Revision 574744b by Campbell Barton November 8, 2007, 00:06 (GMT) |
New Curve function in the curve specials menu - "Smooth Radius" this smooth's the radius of selected curve points to unselected or endpoints. useful when changing the taper of a long curve with many points (think treetrunk), it would be nice to take into account distance on the path when doing the curve interpolation. Also moved added undo call's that were missing for 2 of the other curve specials. |
Revision e7c4bad by Martin Poirier November 7, 2007, 21:45 (GMT) |
Update from school work. |
Revision 3275821 by Campbell Barton November 7, 2007, 21:39 (GMT) |
(work in progress commit) - tree wizard, makes a subsurfed skin from curves. also adds UV's (and soon bones) needs a user interface. |
Revision 4cae0a0 by Martin Poirier November 7, 2007, 21:09 (GMT) |
Fix for bug [#7741] new colorband for weightpainting overlaps with verse settings I only have that branch checked out here, so that's why I'm committing there. I'll merge into trunk when I get back home. |
Revision b4ec6ef by Joseph Eagar November 7, 2007, 18:52 (GMT) |
=Python API bugfix= Scene.update(full=1) was pretty useless as it didn't actually evaluate the depsgraph DAG. This meant, for example, that re-evaluating the parenting tree for an armature pose could only be done by redrawing the view (which evaluates the depsgraph). scene_update_for_newframe() is now called when Scene.update is in "full" mode; to prevent firing off newframe scriptlink events, scriptlinks are temporarily disabled while scene_update_for_newframe() is being called. |
Revision bc76315 by Martin Poirier November 7, 2007, 17:09 (GMT) |
Adding new files to MSVC 7.0 projects (have to work on win32 at school) |
Revision 50e5c9d by Campbell Barton November 7, 2007, 13:02 (GMT) |
own silly error, was reusing an existing flag for the draw curve handles setting. |
Revision 2480173 by Ton Roosendaal November 7, 2007, 11:14 (GMT) |
Small fix for feature 'custom weight paint range': the range was not initialized on starting Blender. |
Revision ec13425 by Martin Poirier November 7, 2007, 00:28 (GMT) |
Initial commit for Harmonic Skeleton generation. This is very much a work in progress commit to allow me to work outside of home. While it does somewhat work, I wouldn't recommend anyone to use it. |
Revision 0de103c by Martin Poirier November 6, 2007, 22:29 (GMT) |
Filling in branch from trunk |
Revision 94e8a05 by Campbell Barton November 6, 2007, 19:56 (GMT) |
curve selection wasnt checking if the screen coords were clipped. made selecting off screen verts possible. This looks like an old bug (at least it existed before I added hide handles option). |
Revision 2ad21e2 by Campbell Barton November 6, 2007, 18:53 (GMT) |
==Python API== Blender.Geometry.ClosestPointOnLine(pt, vec1, vec2) -> (pt, lambda) This wraps lambda_cp_line_ex Needed for experemental tree generator |
Revision bf4d79c by Hamed Zaghaghi November 6, 2007, 18:39 (GMT) |
Patch [#7743] Enable display lists when vertex arrays are enabled, by Ovidiu Sabou. this patch enable GE two use both vertex array and display lists. and speed up the engine a little, by the way thanks ovidiu. |
Revision e14457b by Daniel Genrich November 6, 2007, 14:27 (GMT) |
updated bullet to version 2.64 and hopefully didn't break too much things in CcdPhysicsEnvironment.cpp, but it compiles and works for me |
Revision c5d4e8a by Daniel Genrich November 6, 2007, 14:26 (GMT) |
updating bullet |
Revision 296a8ca by Brecht Van Lommel November 6, 2007, 14:15 (GMT) |
Bugfix: Mesh deform invert vertex group influence didn't work entirely correct. |
Revision 6142ae3 by Campbell Barton November 6, 2007, 13:44 (GMT) |
==Python API== Bugfix, Space Handlers could crash blender when used with armatures. also fixed some possible bugs in other areas. |
Revision af169b4 by Hamed Zaghaghi November 6, 2007, 12:16 (GMT) |
2d Filters updated, now you can use custom filter and write your own GLSL shader program to filter rendering result. |
Revision e057b56 by Daniel Genrich November 6, 2007, 12:10 (GMT) |
Revision b37bbe9 by Daniel Genrich November 6, 2007, 12:08 (GMT) |
New: pointcache integrated with cloth. Maybe some little glitches left there |
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