Blender Git Loki

Blenderin Git "master"-kehityshaaran kommitit.

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April 7, 2008, 15:21 (GMT)

Fix for bug #8073: texture nodes connected to a viewer could crash.
Also fixed a bug where procedural buffers did not convert correctly
to different buffer types (e.g. value -> rgba would give red).

April 7, 2008, 14:16 (GMT)
Doh! Typo - replace [Y] with [Z].
April 7, 2008, 13:16 (GMT)
added an optional arg for object.getBoundBox(worldspace) - so you can get localspace boundboxes, this is useful when getting a dipli's boundbox where the objects worldspace matrix has no useful meaning.
April 7, 2008, 10:12 (GMT)
annoyance with python api, Blender.Library.Datablocks should always return an empty list, rather then None when there is no datablocks.
Revision 391191a by Janne Karhu
April 7, 2008, 05:54 (GMT)
Silly copypaste mistake. Thanks for noticing!
April 6, 2008, 20:13 (GMT)
fix for [#6342] Collada 1.4 import (of perhaps corrupt collada files) leads to a complete crash of Blender 2.43 under Windows XP

NMesh wasnt checking 16max material limit, also made collada import work with the user scripts dir.
April 6, 2008, 20:02 (GMT)
add KX_GameObject::rayCastTo() PyDoc
April 6, 2008, 19:14 (GMT)
Removed my own patch #8208: export SCA_ISensor::Evaluate() to Python. It was only useful for the ray sensor and the new rayCastTo() function provides better functionality
April 6, 2008, 19:04 (GMT)
reversing 14289, it included Ton's homedir as a default path and disabled scriptlinks by default
April 6, 2008, 18:30 (GMT)
Commit patch #8799: Realtime SetParent function in the BGE

This patch consists in new KX_GameObject::SetParent() and KX_GameObject::RemoveParent() functions to create and destroy parent relation during game. These functions are accessible through python and through a new actuator KX_ParentActuator. Function documentation in PyDoc.
The object keeps its orientation, position and scale when it is parented but will further rotate, move and scale with its parent from that point on. When the parent relation is broken, the object keeps the orientation, position and scale it had at that time.
The function has no effect if any of the X/Y/Z scale of the object or its new parent are below Epsilon.
April 6, 2008, 17:11 (GMT)
added a help link to wiki docs for curve2tree, fixed some bugs in flt_toolbar
April 6, 2008, 13:44 (GMT)
fix compiler warnings.

I'm not sure about the intent for this one:

warning: too many arguments for format:
sprintf(md->name, "FluidParticleSystem", BLI_countlist(&ob->particlesystem));

Something for Janne ?
April 5, 2008, 22:08 (GMT)
Patch #8740: enable negative axis radar sensor
April 5, 2008, 21:33 (GMT)
Python API - read access to Track and Up axis attributes for Object.
Part of Patch 8557. Contributed by Cedric Paille. Thanks!

Still waiting for API doc for new attributes. Finger is poised
over Revert button...
April 5, 2008, 21:29 (GMT)
bug fix soft body can resume with point cache
sneak in .. springs preload
April 5, 2008, 14:49 (GMT)
fix compiler warning: comparison between signed and unsigned
April 5, 2008, 13:33 (GMT)
Commit patch #2439: Mesh replacement in BGE will react properly to armature deform

Changing the mesh of an object that has a deform controller (armature) is now properly handled. The new mesh must have vertex groups matching the armature bones. In simple terms, the new mesh must deform correctly when you assign it to the object in Blender and you test the action. It will deform the same when you replace the object mesh during the game.

April 5, 2008, 10:55 (GMT)
fix for wrong rotation between branch joins
April 4, 2008, 23:12 (GMT)
PyAPI - setting a buttons string value crashed. suspect this is a 64bit problem since replacing the string length of int, with Py_ssize_t or long prevented the crash. worked around the problem by removing the PyString_AsStringAndSize command.

wizard_curve2tree - removing id properties didnt work. exit button used a callback it didnt need to.
April 4, 2008, 22:21 (GMT)
No need for unions in transform code.

Unneeded size optimisation.

There's much better way to tackle this if it really is a problem.
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021