Revision 3ab085a by Joseph Eagar January 30, 2007, 22:38 (GMT) |
=Python bugfix= Armature code had missing NULL pointer check that crashed when used in pydrivers. |
Revision 3be758d by Joshua Leung January 30, 2007, 21:43 (GMT) |
== Armature Path-Drawing == This adds a little paranoia check for some values used by path drawing which may be uninitialised in older-files causing an infinite loop. |
Revision 65f00ae by Nicholas Bishop January 30, 2007, 21:22 (GMT) |
== Retopo == Removed a retopo line that could cause a crash on freeing editmesh. |
Revision 2d14f8c by Willian Padovani Germano January 30, 2007, 20:12 (GMT) |
Scripts: - Fixing another bug in the ac3d import script, thanks again Melchior Franz for testing and reporting. |
Revision f0e18a8 by Ken Hughes January 30, 2007, 17:55 (GMT) |
Python API ---------- Fix typo in Constraint API examples |
Revision 531dc2d by Martin Poirier January 30, 2007, 16:07 (GMT) |
=== Transform Snap === Missing distance calculation in Snap Closest when only one element was selected made it not work correctly for rotations. |
Revision ff75e7d by Martin Poirier January 30, 2007, 15:48 (GMT) |
=== UV Transform === [ #5880 ] Crash on editing UVs Caused by late check for 3d view in transform snap. |
January 30, 2007, 11:11 (GMT) |
Bugfix for #5843 - Wave modifier wont run with negative speed This is mainly a problem with the interface - it's not clear what effect the "Time sta:" (more correctly, the time offset) value will have when the speed is negative. I have updated the UI to change the "Time sta:" button to "Time end:" when the speed is negative. |
Revision d5e69a8 by Ton Roosendaal January 30, 2007, 10:49 (GMT) |
Bugfix #5875 The global "total object" counter in Blender kernel was still using short! Crash can happen when using this counter for allocating selection data. |
Revision dcc834f by Campbell Barton January 30, 2007, 03:02 (GMT) |
updated render settings to support recent changes. options like saveBuffers are available from Python and threads can be set from 1 to 8 usefull for python based renderfarms. |
Revision 9c1ae55 by Joshua Leung January 30, 2007, 01:04 (GMT) |
Bugfix: Calculate Paths for Armatures didn't work if called from the WKEY menu before doing so from the Armature Visualisations panel. Was caused by the absence of version-patches for older-files where the settings used for path calculation were uninitialised. |
Revision 45d486f by Campbell Barton January 30, 2007, 00:16 (GMT) |
Update to JMS's latest version of google earth 3 importer. also made some changes * redraw in the 3d view only * create all objects in visible layers * other small tweaks and speedups, removed debug print's |
Revision 76240d9 by Joilnen Leite January 29, 2007, 23:36 (GMT) |
fixing x2 param |
Revision 478f229 by Ton Roosendaal January 29, 2007, 20:43 (GMT) |
Patch / Bugfix #5876 Composite: Defocus node crashed when scene has no camera. |
January 29, 2007, 20:43 (GMT) |
Should have read it closer when I made the inital change. was doing if PLUGIN_VERSION ==2 || PLUGIN_VERSION == 5 when what we want is in the range of 2 - 5 Kent |
Revision 25d017b by Ton Roosendaal January 29, 2007, 19:26 (GMT) |
bugfix #5872 Crash when in sculptmode, add armature, switch to object mode. |
January 29, 2007, 16:28 (GMT) |
= Addendum to UVProject's multiple UV handling - "Override Image" button = * Added an "Override Image" button to the UVProject modifier; this overrides faces' currently assigned image with the one given in the modifier panel. This provides some of the functionality previously provided by the "Add UVs" button - you still need to add a UV layer manually, but you only need to change the image in one place. * Note that the "Override Image" option uses the bit position previously used by the "Add UVs" option, so old files which had "Add UVs" enabled will now have "Override Image" enabled. |
January 29, 2007, 15:10 (GMT) |
= Updating the UVProject modifier to handle multiple UV layers = * Removed the "Add UVs" option from the UVProject modifier * Added a UV layer menu to the UVProject modifier * Refactored the Displace modifier UV layer menu code to allow the UVProject modifier to share it * Added two CustomData functions to facilitate getting layers by name |
Revision 2d361fc by Ton Roosendaal January 29, 2007, 14:49 (GMT) |
Bugfix #5873 3D texture paint crashed when no Image window was opened... the damn global variables! |
Revision 5db31cb by Campbell Barton January 29, 2007, 10:20 (GMT) |
removing redundant scripts because of new features in blender after discussion with LetterRip. disp_paint.py - Displacement modifier and sculpt mode replace. uv_paint.py - making can be used to write colors to an image. animation_empties2armature.py - Was made when BVH importer could not import direct to armature, Resulting animation has visible errors, errors have been known about for a long time and not fixed. knife.py - Old slow code, No Multi-UV's, We now have a knife tool that has snap! If anyone wants to maintain these scripts and have them added back in, mail the bf-python ML. Scripts that are removed can be found here. http://projects.blender.org/viewcvs/viewcvs.cgi/blender/release/scripts/Attic/?cvsroot=bf-blender |
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