Blender Git Commits

Blender Git "master" branch commits.

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Revision 165da40 by Joshua Leung
May 3, 2007, 07:26 (GMT)
== IPO Editor - IPO Scaling ==

Cleanups of code for this. Just removed un-necesarry checks.
Revision d508bc0 by Joshua Leung
May 3, 2007, 06:55 (GMT)
Bugfix #6624:

When the databrowser was used for displaying available IPO-blocks, when called from the IPO-editor header, only Object IPO blocks were shown. This bug has apparently been around for quite a few releases, probably due to few people using
this feature (it only occurs on files with > 60 IPO-blocks of one type, and only
when you try to reassign ipo-blocks too).
May 3, 2007, 00:06 (GMT)
Update to svg import from JMS

0.5.9d : - 2007/4/5
- when a svg file containts several curves they can be imported in
separate object.
- managment of paths' name when paths are imported as separate curves.
- a menu was added to select between separate or joined curves
- management of colors

0.5.9e : - 2007/4/7
- corrected a scale problem that only appears when one uses beveldepth
- in separate curve option, name is also given to the curve data
- added the list of svg's color names (147) and modified the color's method
to work with.

0.5.9h : - 2007/5/2
- script was updated with the modifs by cambo
- removed all debug statements
- correction of a zero division error in the calc_arc function.
May 2, 2007, 23:45 (GMT)
bug fixed when calculating animation bone offsets
May 2, 2007, 16:45 (GMT)
Ortho type of camera is now also controlled by CAM_LENS ipo.
May 2, 2007, 03:33 (GMT)
rewrote most of this script.
* Export edges instead of faces
* dont export fgon edges
* export all objects (not just active) including Dupli Objects and static particles
* use PupBlock rather then a gui that uses a window.
* write the file normaly rather then redirecting stdout
May 2, 2007, 01:40 (GMT)
missed out with 2 active layers that should be active_rnd
May 2, 2007, 00:49 (GMT)
PyAPI, Mesh.c - added renderColorLayer and renderUVLayer to the mesh
buttons_editing.c - use icons for mesh viewport layer/render layer
May 2, 2007, 00:01 (GMT)
Made it so blender has an active render layer for Uv and Vertex color mesh layers.

This means changing the active UV/VCol layers wont change what renders.
needed to adjust the minor version so old files will copy the active layer to the render-uv/vcol layer.

boxpack2d.py - redoen in C now, dont need python version.
May 1, 2007, 23:03 (GMT)
== Bug Fixes ==

[ #6620 ] Problems to select faceloops in Select Only Visible mode
[ #6131 ] Vertex snapping broken in shaded face + edge select mode

Second bug was already "fixed", but that caused the other problem. Forced me to look more deeply into it find the real cause. So, faceloop problem is fixed by revert, the other is fixed by drawing vertice selection colors when in transform (previously was only when vert select was on).
May 1, 2007, 14:37 (GMT)
Log:
This commit fixes following issues:
* Undo push of "deselect" does not work correctly with curves. [#6632]
* Hotkey (h) does not work correctly with curves. [#6633]
* If control points are hidden partially (not all are hidden at once),
curve object is not hidden. [#6633]

Issue regarding the way curve objects are shown in the object mode
when they are hidden remains to be solved. [#6633]

First commit!
May 1, 2007, 09:40 (GMT)
uvcalc_smart_project.py - fixed error in rare cases.
xfig_export.py - NMesh to Mesh, minor improvements/cleanup.
unweld.py - fixed error when a vert had no faces, also some small speedups and changes.
May 1, 2007, 06:57 (GMT)
header_filesel - pressing buttons made the file select header title change color.
scripttemplate_object_edit.py - new script template for objects.
May 1, 2007, 00:30 (GMT)
fix for adding a 0,0,0 dummy vertex, pointed out in [ #6607 ]
May 1, 2007, 00:01 (GMT)
tweaks to fly mode.
* acceleration made it a bit fast. halved the speed.
* holding shift make mouse wheel effect 1/10th as well as MMB mouse panning.
April 30, 2007, 23:06 (GMT)
own mistake, typo in checking mface's selection
April 30, 2007, 19:20 (GMT)
Really minor updates related to code I wrote for the Cast modifier:

- modifier.c: moved a check out of a loop, removed an unneeded var, made a couple cosmetic changes.

- DNA_modifier_types.h: added parentheses to cast and smooth modifier defines that used bit-shifting (like 1<<1, etc.).

Note: realized they were needed when I tried to use "flag &= ~MOD_CAST_Z" in modifier.c. Since MOD_CAST_Z is #defined as 1<<3, ~MOD_CAST_Z ended up as ~1<<3 while I wanted ~(1<<3). There are other places in that header file and others in Blender where it'd be safer to add the parentheses...

- Updated the epydoc documentation for the features added by Ben Batt to the cast modifier; fixed small typo in API_intro.py.

BTW, thanks Ben Batt (artificer) for checking, improving with a couple features and committing these modifiers :).
Revision 469208a by Ben Batt
April 30, 2007, 16:49 (GMT)
Patch #6192 - Wave Modifier Option to move verts along normals

This patch adds an option to the wave modifier to displace along the normals
of the base mesh, rather than in the local Z direction.

Thanks to Michael Fox (mfoxdoggg) for the patch!
Revision 0b66fe6 by Ben Batt
April 30, 2007, 15:20 (GMT)
Patch #6582 - Weight groups in the wave modifier

This patch adds vertex group functionality to the wave modifier, allowing the
user to specify a vertex group with which to modulate the wave deformation.

Thanks to Michael Fox (mfoxdoggg) for the patch!
April 30, 2007, 08:00 (GMT)
Scene.c - scene.objects.context how dosnt include hidden objects
editview.c - deselect all ignores restricted objects
headerbuttons.c - removing a material didnt redraw the 3d view
vpaint.c - disable vpaint for mesh libdata as well as object libdata
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021