Blender Git Commits

Blender Git "master" branch commits.

Page: 4951 / 5574

March 26, 2008, 15:59 (GMT)
-> New face weld code for FLT importer

Replaced the use of remove doubles with some new custom 'face welding'
code that wil clean up meshes on import.This will not remove any faces
or do any edge collapse and so is a more suitable method of cleaning
up imported meshes. This same code could potentially be of use when
importing other formats as well (such as DXF...)
March 26, 2008, 15:25 (GMT)

Fix for bug #8750: depremul in the image texture code should check
with an epsilon rather than 0.0f, could give random spots otherwise
with e.g. calcalpha + negalpha.

March 26, 2008, 14:58 (GMT)

Fix for bug #8747: normal map tangents didn't work correct with
splitting of non-flat quads.

March 26, 2008, 14:50 (GMT)
UV Unwrap (lscm, project from view, cube etc) now default to correcting for the active images aspect ratio.
This is now default but can be disabled in the UV Calculation panel. At the moment its called "Image Aspect" but another name could be better.

March 26, 2008, 11:56 (GMT)
fix for [#8732] Unwrap Project from View not matching View
the active face could be unselected. now unwrapping with no UV layer will assign the current image to the selected faces.
March 26, 2008, 11:27 (GMT)

Bugfix: selecting or muting an ipo curve in the action editor
would be undone on redraw with an ipo window open in editmode,
or with show keys enabled in the ipo window.

March 25, 2008, 20:30 (GMT)
check for null data when using ffmpegs swscale (for corrupt/partially corrupt videos)
March 25, 2008, 19:27 (GMT)
lib error message was inconsistent when changing texture channels, enabled it for texture colorbands
March 25, 2008, 16:16 (GMT)
selecting similar edges (Shift+G in edge mode) didnt flush selection from edges to faces, so you could have all edges of a face selected without the face being selected.
March 25, 2008, 13:18 (GMT)
creating branch for Nils
Revision 74e8353 by Joshua Leung
March 25, 2008, 10:36 (GMT)
Two constraints related fixes
* Bugfix #8599d:
When using the ChildOf constraint on bones without parents, with cyclic-offset in action the effect of the cyclic-offset was applied twice. Added a bone option to make the effect of cyclic-offset not be applied to rootbones which have the option 'enabled'.

In the UI, this is presented in the opposite way. It is represented by the 'Offs' button beside the parent-bone selector in the Armature Bones panel when in EditMode.

* Head/Tail setting and Constraint Channels:
Added back in checks to see if the head/tail IPO-curves for Constraint Channels can get applied for the target constraint. I had removed these when applying the patch, but I'd overlooked the fact that users could add an IPO-curve for this from the IPO-editor, potentially mucking up the behaviour of some constraints.
March 25, 2008, 09:40 (GMT)
Raise the limit for long filenames.
a few times peach guys have had the play button fail with "stack smash" warnings in the terminal and play button not working.

This fixes a reproducible crash where blender would segfault when pressing play on long filenames, and hopefully fixes odd user reports where pressing play quits X11 or reboots their system.
Revision 8c46419 by Joshua Leung
March 25, 2008, 09:17 (GMT)
Bugfix:

Resizing two text windows stacked one over the other, crashed in certain cases (i.e. when dragging the border between them down to the header of the bottom one). Was caused by division by zero, resulting in a SIGFPE (floating point exception).
March 25, 2008, 09:00 (GMT)
fix for [bf-blender-Bug Tracker][8739] image selector never exits.
This fix was made to the file selector weren't applied to the image selector.
Made file and image selector use same python api function.

March 25, 2008, 08:30 (GMT)
patch only to redraw on mouse move, broke continues zoom.
Revision 753a0e9 by Matt Ebb
March 25, 2008, 06:10 (GMT)
Tweaks to labels on brightness/contrast node
Revision 88c2358 by Joshua Leung
March 25, 2008, 05:32 (GMT)
Bugfix #8736: Follow Path constraints does not work for Bones

This appears to be a long-standing bug, and it only affected the Follow-Path constraint as it was the only one which was dependant on time-based changes. An oversight in the depsgraph code meant that Follow-Path constraints on armature bones were not evaluated, unless there was an Action or some NLA-Strips for that armature.

I've added a new flag to pose->flag (POSE_CONSTRAINTS_TIMEDEPEND) which only gets set/cleared by update_pose_constraint_flags. This flag indicates that the depsgraph needs to do an update for such cases, and will require going in/out of EditMode to set this for old files.
It's been implemented as such to avoid having costly searches when trying to run animations realtime (as is done for modifiers).
March 24, 2008, 21:01 (GMT)
== Sequencer ==

Forgot directory in input panel for sound files...

March 24, 2008, 17:35 (GMT)
== Sequencer ==

A lot of fixes for anim_startofs / anim_endofs:
* crashed when striplen was 0 and startstill / endstill still in use
* made it work for Audio (HD and RAM)
* made it work for Image Sequences
* added a new cutting tool, that uses anim_startofs / endofs instead of
startofs / endofs. This is now the default and called "hard cut"
* moved old cutting method to "Shift-K" and renamed it "soft cut"

March 24, 2008, 11:55 (GMT)
subdivide would give weired results especially when used after proportional edit mode because vertex temp flags wernt zero'd
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021