April 30, 2007, 06:51 (GMT) |
* Small tweak - initialise mirror modifier to use X axis by default, as it was previously. |
Revision f1d5f28 by Joshua Leung April 30, 2007, 04:45 (GMT) |
== Preview Range == Removing the ability to have the Preview Range affecting the Preview Renders (OpenGL renders) as it is unstable in certain cases. It was only a problem when rendering to movie-file formats with a preview range set greater than the normal range, as it would consume increasing amounts of memory for each frame rendered. Preventing this from happening would have required too much disruption of the avi writing code to be worthwhile. |
April 30, 2007, 04:30 (GMT) |
* Only reset local view near camera clipping to 0.1 if it was previously larger. i.e. if I'm zoomed in working on something zoomed in close with a short near clipping distance, don't suddenly clip off my work when I enter local view. |
April 29, 2007, 18:32 (GMT) |
Fixed editmode transform clipping for new Mirror modifier axis options. |
April 29, 2007, 18:13 (GMT) |
Patch #6113 - Cast & Smooth modifiers This patch adds two modifiers: Cast and Smooth. The Cast modifier deforms vertices into a sphere, cylinder or cuboid shape. The location and orientation of the projection shape can be controlled by a specified control object. The Smooth modifier smooths the mesh in a similar way to the Edit mode "Smooth" button. Thanks to Willian Padovani Germano (ianwill) for the patch! |
April 29, 2007, 16:15 (GMT) |
Patch #6584 - Texture functionality in the wave modifier This patch allows the user to use a texture to modulate the wave modifier's amplitude. Thanks to Michael Fox (mfoxdoggg) for the patch! |
Revision 7d47189 by Campbell Barton April 29, 2007, 16:00 (GMT) |
Patch [ #6623 ] Fixed one error, one typo in mesh_cleanup.py Also added an option to remove all white vcol layers. this is usefull when loading old blend files where every mesh has vcolor's even if they are all white (because of how texface used to be stored before vcol layers) |
April 29, 2007, 14:00 (GMT) |
Patch #5629 - Mirror modifier axis' to be toggleable This patch makes the X, Y and Z axes of the mirror modifier individually toggleable, so it is possible to mirror in more than one direction with a single modifier. Thanks to Juho Vepsäläinen (bebraw) for the patch! NOTE: BLENDER_SUBVERSION has been incremented to support translation from old to new axis specification. |
Revision 99135b0 by Campbell Barton April 29, 2007, 13:39 (GMT) |
dont use tface hide or select anymore, since maintaining 2 sets of hide/select data for each face is annoying. using mface->flag for both. Also found that the cdDM_drawMappedFaces and cdDM_drawFacesTex_common could get normals mixed up when rendering hidden faces. because hidden/invisible faces used continue without advancing to the next normal. |
Revision 243d1a2 by Ton Roosendaal April 29, 2007, 10:49 (GMT) |
Casting fixes for 64 bits. Incomplete commit, discussion on proper casting has to be finished. |
Revision e4d6f33 by Joshua Leung April 29, 2007, 03:35 (GMT) |
== IPO Editor == Inser Keyframe on Current Frame now takes NLA/IPO scaling into account. |
Revision acce321 by Joshua Leung April 29, 2007, 02:49 (GMT) |
== IPO Editor == IPO-Keys (K) should now work with scaled IPO curves. |
Revision 3863205 by Alfredo de Greef April 29, 2007, 01:59 (GMT) |
bug #6615, not complete solution, but slightly improves the result at least. Additionally fixed another bug, never reported, but a zero bokeh rotation offset seemed to cause missing center lines. |
Revision 5a3b6f3 by Campbell Barton April 28, 2007, 18:20 (GMT) |
windows needed M_PI defined. |
Revision 1d181b9 by Campbell Barton April 28, 2007, 17:21 (GMT) |
removed doc_browser.py - since it covers ~half the BPY api, not documenting any of blenders data types. replaced with a help_bpy_api.py, that opens a web browser at the Blender Python API page. Camera.c - added a veriable .angle to camera, same as .lens but adjusts the camera angle in degrees (like the D button) export_fbx.py - use the the camera angle property. object_cookie_cutter.py - use PointInTriangle2D rather then own function. buttons_shading.c - added OB: and tooltip to object world mapping. interface_draw.c - (Simple theme) text buttons looked exactly like normal buttons (more confusing when they had no text), made the text and ID buttons render inset so you can tell them apart. |
Revision 6e27e1b by Ton Roosendaal April 28, 2007, 16:15 (GMT) |
Part 2 of 64 bits fixing; the files. The good news; previously written 64 bits are still valid! All fixes appeared to be possible in code, no versioning patches needed. :) That also removes the I AM STUPID 64 bits ban from the code. The bad news: I couldn't get a 64 bits Blender running here (ghost-mac issues... it has to be recoded using Quartz to be able to run 64 bits). So what I have tested was: 32 bits binary: - Appending/linking data from 64 bits file. - Reading 64 bits chained library-linked files (file -> file -> etc) - Linking 32 bits files with 64 bits files This has to be tested for 64 bits too. Will drop in IRC now to help. |
Revision 4205748 by Ton Roosendaal April 28, 2007, 16:15 (GMT) |
Part 2 of 64 bits fixing; the files. The good news; previously written 64 bits are still valid! All fixes appeared to be possible in code, no versioning patches needed. :) That also removes the I AM STUPID 64 bits ban from the code. The bad news: I couldn't get a 64 bits Blender running here (ghost-mac issues... it has to be recoded using Quartz to be able to run 64 bits). So what I have tested was: 32 bits binary: - Appending/linking data from 64 bits file. - Reading 64 bits chained library-linked files (file -> file -> etc) - Linking 32 bits files with 64 bits files This has to be tested for 64 bits too. Will drop in IRC now to help. Note: part 3 is fixing memory issues for addressing > 4 GB data. A first start has been made for a blenlib API function. |
Revision 6bb16e0 by Joshua Leung April 28, 2007, 09:35 (GMT) |
== IPO Editor - Scaled Curves for NLA-Strip Curves == This commit resolves an issue dating back a few releases. When the IPO block being displayed in the IPO editor came from an Action being used as an Action Strip in the NLA editor, the keyframes in the IPO editor were not displayed in 'NLA-time'. There are however a number of things that still need work on so that they will play nicely with these changes. Having said that, the IPO editor is still generally stable for use (or should be). In case anything plays up, 'pin' the IPO view you're using to turn off these changes. This resolves Todo #4335. Known Issues: * When 'K' (show keys) mode is on, it doesn't work too too well yet. The display in such situations will be a bit confusing. * Pressing IKEY in the IPO editor (for inserting a keyframe on the current frame) also doesn't work too well yet. It will insert a keyframe on the wrong frame. * Transforms don't get any correction for scaling yet. This is only an issue when snapping transforms to the grid, or relying on the delta numbers printed in the header. |
Revision 705671e by Ken Hughes April 28, 2007, 05:09 (GMT) |
Python API ---------- Draw.c: Fix some gcc warnings Bone.c: Bone_getAllChildren() was calling EXPP_incr_ret() but not returning the value |
Revision 836ccb8 by Joshua Leung April 28, 2007, 03:01 (GMT) |
Bugfix #6614: spurious "can't edit external libdata" for normal operations on proxy armature Also, fixed two typos in code comments. |
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