Revision be2b832 by Maxime Curioni May 29, 2008, 11:41 (GMT) |
soc-mx-curioni: resolved the rendering issue. In the previous steps, I was only rendering the strokes, not the toatl scene (explaining why the render color was being inverted). i added a call to the view's draw() method. Now, the rendering steps are complete and display both the object and the silhouette. |
Revision f3966dd by Maxime Curioni May 29, 2008, 09:00 (GMT) |
soc-2008-mxcurioni: made the image rendering faster by reading the frame buffer directly into the RenderResult's ImBuf structure, removing the need to copy it manually |
Revision fe7b591 by Joshua Leung May 29, 2008, 06:14 (GMT) |
Another bugfix for Fill Bone Between Joints. Changed the order that bones are created between 'head'/'tail' points |
Revision 4b7174a by Maxime Curioni May 29, 2008, 02:31 (GMT) |
soc-2008-mxcurioni: updated SConscript file for SWIG module compilation and linking under Linux |
Revision e015796 by Joshua Leung May 29, 2008, 01:04 (GMT) |
Fill Bone Between Joints: This tool now parents the newly created bone to whichever bone acted as it's 'head' point. It also sets the connected-to-parent flag. |
Revision 9a6302e by Maxime Curioni May 29, 2008, 00:27 (GMT) |
soc-2008-mxcurioni: First render ! It should render the teapot upside down on a black background. The correction was made by following Yafray's rendering and display implementation, which is very clear. |
Revision a17f322 by Janne Karhu May 28, 2008, 23:38 (GMT) |
Bug fix: [#13268] Crash when creating a new particle system -Ugh.. sorry about that.. damn default cube with it's default material! |
Revision 9986b5c by Maxime Curioni May 28, 2008, 21:19 (GMT) |
soc-2008-mxcurioni: corrected GLStrokeRender::preparePaper function for paper texture loading. The canvas view now has its frame properly initialized to fixed dimensions. When the Freestyle render is executed, the render is displayed for a fraction of a second and is then erased by a standard gray background. I have to analyze what command I need to call to keep the result on display. |
Revision 1a5181c by Campbell Barton May 28, 2008, 21:15 (GMT) |
bugfix for own bug. mousewheel while playing in the sequencer crashes blender. |
Revision 04067c1 by Brecht Van Lommel May 28, 2008, 18:11 (GMT) |
Fix for bug #13224: vertex parenting didn't work correct with multiple unconnected curves. |
Revision 9a19c5c by Brecht Van Lommel May 28, 2008, 17:55 (GMT) |
Fix for bug #13230: particle mirror could fail on some faces. |
Revision d49d0e1 by Brecht Van Lommel May 28, 2008, 17:42 (GMT) |
Small fix for last AO sphere sampling bugfix, didn't update random sampling code as well. |
Revision 9a3b25d by Janne Karhu May 28, 2008, 17:16 (GMT) |
Fix for bug: [#11680] "Col" option for particle systems does not work correctly with Mat IPOs -the feature simply was not coded |
Revision c666875 by Campbell Barton May 28, 2008, 17:13 (GMT) |
bugfix for baking AO with greater then 16 samples, since it was being clamped in sphere_sampler but not in ray_ao_spheresamp that calls it. giving uneven art deco results. |
Revision ab787c9 by Martin Poirier May 28, 2008, 16:39 (GMT) |
Generalizing the graph code used for Reeb graphs and Rig (Armature) graphs Removing a lot of duplicated code |
Revision b36a358 by Campbell Barton May 28, 2008, 00:44 (GMT) |
bugfix * python api render() would clamp the endframe to a short. * python api's render() and renderAnim() would not render compositing because the name they gave to RE_NewRender was NOT G.scene->id.name, added comments to G.scene->id.name |
Revision 6a802f6 by Daniel Genrich May 27, 2008, 23:15 (GMT) |
Revision ed42c9a by Daniel Genrich May 27, 2008, 22:46 (GMT) |
-= Collisions -= 1. Test for fast moving edges |
Revision da36e8a by Daniel Genrich May 27, 2008, 22:42 (GMT) |
-= KDOP / Collisions =- 1. Fix for face with index=0 not handled |
Revision 07e80dc by Andre Susano Pinto May 27, 2008, 22:39 (GMT) |
Enabled EditMode on shrinkwrap modifier |
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