May 8, 2007, 16:00 (GMT) |
First fix from coverity, removing one line of dead code. The if statement above this line makes it so this line will never be true, so its not needed. Kent |
Revision ff6585e by Ton Roosendaal May 8, 2007, 10:26 (GMT) |
Bugfix #6658 Node UI for Image sequences also allows negative offset value, so you can have first image be 0000 too (3dsmax) |
Revision 15e79ef by Brecht Van Lommel May 8, 2007, 10:15 (GMT) |
SSS fixes: - Radius R, G, B sliders had too small number increase on clicking. - Preview render now renders with higher SSS error setting to speed it up a bit. - bug #6664: 3d preview render had artifacts. re->viewdx/dy wasn't set then, which is needed to estimate the area of each point. Have set this now, not in the nicest way, there is some bit duplicated code, but I don't want to refactor existing code with the chance of breaking it at this point. - bug #6665: grid like artifacts with parts rendering. The two extra pixels around parts used for filtering were used as well, leading to double points. |
May 7, 2007, 21:11 (GMT) |
Made it so blenderplayer is stripped if it exists as well as just blender. (I skipped it on OSX not sure where blenderplayer is in that instance, someone on the platform should be able to figure it out though.) Kent |
Revision d814e2b by Erwin Coumans May 7, 2007, 17:10 (GMT) |
two minor changes, hopefully before release: - reset randseed, which should make simulations more predictable - re-activate substeps (for more accurate simulations) |
Revision f638895 by Campbell Barton May 7, 2007, 16:34 (GMT) |
thanks venomgfx for picking up on this one, reset didnt work - my mface/tface selection switchover mistake. |
Revision 147cbe9 by Joshua Leung May 7, 2007, 11:59 (GMT) |
== Action Editor - Bugfix #6660 == When trying to expand the IPO-curves for Shapekey Action Channels, Blender crashed due to that being a previously un-handled case. For some reason, the names of IPO curve channels are still not drawing on some machines. I've also disabled the display of shapekey channels when there is an action as the two used to overlap and muck up the drawing matrices of each other. |
Revision c006be1 by Alfredo de Greef May 7, 2007, 05:08 (GMT) |
bug #6656, caused by two problems, one of which was that when the old node_composite.c file was split into separate files for each node, it didn't include a recent defocus node commit. For the other half of the problem, see comments in code. |
Revision 3c5820e by Nathan Letwory May 6, 2007, 22:13 (GMT) |
=== FFMPEG on Win32 === * rebuilt ffmpeg libraries. h264 now actually works. |
Revision 170a0cb by Ken Hughes May 6, 2007, 21:42 (GMT) |
check_for_dupid() was checking wrong variables for on name changes; could allow IDs will null names ("") to be entered into listbases multiple times. |
Revision 22da7d6 by Campbell Barton May 6, 2007, 20:03 (GMT) |
updates from JMS. scripts assumed new data would be last in the list. |
Revision 1b7cc56 by Simon Clitherow May 6, 2007, 16:43 (GMT) |
Added a check to installer for runtime dlls required to run blender. If not found on their system, it will open a browser window to point them at the download site. DEV NOTES: Anyone building the NSIS installer will need the Moreinfo plugin - http://nsis.sourceforge.net/MoreInfo_plug-in |
Revision e85f145 by Willian Padovani Germano May 6, 2007, 15:47 (GMT) |
Scripts: - Scripts config editor was not working due to changes in module BPyRegistry.py. - AC3D exporter: a little cleanup + small improvements like sorting objects. |
Revision b2c8885 by Campbell Barton May 6, 2007, 09:54 (GMT) |
corrected wrong variabel name |
Revision 1e6b2ce by Brecht Van Lommel May 6, 2007, 05:04 (GMT) |
Assorted SSS fixes: - Bug #6652: SSS artifacts with ray shadow. - Bug #6643: AO + SSS crash. couldn't redo this crash myself, but did find a bug that may cause a crash, please test. - Tweak backscattering to avoid thin surfaces rendering too dark. |
Revision 32c87c6 by Campbell Barton May 6, 2007, 02:19 (GMT) |
many 3ds files would not open in other applications because of the 12 character limit of names and filenames in 3ds files. fixed this and optimized dictionary access some. |
Revision 678825d by Campbell Barton May 5, 2007, 14:48 (GMT) |
mad logic in tface to mface commit from a while ago. non UV meshes didnt render in textured view. |
Revision 03040b5 by Ton Roosendaal May 5, 2007, 13:14 (GMT) |
Bugfix: SSS render crashed with option "Save buffers". Apparently brecht wanted to disable it... but enabling it works just OK. Gives at least uniform code for now. |
Revision ad88618 by Andrea Weikert May 5, 2007, 10:15 (GMT) |
==== MSVC 7.1 projectfiles ==== - small maintenance, added sss.c and sss.h (does not affect release build) |
Revision 49d680b by Joshua Leung May 5, 2007, 10:07 (GMT) |
== IPO Editor == Ctrl-Click to add a keyframe in the active ipo-curve only made sense when showkeys was off. Otherwise the drawmode would change from keys to curves then back to keys when some other tool was used. |
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