Blender Git Commits

Blender Git "master" branch commits.

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December 23, 2006, 11:22 (GMT)
Bugfix #5497

Imagewindow: new Jkey (swap render rects) feature didn't correctly support
the Curves panel.
December 23, 2006, 10:42 (GMT)
adding this script that makes surrounding quads follow the mapping of the active face.
Added a new mode that generaly gives better results. "Loop Average" -
It gives good results for mapping roads that are more then just 1 quad wide.
Thanks LucidMonkey for pointing this out.

See the bottom of these docs.
http://mediawiki.blender.org/index.php/Scripts/Manual/UV_Calculate/Follow_active_quads
December 23, 2006, 10:37 (GMT)

Preserve multiple UV and vertex color layers in NMesh.
December 23, 2006, 09:50 (GMT)
Bugfix #5481

After an ESC or render error, the render buffers in compositor were not
tagged to be released. Causing crashers.
December 23, 2006, 05:40 (GMT)
Added two menu items to sculpt mode for controlling how much tablet pressure affects brush strength and brush size.
December 23, 2006, 01:55 (GMT)
=== Transform Snap ===

==== Rotation Snap ====

Bug fixes. "Should learn to test properly" * 100

It works ok now, not just when rotating around the Y axis...
December 23, 2006, 00:56 (GMT)
Added Draw.BeginAlign(), Draw.EndAlign()
added align to a few scripts where it looks nice.
December 23, 2006, 00:52 (GMT)
=== Transform Snap ===

==== Rotation Snap ====

Snap is no longer limited to Translation, it works in Rotation too.

There's some bugs left with rotation snap when using constraints, I'll be ironing that next.

==== Bug Fixes ====

* Fix manipulators to always use Grid.
* Fix initialization bug (took two transform call to do a correct snap init when changing between Grid and Snap)
December 22, 2006, 23:02 (GMT)
Fix for bug #5372, multires - adding new multires level in Edit Mode causes odd behaviour

Also fixed a memory leak with multires+deformverts in editmode.
December 22, 2006, 22:57 (GMT)
setting/getting mcol by index was flipping red/blue. works now.
Revision e56f2b4 by Ken Hughes
December 22, 2006, 22:05 (GMT)


Python API
----------
Obligatory Englishization of BPy API documents. :-)
December 22, 2006, 21:23 (GMT)
Arnaure.Get() now raises an error when the name dosnt exist. added warning in docs.
Image - added img.fields, img.fields_odd, img.antialias, also updated the docs. replaced Py_BuildValue with faster list creation for getPixel functions.
December 22, 2006, 12:43 (GMT)
Bugfix #5491

Ztransp Mask issue: now I did all this work to solve the exceptions, but
forgot the most simple case: regular alpha-over :)

This solves for example AA issues in ztransp-hair over solid faces.
Revision fcd3ea7 by Joshua Leung
December 22, 2006, 09:05 (GMT)
== Snap Bones To Location in PoseMode ==

Now the Snap To Location (Shift S) tools for bones in pose-mode
work correctly. Previously, only one of these tools was implemented,
but it only worked in some cases.


This fixes item #4874 in Todo Tracker. Was patch #5012.
December 22, 2006, 08:30 (GMT)
Bugfix #5489

Variable "osatex" was hanging in cases, giving weird noisy results
in cases (like when you use extreme high frequency image texture).
December 22, 2006, 08:23 (GMT)

Bugfix: UV texture layer without vertex color layer did not display correct
in the game engine.
December 22, 2006, 08:10 (GMT)

Added Vertex Color material node, making render engine support for multiple
vertex color layers actually useful.
December 22, 2006, 07:45 (GMT)

Fix: active face was lost switching between faceselect mode and editmode.
December 22, 2006, 07:42 (GMT)
Disallow applying modifiers that change mesh topology while multires is active
December 22, 2006, 07:41 (GMT)

Made multiple UV layers work with fastshade.
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021