Blender Git Commits

Blender Git "master" branch commits.

Page: 5108 / 5574

February 5, 2007, 18:02 (GMT)
=== Transform ===

Align mode (rotation that only translates the target) didn't work for elements using quats (Pose). Fixed.
February 5, 2007, 18:00 (GMT)
=== Transform ===

Reverting Aligorith's fix for bug Bugfix #5833 (the fix was incorrect, see bug report for details).

That means the translation part when rotating "free" bones in pose mode is still broken.
Revision abc2a4c by Charlie C
February 5, 2007, 08:07 (GMT)
Left out the case where MTFace can be null.
Revision 2afea95 by Charlie C
February 5, 2007, 05:48 (GMT)
Bug fix for TF_BMFONT faces. Colors on the material were backwards when rendered.
February 5, 2007, 05:09 (GMT)
Bugfix #5918 GE Crash when press Esc

Modifier.c had ref count problems from TypeDict being added twice
to module.

Congratulations due to Tom Musgrove (LetterRip) for chasing this down.
Revision 4d5bd68 by Joshua Leung
February 5, 2007, 01:28 (GMT)
Bugfix #5833:

When rotating bones around the 3d-cursor in posemode with a rotated
armature, rotation was around strange points other than the cursor.

This bug has been around for quite a few releases now. Somehow, the
maths used to convert the world/global space locations to local locations
only worked on things in editmode, but not bones.
Revision 461e478 by Tom Musgrove
February 5, 2007, 01:04 (GMT)
= rvk1 to rvk2 update=

script update from jms
February 4, 2007, 22:17 (GMT)
== Sculpt Mode ==

Fixed bug #5917, shift-c doesn't work in the sculpt mode

* Added CKEY and SHIFT+CKEY to sculptmode's shortcuts (behavior is the same as for non-sculptmode.)
February 4, 2007, 19:18 (GMT)
== Sequencer ==

Bugfix: sound ipo calculation occasionally failed, leading to silenced
strips. Now we do it just like the video strips directly before usage...
Makes the code definitely more clean and even faster ;-)
February 4, 2007, 17:11 (GMT)
Bugfix #5912

Bugfix #5912

Fix for Angmap and Spheremap (sky render).

This is a rewind of bugfix #4999 (sept 18). That bug appeared to be a
user error... the option "real" for sky had to be set.
February 4, 2007, 09:18 (GMT)
== Sequencer ==

Bugfixes:
- Effect dependencies sometimes went wrong. seq3 was always calculated,
even if the effect already told the upper layer, that there is an early
out available...
- On render, only free _all_ buffers, if memory usage is above the memcache
limit. This made my render times drop from 17 hours to only 4 hours on
a 2 hour movie.

Ton: I don't want to start an edit war at this point, but if you really
need the old behaviour, just use a very low, non-zero memcache limit in the
preferences. (In most cases, the default of 32 Mb _is_ very low ;-)
February 4, 2007, 00:42 (GMT)
== Retopo ==

Partial fix for bug #5766

* Moved the retopo call used during transforms to above the call to clip the transform (for the mirror modifier.) This stops retopo from moving a vertex across the axis.
February 3, 2007, 14:46 (GMT)

Bugfix for a memory leak in the modifier stack.
February 3, 2007, 13:17 (GMT)
Bugfix #5908

After conversion of Curve to Mesh, modifiers should be removed.
February 3, 2007, 12:50 (GMT)
update to 1.9g of JMS's kml/kmz importer,
with a change only in the menu title to comply with the existing naming convention.
February 2, 2007, 14:27 (GMT)
used slightly faster text cleaning, fixed benchmark not to include time spent selecting a file.
February 2, 2007, 09:14 (GMT)
merges some of jms's updates from kmz_ImportWithMesh.py version 1.9f
Revision a30b925 by Joshua Leung
February 2, 2007, 06:26 (GMT)
Cosmetic tweaks to the 'Armature' editing panel again.
Revision b966a70 by Kent Mein
February 1, 2007, 20:38 (GMT)


Bug fix for #5903
provied by paprmh.

Kent
Revision ccf72a2 by Ken Hughes
February 1, 2007, 20:25 (GMT)


Tools
---------------
Bugfix #5898: buffer overrun by sprintf() in v3d_editvertex_buts() caused a
crash. Changed to snprintf().
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021