Revision 0c4d103 by Campbell Barton February 19, 2008, 22:59 (GMT) |
added win32 check for number of processors, but cant test. could somebody running win32 see if headers need to be added to threads.c? |
Revision 82d769c by Campbell Barton February 19, 2008, 22:23 (GMT) |
automatic threads, next to the Threads button, so you can set threads to use whatever the system has, useful in the studio with 2,4,8 core systems when sharing files. |
Revision 190a35f by Campbell Barton February 19, 2008, 21:18 (GMT) |
Patche from Giuseppe Ghibò to look in /usr/lib64 |
Revision 2283bdc by Brecht Van Lommel February 19, 2008, 20:35 (GMT) |
Possible fix for bug #6922: crash in displace compositor node, possibly because it didn't handle the vector input correct if it was translated. |
Revision b08b5a9 by Brecht Van Lommel February 19, 2008, 19:26 (GMT) |
Fix for bug #6911: radiosity pass can no be excluded. |
Revision 8a7b984 by Brecht Van Lommel February 19, 2008, 18:47 (GMT) |
Fix for bug #8311: painting in the image editor with left mouse button selection enabled still painted with right mouse button, inconsistent with painting in the 3d view. |
Revision 97d40fa by Campbell Barton February 19, 2008, 18:36 (GMT) |
Added an option for texture forcefields to use the root location of a particle for its texture coords. Without this, animating grass would either look like seaweed (with low freq texture) Or the grass would wrinkle up and get kinks (high freq texture) This lets you use a high frequency texture while having straight grass. |
Revision 2463e7a by Brecht Van Lommel February 19, 2008, 17:51 (GMT) |
Fix for bug #8299: baking from selected to active with ray transparency gave wrong results. Problem was the view vector was setup strange. While it is really not well defined, it is now set as the negation of the normal, so it is looking right at the surface, gives more predictable. |
Revision 6ea0adb by Brecht Van Lommel February 19, 2008, 16:16 (GMT) |
Added an option to bake AO normalized, without material settings taken into account. The normalized result can often be easier to integrate into different materials, e.g. for games. |
Revision 4100861 by Brecht Van Lommel February 19, 2008, 15:30 (GMT) |
Bugfix: vector blur blending of different times wasn't correct, didn't show up much for characters on isolated layers but can make a big difference on a full scene: http://users.pandora.be/blendix/vblur_before.jpg http://users.pandora.be/blendix/vblur_after.jpg |
Revision f5e89b3 by Brecht Van Lommel February 19, 2008, 12:13 (GMT) |
Bugfix: this adds some epsilons (FLT_EPSILON, so quite small) to the raytracing intersection code, to avoid rays slipping through between triangles, this would mostly show up with sceen aligned quads and baking of height maps for example. Epsilon's are not pretty, but I haven't found a reliable way around them. |
Revision e0dfe62 by Brecht Van Lommel February 19, 2008, 11:07 (GMT) |
Bug #8234: sky texture for approximate AO doesn't work, as mentioned in the commit log. Couldn't get this to work well, probably this would work a lot better with the IBL spherical harmonics feature, so I've just disabled the option in the interface for now. |
Revision 0d80e08 by Remigiusz Fiedler February 19, 2008, 10:47 (GMT) |
python API: added support for screen font 12(fix-width) as "normalfix" |
Revision 9230001 by Campbell Barton February 19, 2008, 10:43 (GMT) |
pendent changes - - Added a note that force fields only affect objects on same layers - PLAY button would just play all frames and didnt respect the end frame which is very annoying at times. |
Revision 3790c95 by Ton Roosendaal February 19, 2008, 09:00 (GMT) |
Crasher in patch for premul flag: missing NULL check Also converted ugly short pointer casting with the standard ID define GS(), Get Shorty! |
Revision ccac67d by Joseph Eagar February 18, 2008, 23:50 (GMT) |
Further work on the premul option for ton. This option (which basically tells the renderer and compositor to expect a key image) is now done at the image user level. This does have some caveats, as image users don't always work the way I thought they would/should (for example, the same image user structure is apparently used in the uv image editor for all images, which is kindof odd). The UV image editor also now smartly detects if the premul option is set and draws the image using key alpha, instead of premul The subversion level was upped to convert the old premul flag, which was at the image level, to the new one, which is at the image user level. |
Revision 05a28c8 by Ken Hughes February 18, 2008, 23:00 (GMT) |
Tools ----- Remove extra parenthesis from Cubic tooltip, reported on IRC. |
Revision 41b42b6 by Brecht Van Lommel February 18, 2008, 20:00 (GMT) |
Fix for bug #8047: convert metaballs to mesh often has holes. |
Revision ca79952 by Brecht Van Lommel February 18, 2008, 19:32 (GMT) |
Fix for bug #7787: QMC AO could give bad results tracing rays from an untraceable material, cause is that the ray start position got set only once, but it needs to be set for each ray since it can be clipped to the octree bounding box. |
Revision a75e34a by Brecht Van Lommel February 18, 2008, 18:14 (GMT) |
Fix for bug #7936: render baking selected to active now has a Bias value that is an offset along the normal when looking for the nearest face, which allows baking faces further away, e.g. an ID badge onto a shirt. Also fixes a bug baking to float images, for things other than displacement it didn't work sometimes, and a memory leak in the extend filter. |
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