Blender Git Commits

Blender Git "master" branch commits.

Page: 4967 / 5574

February 28, 2008, 11:39 (GMT)

Bugfix: texture effectors didn't link in their textures.

Revision c8d281e by Joshua Leung
February 28, 2008, 02:25 (GMT)
Bugfix:

Outliner drawing crashed after "Merge Bones" operation (Alt-M) if the end-bone of the merge had a child.
February 28, 2008, 00:01 (GMT)
Cloth: 1. Bugfix for possible memory leak reported by Kenneth Styrberg (via mailing list), 2. Bugfix for friction again, 3. Preset menu on GUI (thanks to help from nudelZ (#blendercoders), 4. Possibility to disable autoprotect cache, 5. Some cache bugs fixed, 6. Some speedup in generating cloth
February 27, 2008, 23:11 (GMT)
left in prints
February 27, 2008, 23:10 (GMT)
Fix for [#8382] UV unwrap & export puts seams on all edges.
Maya uses OBJ's UV's to generate seams, some people complained that models imported from blender didnt work well in maya.
It was faster to write every faces UV (without doing a remove doubles), but sharing UV coords makes smaller files and might also be more efficient in other applications.

February 27, 2008, 20:17 (GMT)
Bugfix: NewBooleanMesh() would return 'internal error' no matter what happened - real return values must have been lost on the way. I put the proper return in it's place. (reported by cptf on IRC)
February 27, 2008, 20:10 (GMT)

Fix for bug #8373: using SSS the rendertime could be reported wrong.

February 27, 2008, 19:35 (GMT)

Fix for bug #8380: snapping in the uv editor didn't work with
non-square images.

Fix for uv limit stitch, was broken since editmode integration.

February 27, 2008, 17:43 (GMT)

Fix for making vectoquat threadsafe, missed a warning.

February 27, 2008, 17:04 (GMT)

Bugfix: Copy Modifiers with particle systems crashed, it didn't copy
the particle systems.

February 27, 2008, 14:26 (GMT)

Fix for part of bug #8376: shift+MMB dragging the view didn't work in
the node editor like other windows. Is already used for backdrop, but
if that isn't enabled it can still do it.

February 27, 2008, 14:17 (GMT)

Fix for bug: cross platform strand render differences with kink/branch.
This time is was due to different accuracy of floating point computation,
now it uses does a comparison a bit different to avoid this.

Also changed the vectoquat function to be threadsafe.

February 27, 2008, 14:15 (GMT)
added missing call to reset teh toolbox - Only effected Python treemenu's
February 27, 2008, 11:52 (GMT)
-> Minification filter type for FLT attrib files

-Changed the minification filter type from Bilinear to
mipmap-trilinear
February 27, 2008, 11:50 (GMT)

Fix for dupli rendering bug, with a duplicating particle system using
groups that were not in the scene. Also commented the code better.

February 27, 2008, 11:47 (GMT)
adding stubs for player
February 27, 2008, 10:02 (GMT)
Bugfix [#8328] Python scripts from user defined location doesn't load
http://projects.blender.org/tracker/index.php?func=detail&aid=8328&group_id=9&atid=125

last commit had mistakes but tested this to fix the bug.
- Cam

February 27, 2008, 09:48 (GMT)
should fix bug on win32 with user python menu's not loading because stat() didnt like the trailing slash and returned the dir as missing.
February 27, 2008, 03:23 (GMT)
Cloth: fixed completely useless/wrong friction force; changed some initial settings
February 26, 2008, 23:39 (GMT)
== MSVC 7.1 projectfiles ==
- added missing files rev. 13829 (Bevel tools and Bmesh kernel
) commit.
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021