Blender Git Commits

Blender Git "master" branch commits.

Page: 5027 / 5574

November 8, 2007, 00:06 (GMT)
New Curve function in the curve specials menu - "Smooth Radius" this smooth's the radius of selected curve points to unselected or endpoints. useful when changing the taper of a long curve
with many points (think treetrunk), it would be nice to take into account distance on the path when doing the curve interpolation.
Also moved added undo call's that were missing for 2 of the other curve specials.
November 7, 2007, 21:45 (GMT)
Update from school work.
November 7, 2007, 21:39 (GMT)
(work in progress commit) - tree wizard, makes a subsurfed skin from curves. also adds UV's (and soon bones)
needs a user interface.

November 7, 2007, 21:09 (GMT)
Fix for bug [#7741] new colorband for weightpainting overlaps with verse settings

I only have that branch checked out here, so that's why I'm committing there.

I'll merge into trunk when I get back home.
Revision b4ec6ef by Joseph Eagar
November 7, 2007, 18:52 (GMT)
=Python API bugfix=

Scene.update(full=1) was pretty useless as it didn't actually evaluate the
depsgraph DAG. This meant, for example, that re-evaluating the parenting
tree for an armature pose could only be done by redrawing the view (which
evaluates the depsgraph). scene_update_for_newframe() is now called when Scene.update is in "full" mode; to prevent firing off newframe scriptlink events, scriptlinks are
temporarily disabled while scene_update_for_newframe() is being called.
November 7, 2007, 17:09 (GMT)
Adding new files to MSVC 7.0 projects (have to work on win32 at school)
November 7, 2007, 13:02 (GMT)
own silly error, was reusing an existing flag for the draw curve handles setting.
November 7, 2007, 11:14 (GMT)
Small fix for feature 'custom weight paint range': the range was not
initialized on starting Blender.

November 7, 2007, 00:28 (GMT)
Initial commit for Harmonic Skeleton generation.

This is very much a work in progress commit to allow me to work outside of home.

While it does somewhat work, I wouldn't recommend anyone to use it.
November 6, 2007, 22:29 (GMT)
Filling in branch from trunk
November 6, 2007, 19:56 (GMT)
curve selection wasnt checking if the screen coords were clipped. made selecting off screen verts possible. This looks like an old bug (at least it existed before I added
hide handles option).
November 6, 2007, 18:53 (GMT)
==Python API==
Blender.Geometry.ClosestPointOnLine(pt, vec1, vec2) -> (pt, lambda)
This wraps lambda_cp_line_ex

Needed for experemental tree generator
November 6, 2007, 18:39 (GMT)
Patch [#7743] Enable display lists when vertex arrays are enabled, by Ovidiu Sabou.
this patch enable GE two use both vertex array and display lists. and speed up the engine a little, by the way thanks ovidiu.
November 6, 2007, 14:27 (GMT)
updated bullet to version 2.64 and hopefully didn't break too much things in CcdPhysicsEnvironment.cpp, but it compiles and works for me
November 6, 2007, 14:26 (GMT)
updating bullet
November 6, 2007, 14:15 (GMT)

Bugfix:
Mesh deform invert vertex group influence didn't work entirely correct.

November 6, 2007, 13:44 (GMT)
==Python API==
Bugfix, Space Handlers could crash blender when used with armatures.
also fixed some possible bugs in other areas.
November 6, 2007, 12:16 (GMT)
2d Filters updated, now you can use custom filter and write your own GLSL shader program to filter rendering result.
November 6, 2007, 12:10 (GMT)
November 6, 2007, 12:08 (GMT)
New: pointcache integrated with cloth. Maybe some little glitches left there
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021