Blender Git Commits

Blender Git "master" branch commits.

Page: 4973 / 5574

February 19, 2008, 22:59 (GMT)
added win32 check for number of processors, but cant test.
could somebody running win32 see if headers need to be added to threads.c?
February 19, 2008, 22:23 (GMT)
automatic threads, next to the Threads button, so you can set threads to use whatever the system has, useful in the studio with 2,4,8 core systems when sharing files.
February 19, 2008, 21:18 (GMT)
Patche from Giuseppe Ghibò to look in /usr/lib64
February 19, 2008, 20:35 (GMT)

Possible fix for bug #6922: crash in displace compositor node,
possibly because it didn't handle the vector input correct if
it was translated.

February 19, 2008, 19:26 (GMT)

Fix for bug #6911: radiosity pass can no be excluded.

February 19, 2008, 18:47 (GMT)

Fix for bug #8311: painting in the image editor with left mouse button
selection enabled still painted with right mouse button, inconsistent
with painting in the 3d view.

February 19, 2008, 18:36 (GMT)
Added an option for texture forcefields to use the root location of a particle for its texture coords.
Without this, animating grass would either look like seaweed (with low freq texture)
Or the grass would wrinkle up and get kinks (high freq texture)
This lets you use a high frequency texture while having straight grass.

February 19, 2008, 17:51 (GMT)

Fix for bug #8299: baking from selected to active with ray transparency
gave wrong results. Problem was the view vector was setup strange. While
it is really not well defined, it is now set as the negation of the normal,
so it is looking right at the surface, gives more predictable.

February 19, 2008, 16:16 (GMT)

Added an option to bake AO normalized, without material settings taken
into account. The normalized result can often be easier to integrate
into different materials, e.g. for games.

February 19, 2008, 15:30 (GMT)

Bugfix: vector blur blending of different times wasn't correct, didn't
show up much for characters on isolated layers but can make a big
difference on a full scene:

http://users.pandora.be/blendix/vblur_before.jpg
http://users.pandora.be/blendix/vblur_after.jpg

February 19, 2008, 12:13 (GMT)

Bugfix: this adds some epsilons (FLT_EPSILON, so quite small) to the
raytracing intersection code, to avoid rays slipping through between
triangles, this would mostly show up with sceen aligned quads and
baking of height maps for example. Epsilon's are not pretty, but I
haven't found a reliable way around them.

February 19, 2008, 11:07 (GMT)

Bug #8234: sky texture for approximate AO doesn't work, as mentioned
in the commit log. Couldn't get this to work well, probably this would
work a lot better with the IBL spherical harmonics feature, so I've just
disabled the option in the interface for now.

February 19, 2008, 10:47 (GMT)
python API: added support for screen font 12(fix-width) as "normalfix"
February 19, 2008, 10:43 (GMT)
pendent changes -
- Added a note that force fields only affect objects on same layers
- PLAY button would just play all frames and didnt respect the end frame which is very annoying at times.

February 19, 2008, 09:00 (GMT)
Crasher in patch for premul flag: missing NULL check

Also converted ugly short pointer casting with the standard ID
define GS(), Get Shorty!

Revision ccac67d by Joseph Eagar
February 18, 2008, 23:50 (GMT)
Further work on the premul option for ton. This option
(which basically tells the renderer and compositor to expect a
key image) is now done at the image user level.

This does have some caveats, as image users don't always work
the way I thought they would/should (for example, the same image user
structure is apparently used in the uv image editor for all images,
which is kindof odd).

The UV image editor also now smartly detects if the premul option is
set and draws the image using key alpha, instead of premul

The subversion level was upped to convert the old premul flag, which was at
the image level, to the new one, which is at the image user level.
Revision 05a28c8 by Ken Hughes
February 18, 2008, 23:00 (GMT)
Tools
-----
Remove extra parenthesis from Cubic tooltip, reported on IRC.

February 18, 2008, 20:00 (GMT)

Fix for bug #8047: convert metaballs to mesh often has holes.

February 18, 2008, 19:32 (GMT)

Fix for bug #7787: QMC AO could give bad results tracing rays from an
untraceable material, cause is that the ray start position got set
only once, but it needs to be set for each ray since it can be clipped
to the octree bounding box.

February 18, 2008, 18:14 (GMT)

Fix for bug #7936: render baking selected to active now has a Bias
value that is an offset along the normal when looking for the nearest
face, which allows baking faces further away, e.g. an ID badge onto a
shirt.

Also fixes a bug baking to float images, for things other than
displacement it didn't work sometimes, and a memory leak in the
extend filter.

By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021