Revision 83c65e7 by Nathan Letwory June 28, 2007, 08:33 (GMT) |
* adds EmptyMesh to the menu |
June 27, 2007, 15:08 (GMT) |
This is a fix for game engine bug #6667 http://projects.blender.org/tracker/index.php?func=detail&aid=6667&group_id=9&atid=306 I moved some of the X11 initation code down a little bit so that if you run gameplayer with no args or gameplayer -h it will not crash even if you do not have X11 present. (All it does is print usage) Kent |
June 26, 2007, 18:40 (GMT) |
Not all systems it seems has socklen_t defined. If its missing typedef it as an int. Kent |
June 26, 2007, 18:15 (GMT) |
a var was declared twice in the same function, just removing the second declaration. Kent |
Revision a7a5e5c by Roland Hess June 26, 2007, 17:46 (GMT) |
Adds the following selection methods to the Sequence Editor: Ctrl-RMB and Alt-RMB now call for different selection methods that are helpful when working within a single channel that holds several strips. The Ctrl modifier signals "Right" and the Alt modifier signals "Left". Ctrl-RMB clicking a strip will select that strips left handle and the adjacent handle of any strip that abuts it on the left, allowing you to move the boundary between the strips without changing their outer endpoints. Ctrl-RMB clicking again on that strip will add to the selection all strips to the left of it, allowing you to slide the entire set of strips out of the way for a new one. Alt-RMB works the same, but to the right. Ctrl-Alt-RMB on a strip selects the surrounding handles only, allowing you to move the targeted strip and have the surrounding two strips adjust to follow. |
June 26, 2007, 16:16 (GMT) |
This is patch #6833 https://projects.blender.org/tracker/index.php?func=detail&aid=6833&group_id=9&atid=127 It adds the option when creating a new "screen" to create an empty one (one with one window) While its one more click, I think this is pretty dang useful. If people want to revert it feel free, and we can talk about it. This seems more consistant with the Scene bar though so I figured it was safe to add it. Kent |
June 26, 2007, 15:15 (GMT) |
This is for bug #6883 Add usefull error message to GL failure... https://projects.blender.org/tracker/index.php?func=detail&aid=6883&group_id=9&atid=125 I just cut and paste the printf provided in the bug report. Its usefull info at this point. Kent |
June 26, 2007, 15:08 (GMT) |
This is a fix for bug #6856 (Verse crashing on 64bit linux) https://projects.blender.org/tracker/index.php?func=detail&aid=6856&group_id=9&atid=125 I basically fixed some warnings about imcompatable types on 64bit linux and the crashing stopped. Kent |
Revision 60e56fe by Jiri Hnidek June 26, 2007, 12:19 (GMT) |
- Added several new callback functions for geometry node. - Refactored geometry layers. - Removed several unused debug prints. |
Revision a82b717 by Joshua Leung June 26, 2007, 10:08 (GMT) |
== Action/IPO Editors - Code Cleanup == Added two macros which are used to test if the active Action/IPO editor is displaying data from a scaled NLA-strip. |
Revision cc1a394 by Ken Hughes June 25, 2007, 21:25 (GMT) |
For scons: Add "-DWITH_DDS" to compile flags when dds is enabled. |
June 25, 2007, 20:15 (GMT) |
This is patch #6825 (The patch missed a couple of them but this should get it all. recurse was spelled resurse in a couple of places. Kent |
June 25, 2007, 19:50 (GMT) |
This commit is a modified version of patch #6860 It adds read only dds support. (Writing will come later) Kent |
Revision ddc6822 by Andrea Weikert June 25, 2007, 17:51 (GMT) |
==== MSVC 7.1 projectfiles ==== - bullet update to version 2.53 cleanup - added file sculptmode-stroke.c |
June 25, 2007, 17:36 (GMT) |
Make it so that we link with the same compiler for verse as everything else. (was using $(CC) while the rest of blender is using $(CCC) |
Revision 9dd0c5a by Ton Roosendaal June 25, 2007, 13:01 (GMT) |
Whoa, a new feature! Sequence Editor: SHIFT+R, Remap Paths (also in pull down menu) This allows to remap the root of a path to another directory. Works on all selected Image strips. That way you can make absolute paths relative, for example. Example: original path: /mnt/orange/finals/06_which_way/06_03b/ to be remapped: /mnt/orange/finals/ remap to: // new path: //06_which_way/06_03b/ |
Revision b5fb85a by Nicholas Bishop June 25, 2007, 11:07 (GMT) |
== Sculpt Mode == Refactored and improved sculptmode-stroke.c. * With smooth stroke on, the Spacing value is now taken into account (if zero, the default value of two is still used) |
Revision d44d203 by Nicholas Bishop June 25, 2007, 04:55 (GMT) |
== Sculpt Mode == * Made partial redraw mode a bit more robust, fixed a couple of potential problem spots * Fixed display of smooth stroke with partial redraw. |
Revision b7c8eb3 by Nicholas Bishop June 24, 2007, 23:02 (GMT) |
== Sculpt Mode == Removed the draw_flag field from SculptData, moved the two draw flags over to SculptData.flags |
Revision 8cf2d5c by Nicholas Bishop June 24, 2007, 22:28 (GMT) |
== Sculpt Mode == Added a new input control that smooths the brush stroke. This option controlled by the menu item Sculpt>Input Control>Smooth Stroke. When enabled, the brush has a delayed effect on the model; a green line is drawn to indicate the smoothed path of the stroke. After ~200 pixels, the first half of the stroke will be applied to the model; the process then repeats, with a new segment of the stroke being applied to the model after every 200 pixels. On mouse up, any remaining portion of the stroke will be applied. Other changes: * Added a flags field to SculptData; currently only used for smooth stroke but other flags can be moved into it * Moved the damaged_rects/verts into SculptSession * Simplified brush application by moving init_editdata into do_symmetrical_brush_actions * Removed Averaging from sculpt Input menu; smooth stroke should take its place TODO: * Fix display of the smooth line in Partial Redraw mode * Make the smoothing and delay factors adjustable * Optimize the stroke application (currently using the old 'dot' style of applying the brush) |
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