Revision 6dec5db by Brecht Van Lommel April 7, 2008, 15:21 (GMT) |
Fix for bug #8073: texture nodes connected to a viewer could crash. Also fixed a bug where procedural buffers did not convert correctly to different buffer types (e.g. value -> rgba would give red). |
Revision 77639a5 by Stephen Swaney April 7, 2008, 14:16 (GMT) |
Doh! Typo - replace [Y] with [Z]. |
Revision 7c15baf by Campbell Barton April 7, 2008, 13:16 (GMT) |
added an optional arg for object.getBoundBox(worldspace) - so you can get localspace boundboxes, this is useful when getting a dipli's boundbox where the objects worldspace matrix has no useful meaning. |
Revision 66e74e6 by Campbell Barton April 7, 2008, 10:12 (GMT) |
annoyance with python api, Blender.Library.Datablocks should always return an empty list, rather then None when there is no datablocks. |
Revision 391191a by Janne Karhu April 7, 2008, 05:54 (GMT) |
Silly copypaste mistake. Thanks for noticing! |
Revision e4d25da by Campbell Barton April 6, 2008, 20:13 (GMT) |
fix for [#6342] Collada 1.4 import (of perhaps corrupt collada files) leads to a complete crash of Blender 2.43 under Windows XP NMesh wasnt checking 16max material limit, also made collada import work with the user scripts dir. |
Revision 34771ef by Benoit Bolsee April 6, 2008, 20:02 (GMT) |
add KX_GameObject::rayCastTo() PyDoc |
Revision 88ce1c0 by Benoit Bolsee April 6, 2008, 19:14 (GMT) |
Removed my own patch #8208: export SCA_ISensor::Evaluate() to Python. It was only useful for the ray sensor and the new rayCastTo() function provides better functionality |
Revision 108bed6 by Campbell Barton April 6, 2008, 19:04 (GMT) |
reversing 14289, it included Ton's homedir as a default path and disabled scriptlinks by default |
Revision e7384c9 by Benoit Bolsee April 6, 2008, 18:30 (GMT) |
Commit patch #8799: Realtime SetParent function in the BGE This patch consists in new KX_GameObject::SetParent() and KX_GameObject::RemoveParent() functions to create and destroy parent relation during game. These functions are accessible through python and through a new actuator KX_ParentActuator. Function documentation in PyDoc. The object keeps its orientation, position and scale when it is parented but will further rotate, move and scale with its parent from that point on. When the parent relation is broken, the object keeps the orientation, position and scale it had at that time. The function has no effect if any of the X/Y/Z scale of the object or its new parent are below Epsilon. |
Revision 711306c by Campbell Barton April 6, 2008, 17:11 (GMT) |
added a help link to wiki docs for curve2tree, fixed some bugs in flt_toolbar |
Revision 6c3bd2a by Stephen Swaney April 6, 2008, 13:44 (GMT) |
fix compiler warnings. I'm not sure about the intent for this one: warning: too many arguments for format: sprintf(md->name, "FluidParticleSystem", BLI_countlist(&ob->particlesystem)); Something for Janne ? |
Revision 9edb6c7 by Benoit Bolsee April 5, 2008, 22:08 (GMT) |
Patch #8740: enable negative axis radar sensor |
Revision 6e5984c by Stephen Swaney April 5, 2008, 21:33 (GMT) |
Python API - read access to Track and Up axis attributes for Object. Part of Patch 8557. Contributed by Cedric Paille. Thanks! Still waiting for API doc for new attributes. Finger is poised over Revert button... |
Revision 83906a6 by Jens Ole Wund(bjornmose) April 5, 2008, 21:29 (GMT) |
bug fix soft body can resume with point cache sneak in .. springs preload |
Revision d0004be by Stephen Swaney April 5, 2008, 14:49 (GMT) |
fix compiler warning: comparison between signed and unsigned |
Revision cc33fcf by Benoit Bolsee April 5, 2008, 13:33 (GMT) |
Commit patch #2439: Mesh replacement in BGE will react properly to armature deform Changing the mesh of an object that has a deform controller (armature) is now properly handled. The new mesh must have vertex groups matching the armature bones. In simple terms, the new mesh must deform correctly when you assign it to the object in Blender and you test the action. It will deform the same when you replace the object mesh during the game. |
Revision 0eb0189 by Campbell Barton April 5, 2008, 10:55 (GMT) |
fix for wrong rotation between branch joins |
Revision 8fdfd4c by Campbell Barton April 4, 2008, 23:12 (GMT) |
PyAPI - setting a buttons string value crashed. suspect this is a 64bit problem since replacing the string length of int, with Py_ssize_t or long prevented the crash. worked around the problem by removing the PyString_AsStringAndSize command. wizard_curve2tree - removing id properties didnt work. exit button used a callback it didnt need to. |
Revision c390500 by Martin Poirier April 4, 2008, 22:21 (GMT) |
No need for unions in transform code. Unneeded size optimisation. There's much better way to tackle this if it really is a problem. |
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