Blender Git Commits

Blender Git "master" branch commits.

Page: 5132 / 5574

December 28, 2006, 23:23 (GMT)
Fix for bug #5539, brush circle cursor is slow.
December 28, 2006, 22:56 (GMT)
added a call to mesh calcNormals so smooth faces look right
December 28, 2006, 22:42 (GMT)
=== Transform Snap ===

Fixed the bug where it would snap to a selected (moving) vertex.

Fixed a bug with Snap Closest with only one vertex selected.

=== Internals: EditMesh Mods ===

Modify and documented findnearestvert.

Added a new parameter to restrict the search to selected or unselected vert instead of just adding a bias to them (as previously). Currently, the "strict" method bypasses the openGL optimisation, people with more knowledge about that should feel invited to fix it.

=== Internals: EditMesh Tools ===

Adding missing newline at the end.
Revision d665beb by Joshua Leung
December 28, 2006, 22:08 (GMT)
This just silences a compiler warning I got as a result of Nick's commit
last night.

warning: "struct View3D" declared inside parameter list
December 28, 2006, 19:02 (GMT)
fixed remaining sqrtf into btSqrt
December 28, 2006, 12:56 (GMT)
was missing getColorLayerNames and getUVLayerNames from docs.
December 28, 2006, 12:07 (GMT)
Bugfix #5541

Composite: Scale Node didn't correctly pass on 1-channel buffers when no
scaling happened, resulting in crashes.
December 28, 2006, 11:31 (GMT)
Bugfix #5540

Datbrowse return event was accidentally cleared, so browsing did not work.
(Commit of last week for image refactor).
December 28, 2006, 11:14 (GMT)
Preview render in 3D window used wrong clipping...
December 28, 2006, 11:09 (GMT)

made scn.objects more flexible... you can now things like...

scn.objects.selected = [] # deselect all
scn.objects.selected = scn.objects # select all
scn.objects.context = [ob1, ob2...]

Added epydoc examples and updates importer scripts to use this de-select-all method.
December 28, 2006, 08:24 (GMT)
Added numerical input for sculptmode propset
December 28, 2006, 07:49 (GMT)
Holding control while using sculptmode propset now snaps to multiples of 10
December 28, 2006, 07:33 (GMT)
Fixed bug #5533, was allocating memory by totvert rather than totface
December 28, 2006, 07:04 (GMT)
Added numerical display of sculptmode propset in preperation for numerical input
December 28, 2006, 06:51 (GMT)
mesh skin was flipping the skin between 2 loops because of an error in AngleBetweenVecs python function that always returned 180d
December 28, 2006, 06:47 (GMT)
Made it possible to copy modifiers from the python API
ob1.modifiers = ob2.modifiers
December 28, 2006, 05:00 (GMT)
Mech cleanup use new edge_keys
continual script stuff, minor stuff..

fix for bad return in group.
Added back group.objects.append/remove but print deprectaed warning. also some epydoc changes.
December 28, 2006, 03:11 (GMT)
=== Bug Fix ===

Fix for bug [ #5522 ] inaccurate rotation

Entering very high/low values using numeric input in a rotation (+/- 360000 and more/less) resulted in incorrect rotations. Fixed by clamping the actual rotation between -180 and 180 before converting to radians (just to be clear, the clamping already happened and is inevitable, now, it just happens earlier).
Revision 482b864 by Joshua Leung
December 28, 2006, 03:04 (GMT)
A few little cleanups in keyframing code
* Added a few missing undo-pushes for a few keyframing options
* Made inserting visual rotation keyframes for objects use Mat4ToEul
Revision 819b5d5 by Joshua Leung
December 27, 2006, 23:30 (GMT)
== Armature Centering Tools ==

After all these years, it is now possible to (re)center armatures like you
can do with meshes and curves.

At the moment, you can only access this functionality from the menus
(Spacebar->Transform) as the armature button panels are pretty
crowded.
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021