Blender Git Commits

Blender Git "master" branch commits.

Page: 5138 / 5574

December 21, 2006, 12:36 (GMT)
removed the WKey "Split font" option. It doesnt work and corrupts memory
(saved files cannot read back, they crash).

The implementation of this option was plain accident that it even worked
once... you cannot use the API in blender that way.
December 21, 2006, 10:41 (GMT)
MultiLayer images: added support for choosing compression type.

Without setting anything, it uses ZIP now as default, which gives the best
lossless compression and works nice fast.
December 21, 2006, 07:52 (GMT)
UV Image Window:
Brought back the old "image properties" panel, which actually only showed
options for real-time textures. Available in pulldown menu as "Real-time
Properties".
December 21, 2006, 04:20 (GMT)
Updated to use face.edge_keys,
fixed problem with merging islands not detecting an island in an island (wrong offset)
better island merging from user input
Revision 5895c90 by Chris Want
December 21, 2006, 01:16 (GMT)
Only include the header openexr_multi.h when WITH_OPENEXR is defined.
This header defines function stubs for builds without OpenEXR.
A quote from openexr_multi.h:

/* ugly... but we only use it on pipeline.c, render module, now */

No longer true! Function definitions should never be in header files,
I say.
December 21, 2006, 00:42 (GMT)
Turn of partial visibility in sculptmode when applying modifiers
Revision 1443d3a by Ken Hughes
December 21, 2006, 00:17 (GMT)


Python API
----------
Bug fix for SurfNurb.flagU and SurfNurb.flagV setters: makeknots() was not
being called with correct arguments.
Revision 1eded8d by Ken Hughes
December 20, 2006, 23:26 (GMT)


Python API
----------
Undo for part of previous commit. Campbell reminded me that UV texture faces
aren't "users" like other objects, so removing the code which changes them.
December 20, 2006, 23:25 (GMT)
Applying subsurf in sculptmode should do a sculptmode undo_push
Revision 3689282 by Ken Hughes
December 20, 2006, 22:56 (GMT)


Python API
----------
Bugfix/enhancement: allow image of mesh's UV faces to be removed/cleared by
"del f.image" or "f.image = None", and handle image user counts correctly
when assigning/clearing images.
December 20, 2006, 22:41 (GMT)
Bugfix:
For "Render to Image window": On re-render, the 32 bits display buffer of
a RenderResult was not freed, so it looked as if the rendered image was
not changed.
December 20, 2006, 22:03 (GMT)
Bug in new "generated image": when you save it, it didn't set the type to
'non generated' correctly.

Also: tooltip fix for radio pass.
December 20, 2006, 21:51 (GMT)
Game Player links again, added new functions in the stubs

(image.c: prototype fix)
December 20, 2006, 21:34 (GMT)
Function returned no '1', causing multilayer files to not read, except
for me of course :)
December 20, 2006, 20:52 (GMT)
==== MSVC 7 project files ====
- small bullet maintenance for added btAlignedAllocator
December 20, 2006, 19:47 (GMT)
=== Transform Snap ===

(Implementing Matt's idea)

Grid and Snap are now exclusively controlled by the Control key (pun intented).

You can switch to Snap by selecting the snap option in the Transform menu (this option is only available in edit mode on a mesh. this option is per 3D view) (NOTE: There is currently no hotkey for that, anyone should feel free to add one).

When Snap is selected, holding down Ctrl during translations (grab) snaps to vertex.

All other situations which have no snapping code yet defaults to Grid.
December 20, 2006, 19:29 (GMT)
GamePlayer: now uses new Image API calls too, so it compiles.
December 20, 2006, 19:23 (GMT)
Two bugfixes for Image commit:

- Jkey press without a render crashed
- UV FaceSelect, assign/view image, crashed all over... :)
December 20, 2006, 18:55 (GMT)
Consolidated a few more memory allocs in multires
December 20, 2006, 18:29 (GMT)
Warning fixes for previous Image commit, also fixed verse_image.c
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021