Revision 9b0c2ef by Brecht Van Lommel January 28, 2008, 21:28 (GMT) |
Handle OpenEXR exception and print it, for writeTile. It's sometimes crashing there now with FSA, if it crashes again this should give more info. |
Revision 87eaa63 by Peter Schlaile January 28, 2008, 21:24 (GMT) |
== Sequencer == Fixed two issues with the sequencer: * using blend modes with startstill / endstill in combination with IPOs failed, since there was no room to store the composited result. (It was stored into the same TStripElem thereby effectively disabling the effect of the IPO) If you have no idea, what this is all about: A common case was: use a single PNG as a title, extrude and try to fade in / out using IPOs. * startstill / endstill are always displayed, so that one can change them also on movie-strips and scene-strips. |
Revision d4411e6 by Campbell Barton January 28, 2008, 20:45 (GMT) |
object in dupli instances were not getting modifiers applied with render settings |
Revision f25d2db by Brecht Van Lommel January 28, 2008, 16:54 (GMT) |
Strands now mix together correctly with ZTransp. They now also store a list of samples per pixel, and then get shaded together with the ztransp samples. This comes with a slight speed hit, but mainly memory might be a concern. However, testing some peach scenes I haven't problems. |
Revision 703f248 by Ton Roosendaal January 28, 2008, 16:33 (GMT) |
New rendering option: FSA! This completes the pipeline make-over, as started in 2006. With this option, during rendering, each sample for every layer and pass is being saved on disk (looks like non-antialiased images). Then the composite and color correction happens, then a clip to 0-1 range, and only in end all samples get combined - using sampling filters such as gauss/mitch/catmul. This results in artefact-free antialiased images. Even Z-combine or ID masks now work perfect for it! This is an unfinished commit btw; Brecht will finish this for strands. Also Halo doesnt work yet. To activate FSA: press "Save Buffers" and the new button next to it. :) |
Revision b9842ec by Joshua Leung January 28, 2008, 11:38 (GMT) |
== Action Editor - Overlapping Keyframes Bugfix == Now when moving keyframes in the Action Editor, any existing keyframes on the frames where a selected keyframe lands (after the transform) will be removed. This is to prevent stacks of keyframes which cause blips and headaches for animators (especially stressed animators with a looming deadline). I've added an option to the Action Editor's View menu to turn this behaviour on/off (by default, it's on). This shouldn't need to be used too much, and may be removed in due course. If it stays, it'll need a better name... |
Revision 0f157c6 by Campbell Barton January 28, 2008, 10:56 (GMT) |
tooltips for some dual toggle buttons as well as tooltips from wim van hoydonck ([#8166] [python-scripts] fix for tooltips of torus primitive + newline) |
Revision 0751592 by Jens Ole Wund(bjornmose) January 28, 2008, 09:39 (GMT) |
fixing typo in tool tips |
Revision 232be3a by Ken Hughes January 28, 2008, 05:20 (GMT) |
Fix syntax error in earlier commit. |
Revision 0799c26 by Martin Poirier January 28, 2008, 01:15 (GMT) |
=== Custom Orientations === Change selection icon in the panel to the more appropriate Checkbox icon. |
Revision 39689cb by Martin Poirier January 28, 2008, 01:02 (GMT) |
typo in text |
Revision 354e6b9 by Joshua Leung January 28, 2008, 00:53 (GMT) |
== Automatic Bone Extension Adder == Added three new tools to the WKEY menu for Armatures in EditMode/PoseMode. These add .* extensions to the names of selected bones based on their position in 3d-space on the axis considered by that tool. The current naming schemes are based upon the extensions I normally apply. Some people may have slightly different preferences though. There is one for: * Left-Right names (along x-axis) * Front-Back names (along y-axis) * Top-Bottom names (along z-axis) |
Revision b115bd6 by Campbell Barton January 28, 2008, 00:07 (GMT) |
some bugs with previous renderlayer api |
Revision a1f3af3 by Campbell Barton January 28, 2008, 00:05 (GMT) |
script to save renderlayers to a file so you can load them in other blend's - useful when applying settings in a pipeline (andy tells me ;) ) |
Revision 5e512af by Campbell Barton January 27, 2008, 22:22 (GMT) |
renderLayer access for the render api, no epydocs yet |
Revision ef1295e by Martin Poirier January 27, 2008, 19:26 (GMT) |
=== Custom Transform Orientation === Adding the possibility to use 2 or 3 vertice to define an edge or face-like orientation. Adding the possibility to use 2 connected edges to define a face-like orientation. |
Revision 1dbf4de by Martin Poirier January 27, 2008, 17:24 (GMT) |
Cursor to Active, adding missing redraw call. |
Revision 55468e4 by Martin Poirier January 27, 2008, 16:43 (GMT) |
=== Snap Menu === New Cursor-> Active option Useful on Edit Mesh too! |
Revision ef74d56 by Joshua Leung January 27, 2008, 10:34 (GMT) |
VertexGroup Editing: Added a new option to the "Vertex Groups" menu: "Remove Selected from All Groups". This menu can be accessed using Ctrl-G in EditMode for Meshes and Lattices. |
Revision a14b83a by Joshua Leung January 27, 2008, 09:39 (GMT) |
Bugfix: Previous changes for Constraint Up/Down buttons broke the drawing of some constraints. It seems the lack of any buttons within an pair of uiBeginBlockAlign() and uiEndBlockAlign() caused problems. |
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