Blender Git Commits

Blender Git "master" branch commits.

Page: 5137 / 5574

December 22, 2006, 07:07 (GMT)
removed typo from Render
added extFromFormat to BPyRender to get the extension for a format
December 22, 2006, 05:27 (GMT)
document render constants,
these should NOT be set in the Module, very messy!
35 constants are stored in Blender.Scene.Render.* rather then there own dicts arranged by usage.
December 22, 2006, 04:46 (GMT)
adding ob.activeMaterial - allows you to get/set the active material for an object.
December 22, 2006, 00:19 (GMT)
rewrote this script, it was the most out of date script and had some errors that are solved in the new script.
- moved to the weightpaint menu
- Use a group for envelope objects, no special names.
- Can use non mesh data for envalopes (anything that can be converted into a mesh - metaballs, text, surface)
- Dosnt rely on applying loc/size/rot for it to work properly
- Uses a good point-inside-mesh method (optimized with mesh and face bounding checks)
- uses Mesh instead of NMesh

todo, only update active vgroup
December 21, 2006, 22:30 (GMT)
filename was being copied into a string only the length of the max file.
December 21, 2006, 22:13 (GMT)
fix for bevel center as pointed out of the forums
December 21, 2006, 21:56 (GMT)
boxpack2d - python 2.3 compat fix, thanks brecht
gen_utils - needed to include BKE_library.h
off_import - use ed.key
December 21, 2006, 20:45 (GMT)
=== Transform Snap ===

The circle drawn around the snap point is now truely constant regardless of zoom and size of the window. That size if linearly proportional to the vertex size (bigger vertex -> bigger circle).
December 21, 2006, 20:03 (GMT)
Another Image recode fix: the Composite backdrop option didn't work when
no viewer images was generated before.
December 21, 2006, 19:37 (GMT)
"Save Buffers" fix: when you ESC from rendering, it now saves empty
tiles in the file, that read back fast as black. This also solves
crashes on partial written files, when trying to read them.
December 21, 2006, 18:23 (GMT)
Made new Defocus node compile happily in MSVC
December 21, 2006, 18:11 (GMT)
Defocus Composite Node, by Alfredo de Greef

Log:
http://www.blender3d.org/cms/Composite__Defocus.836.0.html

An incredible quality composite effect, might be slow but worth waiting
for!
Revision 5329e0d by Ken Hughes
December 21, 2006, 16:05 (GMT)


Python API
----------
Silence gcc warnings in Mesh API code.
Revision 7679634 by Ken Hughes
December 21, 2006, 16:05 (GMT)


Python API
----------
Bugfix: Scene.objects.new() didn't check string inputs correctly.
December 21, 2006, 15:44 (GMT)
Fix for threads usage. This solves the hanging 'render baking', cauused
by yesterdays commit.

Now a designater LOCK_IMAGE is used for all image write/read.
December 21, 2006, 15:30 (GMT)
Picker buttons: the 'sample' option crashed. Caused by yesterdays commit.

Reason: I had to make the "BUT" type in Blender to use callbacks *after* the
uiBlock was freed, because in Blender several of these callbacks invoke
drawing, which isn't possible while a block is being evaluated.
December 21, 2006, 14:25 (GMT)

Fix compile error for last commit.
December 21, 2006, 14:00 (GMT)
UnPack data fix:

Now uses original filename for unpacking, instead of the Blender ID name.
That latter was a nice idea, but because of its 20 char maxname limit
not working well.
December 21, 2006, 13:47 (GMT)

Added names to UV and vertex color layers, and display them as a list.

Added support for multiple UVs in the render engine. This also involved
changing the way faces are stored, to allow data to be added optionally
per 256 faces, same as the existing system for vertices.

A UV layer can be specified in the Map Input panel and the Geometry node
by name. Leaving this field blank will default to the active UV layer.

Also added sharing of face selection and hiding between UV layers, and at
the same time improved syncing with editmode selection and hiding.

Still to do:
- Multi UV support for fastshade.
- Multires and NMesh preservation of multiple UV sets.
December 21, 2006, 13:39 (GMT)
Packing Images fix:

- a 'procedural image' like 'UV Test Grid' now can be directly packed,
it does ask first for confirming to pack it as PNG
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021