Revision 4b90515 by Campbell Barton January 9, 2007, 16:58 (GMT) |
forgot to remove when I changed the name. |
Revision e2da632 by Campbell Barton January 9, 2007, 16:01 (GMT) |
ply export patch 5576 applied with parts rewritten. BPyMesh getMeshFromObject bugfix in some cases non mesh object types could be a problem. |
Revision a18275c by Campbell Barton January 9, 2007, 14:06 (GMT) |
added a note that mesh.update() has changed sine 2.42 and a warning about the Eeekadoodle that haunts Mesh since its a thin wrapper. |
Revision 3228b58 by Ton Roosendaal January 9, 2007, 13:58 (GMT) |
Added flag in MultiChannel exr file to denote line order. Blender has the Y coordinate 0 in left-bottom of screen :) Fun news: cinepaint now reads such files too: http://www.blender.org/bf/cornelius.exr_sc1.jpg |
Revision 75b553e by Jiri Hnidek January 9, 2007, 11:50 (GMT) |
- Bug fix: object trnasformation now follows verse specification. It means, other verse client will display object transformation correctly. Objects will not be up-side down etc. Bug reported at irc by Emil. Thanks! |
Revision 2e66b14 by Ton Roosendaal January 9, 2007, 11:10 (GMT) |
- Added panel for Bake render (tabbed now in 'anim' panel). (Empty space will get OSA options, that I add tomorrow or so) - Removed a lot of old unused variables in renderdata. Also meant I had to remove this from python API... please check if this gives valid scripts? - Cleaned up bad formatted code for FFMPG buttons (spaces instead of tabs) |
Revision 9065f0b by Campbell Barton January 9, 2007, 09:24 (GMT) |
Made skinning between 2 open edge loops work better |
Revision 75fb905 by Nicholas Bishop January 9, 2007, 09:02 (GMT) |
Disallow CTRL+click to add verts when multires is enabled. |
Revision 5e63ef7 by Nicholas Bishop January 9, 2007, 08:28 (GMT) |
Fixed typo in multires (looping through to totvert rather than totedge.) |
Revision ca97ede by Campbell Barton January 9, 2007, 05:28 (GMT) |
fixes spelling of filename. Window.c was calling undo_push_mesh, even for non mesh objects, exiting editmode would crash for any non mesh object (found with the armature symmetry script), bad juju. |
Revision fae8716 by Nicholas Bishop January 9, 2007, 05:22 (GMT) |
Bugfix for multires: when deleting lower levels, special first-level data must be subdivided up to the level of the new lowest level. This wasn't being done for dverts. In fixing this, I also reorganized the code for subdividing multires dverts, much cleaner now. |
Revision cc359a6 by Robert Holcomb January 9, 2007, 04:32 (GMT) |
Format corrections. |
Revision 3b15461 by Campbell Barton January 9, 2007, 03:33 (GMT) |
R key when face select mode and weight mode were enabled, would rotate UV coords. Most other operations use WP keys instead of UV/Face, so R now rotates the posebone instead. When combining the modes this your more offten wanting to move the pose then the UVcoords. |
Revision 271e1ac by Nicholas Bishop January 9, 2007, 03:17 (GMT) |
Sculptmode bugfix: textures were not being scaled correctly to a [0,1] range for brush strength. |
Revision 73596ed by Nicholas Bishop January 9, 2007, 03:00 (GMT) |
Sculptmode bugfix: use actual active object to check when to update zbuffer data when drawing with xray objects. |
Revision 047cb06 by Nicholas Bishop January 9, 2007, 00:47 (GMT) |
Improved exiting retopo paint; clicking on either of the retopo toggles in editmode will popup a question to check whether retopo paint should be applied or canceled. |
Revision d01374b by Campbell Barton January 9, 2007, 00:36 (GMT) |
image_auto_layout update to use new UV coords, bugfix #5624 thenaks (fredz) added some text to mesh_boneweight_copy |
Revision 8a5a220 by Nicholas Bishop January 8, 2007, 23:52 (GMT) |
Multires bugfix: wrong interpolation value for weights on triangle faces. |
Revision cda359c by Brecht Van Lommel January 8, 2007, 23:47 (GMT) |
Fix for bug #5606: Subsurf modifier displays normals wrong with mixed smooth and solid faces. |
Revision f59f4d7 by Nicholas Bishop January 8, 2007, 23:41 (GMT) |
Bugfix for multirse, Mesh wasn't being properly updated with weightpaint data after switching back to level 1. |
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