Revision 09e102f by Campbell Barton May 1, 2008, 14:51 (GMT) |
[#8397] "playback fps' jumps all over the map average over the last 8 times to reduce flickering. ideally this would show how many frames were drawn in the last second. but I think this is good enough just to get an idea how fast the animation is playing without annoying flicker. |
Revision 6613ac0 by Stephen Swaney May 1, 2008, 14:22 (GMT) |
Change plugin.def to pluging.DEF for case sensitive operating systems. File is source/blender/blenpluginapi/plugin.DEF |
Revision 4e9cbe2 by Nathan Letwory May 1, 2008, 13:54 (GMT) |
* copy plugin header stuffies too. |
Revision eef2b7e by Benoit Bolsee May 1, 2008, 12:35 (GMT) |
Complement to bug fix #8869: crash with alpha mesh |
Revision 5fc0518 by Nathan Letwory May 1, 2008, 11:33 (GMT) |
* remove redundant line. |
Revision 0b31189 by Nathan Letwory May 1, 2008, 08:11 (GMT) |
* add missing int rel to BPy_Library and BPy_LibraryData |
Revision 3d2758a by Ken Hughes May 1, 2008, 05:52 (GMT) |
Add support to bpy.library module for relative paths. |
Revision 64f5d1b by Andre Susano Pinto May 1, 2008, 01:00 (GMT) |
Nearest-vertex mode optimized with kdtrees currently uses the kdtree code avaible on blender |
Revision ada5f04 by Nathan Letwory April 30, 2008, 22:42 (GMT) |
* Fix Verse bug [#8959] Clients doesn't connect if libverse.a is compiled with -O2 Merged from Verse SVN (r4524). See Verse bug tracker for bug report. |
Revision 5fef83b by Campbell Barton April 30, 2008, 22:30 (GMT) |
fix for bugs [bf-blender-Bug Tracker][6693] x3d export bug in V2.44 release [bf-blender-Bug Tracker][7773] .x3d exporter problems (moving meshes away) Updated how objects are transformed, and use Mesh rather then NMesh. also removed vertex color saving since it was really slow and vcolors are stored per face in blender. |
Revision 3a430c3 by Benoit Bolsee April 30, 2008, 19:58 (GMT) |
fix BGE bug #8869: Added objects are not lit correctly The current layer information is now stored in KX_GameObject and inherited from the parent object when dynamically added. This information is used during the rendering the select the lamps. As the selected lamps are always coming from active layers, their position and orientation are correct. |
Revision 27afa69 by Daniel Genrich April 30, 2008, 18:30 (GMT) |
Revision 10ce8e3 by Andre Susano Pinto April 30, 2008, 18:14 (GMT) |
Merge trunk with branch svn merge -r 14551:14626 https://svn.blender.org/svnroot/bf-blender/trunk/blender |
Revision 29f0f74 by Andre Susano Pinto April 30, 2008, 17:55 (GMT) |
Changed a bit of code structure to make method optimization easier |
Revision 1cf3378 by Maxime Curioni April 30, 2008, 15:41 (GMT) |
Added Freestyle to extern/ directory |
Revision 93ba2dd by Brecht Van Lommel April 30, 2008, 13:29 (GMT) |
Fix for bug #9867: issues with making particle systems local. |
Revision e997e6b by Brecht Van Lommel April 30, 2008, 12:02 (GMT) |
Fix for bug #8963: there was still an issue with SSS and transparency in the shading because of ramps. |
Revision b1d841f by Andrea Weikert April 29, 2008, 21:43 (GMT) |
== bugfix == fix for [#6580] invalid file names not handled consistently when saving only affects windows, where invisible file stream could be created if filename contains ':' |
Revision 4be6ef5 by Brecht Van Lommel April 29, 2008, 19:51 (GMT) |
Fix for bug #8910: FSA + spotlight halo not working correct together. |
Revision e7c3ff6 by Andrea Weikert April 29, 2008, 18:41 (GMT) |
== mmap for win32 == replacement for mmap/munmap on Windows. Implemented using CreateFileMapping/MapViewOfFile. |
|