Blender Git Commits

Blender Git "master" branch commits.

Page: 4918 / 5574

May 29, 2008, 11:41 (GMT)
soc-mx-curioni: resolved the rendering issue. In the previous steps, I was only rendering the strokes, not the toatl scene (explaining why the render color was being inverted). i added a call to the view's draw() method. Now, the rendering steps are complete and display both the object and the silhouette.
May 29, 2008, 09:00 (GMT)
soc-2008-mxcurioni: made the image rendering faster by reading the frame buffer directly into the RenderResult's ImBuf structure, removing the need to copy it manually
Revision fe7b591 by Joshua Leung
May 29, 2008, 06:14 (GMT)
Another bugfix for Fill Bone Between Joints. Changed the order that bones are created between 'head'/'tail' points
May 29, 2008, 02:31 (GMT)
soc-2008-mxcurioni: updated SConscript file for SWIG module compilation and linking under Linux
Revision e015796 by Joshua Leung
May 29, 2008, 01:04 (GMT)
Fill Bone Between Joints:

This tool now parents the newly created bone to whichever bone acted as it's 'head' point. It also sets the connected-to-parent flag.
May 29, 2008, 00:27 (GMT)
soc-2008-mxcurioni: First render ! It should render the teapot upside down on a black background. The correction was made by following Yafray's rendering and display implementation, which is very clear.
Revision a17f322 by Janne Karhu
May 28, 2008, 23:38 (GMT)
Bug fix: [#13268] Crash when creating a new particle system
-Ugh.. sorry about that.. damn default cube with it's default material!
May 28, 2008, 21:19 (GMT)
soc-2008-mxcurioni: corrected GLStrokeRender::preparePaper function for paper texture loading. The canvas view now has its frame properly initialized to fixed dimensions. When the Freestyle render is executed, the render is displayed for a fraction of a second and is then erased by a standard gray background. I have to analyze what command I need to call to keep the result on display.
May 28, 2008, 21:15 (GMT)
bugfix for own bug. mousewheel while playing in the sequencer crashes blender.
May 28, 2008, 18:11 (GMT)

Fix for bug #13224: vertex parenting didn't work correct with
multiple unconnected curves.

May 28, 2008, 17:55 (GMT)

Fix for bug #13230: particle mirror could fail on some faces.

May 28, 2008, 17:42 (GMT)

Small fix for last AO sphere sampling bugfix, didn't update
random sampling code as well.

Revision 9a3b25d by Janne Karhu
May 28, 2008, 17:16 (GMT)
Fix for bug: [#11680] "Col" option for particle systems does not work correctly with Mat IPOs
-the feature simply was not coded
May 28, 2008, 17:13 (GMT)
bugfix for baking AO with greater then 16 samples, since it was being clamped in sphere_sampler but not in ray_ao_spheresamp that calls it. giving uneven art deco
results.
May 28, 2008, 16:39 (GMT)
Generalizing the graph code used for Reeb graphs and Rig (Armature) graphs

Removing a lot of duplicated code
May 28, 2008, 00:44 (GMT)
bugfix
* python api render() would clamp the endframe to a short.
* python api's render() and renderAnim() would not render compositing because the name they gave to RE_NewRender was NOT G.scene->id.name, added comments to
G.scene->id.name
May 27, 2008, 23:15 (GMT)
May 27, 2008, 22:46 (GMT)
-= Collisions -=
1. Test for fast moving edges
May 27, 2008, 22:42 (GMT)
-= KDOP / Collisions =-
1. Fix for face with index=0 not handled
May 27, 2008, 22:39 (GMT)
Enabled EditMode on shrinkwrap modifier
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