, they probably need bigger changes not to assume all alpha requires face sorting with a disabled depth buffer,
June 15, 2008, 08:56 (GMT)
bugfix, simple crash in drawaction
June 14, 2008, 20:42 (GMT)
BGE patch: support Set Scene in BGE. Linked Set Scene should have no name conflict in Object, Object data and Action of the main scene to avoid confusion in Python scripting. Nested Set Scene are supported. You will need Python scripting to create cross references between objects in the main scene and the Set (e.g TrackTo actuator)
June 14, 2008, 18:57 (GMT)
fix for ndof inconsistencies, bug #13954

patch provided by Ettore Pasquini

June 14, 2008, 17:12 (GMT)
Added access for adjusting timeOffset value at runtime, used for apricot (Franky climbing walls)
June 14, 2008, 16:54 (GMT)
bugfix for memory corruption caused by BLI_cleanup_file on paths that went too far back.
/a/b/../../../ - problematic
/a/b/c/../../../ - ok
Also got rid of warnings in shadbuf.c with GET_INT_FROM_POINTER
Revision 714c6d5 by Joshua Leung
June 14, 2008, 03:00 (GMT)
Bugfix:

Campbell's recent commit to fix game-engine pose/ipo corruption was causing segfaults with duplicating armatures.
June 13, 2008, 22:23 (GMT)
soc-2008-mxcurioni: removed static dependencies (formerly fixed in app_blender/test_config.h). From now on, to use the branch, one needs to define a FREESTYLE_BLENDER_DIR environment variable to point to the Freestyle directory source/blender/freestyle
June 13, 2008, 21:07 (GMT)
First draft for gradient descent optimization for aggressive retargetting (results no go)
June 13, 2008, 02:20 (GMT)
Some pose action ipo corruptions when using BGE, added some debug printf's when copying to/from the same pose since it should never happen.
June 12, 2008, 21:17 (GMT)
Update MSVC project files
June 12, 2008, 16:29 (GMT)
When your home directory is full, saving defaults would fail without raising an error.
checked all others instances of BLO_write_file give errors too.
When autosave fails it reports an error in the console so its not too annoying.

Revision 7ffd70f by Ben Batt
June 12, 2008, 15:43 (GMT)
Patch #8613 - Vertex groups in the mirror modifier.
This patch re-assigns the mirrored data to use vertex groups with "mirrored"
names (e.g. L_arm -> R_arm, Leg.R -> Leg.L etc.). Vertex groups with the
"mirrored" names must already exist in the base mesh.

This means that it is no longer necessary to apply the mirror modifier in order
to rig the mirrored data independently.

Thanks to Michael Fox for the patch!
June 12, 2008, 15:00 (GMT)
didnt name the smooth curve menu item.
June 12, 2008, 14:46 (GMT)
Curve Smoorth for venomgfx adjusting animation paths over terrain.
June 11, 2008, 22:53 (GMT)
June 11, 2008, 22:35 (GMT)
Added sample "CreatePlane" .. it simple projects a grid over the selected image and determines which squares are to be used.
June 11, 2008, 20:15 (GMT)

Fix for commit revision 15197, missing braces caused some shortcut
keys not to work anymore.

June 11, 2008, 17:24 (GMT)

2.5 Branch: makefile update for last commit, patch provided by Diego, thanks!

June 11, 2008, 14:31 (GMT)
bugfix
- duplicated script spaces would keep a pointer to the PyObject button list. (causing python errors with negative reference counts when freeing spaces)
- Exiting blender would crash when a UI was open because the ScriptSpaces button PyList was being free'd after python Py_Finalize was called.
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021